| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file GlobalQuest.h |
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| 31 | @brief Definition of the GlobalQuest class. |
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| 32 | @ingroup Questsystem |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _GlobalQuest_H__ |
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| 36 | #define _GlobalQuest_H__ |
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| 37 | |
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| 38 | #include "questsystem/QuestsystemPrereqs.h" |
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| 39 | |
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| 40 | #include <list> |
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| 41 | #include <set> |
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| 42 | #include "Quest.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | GlobalQuests are @ref orxonox::Quest "Quests", that have the same status for all players. |
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| 50 | This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it. |
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| 51 | |
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| 52 | Creating a GlobalQuest through XML goes as follows: |
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| 53 | @code |
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| 54 | <GlobalQuest id="questId"> |
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| 55 | <QuestDescription title="Title" description="Description." /> //The description of the quest. |
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| 56 | <subquests> |
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| 57 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
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| 58 | ... |
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| 59 | <Quest id="questIdn" /> |
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| 60 | </subquests> |
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| 61 | <hints> |
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| 62 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. |
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| 63 | ... |
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| 64 | <QuestHint id="hintIdn" /> |
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| 65 | </hints> |
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| 66 | <fail-effects> |
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| 67 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation. |
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| 68 | ... |
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| 69 | <QuestEffect /> |
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| 70 | </fail-effects> |
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| 71 | <complete-effects> |
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| 72 | <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation. |
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| 73 | ... |
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| 74 | <QuestEffect /> |
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| 75 | </complete-effects> |
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| 76 | <reward-effects> |
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| 77 | <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation. |
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| 78 | ... |
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| 79 | <QuestEffect /> |
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| 80 | </reward-effects> |
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| 81 | </GlobalQuest> |
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| 82 | @endcode |
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| 83 | |
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| 84 | @author |
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| 85 | Damian 'Mozork' Frick |
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| 86 | |
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| 87 | @ingroup Questsystem |
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| 88 | */ |
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| 89 | class _QuestsystemExport GlobalQuest : public Quest |
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| 90 | { |
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| 91 | public: |
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| 92 | GlobalQuest(Context* context); |
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| 93 | virtual ~GlobalQuest(); |
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| 94 | |
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| 95 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a GlobalQuest object through XML. |
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| 96 | |
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| 97 | virtual bool fail(PlayerInfo* player) override; //!< Fails the Quest. |
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| 98 | virtual bool complete(PlayerInfo* player) override; //!< Completes the Quest. |
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| 99 | |
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| 100 | protected: |
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| 101 | virtual bool isStartable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be started. |
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| 102 | virtual bool isFailable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be failed. |
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| 103 | virtual bool isCompletable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be completed. |
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| 104 | |
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| 105 | virtual QuestStatus getStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player. |
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| 106 | |
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| 107 | virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) override; //!< Sets the status for a specific player. |
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| 108 | |
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| 109 | private: |
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| 110 | std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest. |
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| 111 | QuestStatus status_; //!< The status of this Quest. |
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| 112 | std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest. |
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| 113 | |
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| 114 | bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects. |
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| 115 | const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index. |
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| 116 | |
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| 117 | }; |
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| 118 | |
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| 119 | } |
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| 120 | |
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| 121 | #endif /* _GlobalQuest_H__ */ |
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