| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HUDWeaponMode.h" | 
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| 30 |  | 
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| 31 | #include "util/Convert.h" | 
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| 32 | #include "util/StringUtils.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/class/Super.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 | RegisterClass(HUDWeaponMode); | 
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| 39 |  | 
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| 40 | HUDWeaponMode::HUDWeaponMode(Context* context) : OrxonoxOverlay(context) | 
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| 41 | { | 
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| 42 | RegisterObject(HUDWeaponMode); | 
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| 43 |  | 
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| 44 | weaponIndex_ = 0; | 
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| 45 | weaponModeIndex_ = 0; | 
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| 46 |  | 
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| 47 | overlayElementIcon_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); | 
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| 48 | overlayElementIcon_->setPosition(0.0f,0.0f); | 
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| 49 | overlayElementIcon_->setDimensions(1.0f,1.0f); | 
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| 50 | this->background_->addChild(overlayElementIcon_); | 
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| 51 |  | 
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| 52 | overlayElementReplenish_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); | 
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| 53 | overlayElementReplenish_->setPosition(0.0f,0.0f); | 
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| 54 | overlayElementReplenish_->setDimensions(1.0f,1.0f); | 
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| 55 | this->background_->addChild(overlayElementReplenish_); | 
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| 56 |  | 
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| 57 | overlayElementMunition_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); | 
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| 58 | overlayElementMunition_->setPosition(0.0f,0.0f); | 
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| 59 | overlayElementMunition_->setDimensions(1.0f,1.0f); | 
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| 60 | this->background_->addChild(overlayElementMunition_); | 
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| 61 |  | 
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| 62 | overlayElementState_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeaponMode" + getUniqueNumberString())); | 
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| 63 | overlayElementState_->setPosition(0.0f,0.0f); | 
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| 64 | overlayElementState_->setDimensions(1.0f,1.0f); | 
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| 65 | this->background_->addChild(overlayElementState_); | 
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| 66 |  | 
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| 67 | overlayElementIcon_->show(); | 
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| 68 | overlayElementReplenish_->show(); | 
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| 69 | overlayElementMunition_->show(); | 
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| 70 | overlayElementState_->show(); | 
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| 71 |  | 
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| 72 | // Create two text overlays | 
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| 73 | this->textOverlayLeft_ = new OverlayText(this->getContext()); | 
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| 74 | assert(this->textOverlayLeft_.get()); | 
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| 75 | this->textOverlayLeft_->setCaption("?"); | 
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| 76 | textOverlayLeft_->setPickPoint(Vector2(0.0f,0.0f)); | 
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| 77 | textOverlayLeft_->setVisible(true); | 
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| 78 | textOverlayLeft_->setAlignment(OverlayText::Alignment::Center); | 
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| 79 | textOverlayLeft_->setTextSize(0.02f); | 
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| 80 | textOverlayLeft_->setColour(ColourValue(0.21,0.70,0.21,1.0)); | 
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| 81 | textOverlayLeft_->setAspectCorrection(false); | 
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| 82 | textOverlayLeft_->setZOrder(600); | 
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| 83 |  | 
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| 84 | this->textOverlayRight_ = new OverlayText(this->getContext()); | 
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| 85 | assert(this->textOverlayRight_.get()); | 
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| 86 | this->textOverlayRight_->setCaption("?"); | 
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| 87 | textOverlayRight_->setPickPoint(Vector2(0.0f,0.0f)); | 
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| 88 | textOverlayRight_->setVisible(true); | 
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| 89 | textOverlayRight_->setAlignment(OverlayText::Alignment::Center); | 
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| 90 | textOverlayRight_->setTextSize(0.02f); | 
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| 91 | textOverlayRight_->setColour(ColourValue(0.21,0.70,0.21,1.0)); | 
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| 92 | textOverlayRight_->setAspectCorrection(false); | 
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| 93 | textOverlayRight_->setZOrder(600); | 
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| 94 |  | 
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| 95 | materialNameState_ = ""; | 
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| 96 |  | 
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| 97 | overlayElementReplenish_->setMaterialName("Orxonox/WSHUD_Replenish"); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | HUDWeaponMode::~HUDWeaponMode() | 
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| 101 | { | 
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| 102 | if (this->isInitialized()) | 
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| 103 | { | 
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| 104 | this->textOverlayLeft_->destroy(); | 
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| 105 | this->textOverlayRight_->destroy(); | 
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| 106 | } | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void HUDWeaponMode::tick(float dt) | 
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| 110 | { | 
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| 111 | SUPER(HUDWeaponMode, tick, dt); | 
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| 112 |  | 
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| 113 | if (this->owner_ && this->weaponMode_) | 
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| 114 | { | 
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| 115 | std::string lastMaterialNameState = materialNameState_; | 
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| 116 |  | 
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| 117 | if (weaponMode_->getReloading()) | 
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| 118 | { | 
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| 119 | materialNameState_ = "Orxonox/WSHUD_Reloading"; | 
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| 120 | } | 
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| 121 | else | 
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| 122 | { | 
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| 123 | materialNameState_ = "Orxonox/WSHUD_Ready"; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | Munition* munition = this->weaponMode_->getMunition(); | 
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| 127 |  | 
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| 128 | if (munition != nullptr) | 
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| 129 | { | 
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| 130 | MunitionDeployment deployment = munition->getMunitionDeployment(); | 
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| 131 |  | 
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| 132 | if (deployment == MunitionDeployment::Share) | 
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| 133 | { | 
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| 134 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); | 
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| 135 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); | 
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| 136 | } | 
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| 137 | else if (deployment == MunitionDeployment::Stack) | 
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| 138 | { | 
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| 139 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunition(weaponMode_))); | 
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| 140 | this->textOverlayRight_->setCaption(""); | 
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| 141 | } | 
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| 142 | else if (deployment == MunitionDeployment::Separate) | 
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| 143 | { | 
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| 144 | this->textOverlayLeft_->setCaption(multi_cast<std::string>(munition->getNumMunitionInCurrentMagazine(weaponMode_))); | 
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| 145 | this->textOverlayRight_->setCaption(multi_cast<std::string>(munition->getNumMagazines())); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | if (munition->getNumMunition(weaponMode_) == 0) | 
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| 149 | { | 
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| 150 | materialNameState_ = "Orxonox/WSHUD_Empty"; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | if (munition->isA(Class(ReplenishingMunition))) | 
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| 154 | { | 
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| 155 | ReplenishingMunition* replenishingMunition = dynamic_cast<ReplenishingMunition*>(munition); | 
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| 156 |  | 
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| 157 | if (replenishingMunition->canAddMagazines(1)) | 
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| 158 | { | 
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| 159 | float progress = 1.0f - replenishingMunition->getProgress(); | 
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| 160 | overlayElementReplenish_->setDimensions(1.0f,progress); | 
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| 161 | } | 
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| 162 | else | 
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| 163 | { | 
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| 164 | overlayElementReplenish_->setDimensions(1.0f,1.0f); | 
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| 165 | } | 
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| 166 | } | 
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| 167 | } | 
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| 168 |  | 
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| 169 | if (materialNameState_ != lastMaterialNameState) | 
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| 170 | { | 
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| 171 | overlayElementState_->setMaterialName(materialNameState_); | 
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| 172 | } | 
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| 173 | } | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void HUDWeaponMode::positionChanged() | 
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| 177 | { | 
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| 178 | OrxonoxOverlay::positionChanged(); | 
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| 179 |  | 
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| 180 | positionHUDChilds(); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void HUDWeaponMode::sizeChanged() | 
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| 184 | { | 
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| 185 | OrxonoxOverlay::sizeChanged(); | 
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| 186 |  | 
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| 187 | positionHUDChilds(); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | void HUDWeaponMode::changedOwner() | 
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| 191 | { | 
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| 192 | SUPER(HUDWeaponMode, changedOwner); | 
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| 193 |  | 
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| 194 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); | 
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| 195 |  | 
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| 196 | materialNameState_ = ""; // Needed to set the material in the tick after a change of the owner. | 
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| 197 | } | 
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| 198 |  | 
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| 199 | void HUDWeaponMode::changedOverlayGroup() | 
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| 200 | { | 
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| 201 | SUPER(HUDWeaponMode, changedOverlayGroup); | 
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| 202 |  | 
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| 203 | this->getOverlayGroup()->addElement(this->textOverlayLeft_.get()); | 
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| 204 | this->getOverlayGroup()->addElement(this->textOverlayRight_.get()); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void HUDWeaponMode::changedVisibility() | 
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| 208 | { | 
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| 209 | SUPER(HUDWeaponMode, changedVisibility); | 
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| 210 |  | 
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| 211 | bool visible = this->isVisible(); | 
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| 212 |  | 
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| 213 | this->textOverlayLeft_->setVisible(visible); | 
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| 214 | this->textOverlayRight_->setVisible(visible); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | void HUDWeaponMode::changedName() | 
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| 218 | { | 
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| 219 | SUPER(HUDWeaponMode, changedName); | 
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| 220 |  | 
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| 221 | //this->textOverlay_->setName(this->getName() + "text"); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | void HUDWeaponMode::setWeaponMode(WeaponMode* weaponMode) | 
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| 225 | { | 
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| 226 | weaponMode_ = weaponMode; | 
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| 227 |  | 
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| 228 | if (!weaponMode_) | 
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| 229 | { | 
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| 230 | return; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | std::string materialName = weaponMode_->getHUDImageString(); | 
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| 234 |  | 
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| 235 | overlayElementIcon_->setMaterialName(materialName); | 
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| 236 |  | 
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| 237 | Munition* munition = this->weaponMode_->getMunition(); | 
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| 238 |  | 
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| 239 | if (munition != nullptr) | 
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| 240 | { | 
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| 241 | MunitionDeployment deployment = munition->getMunitionDeployment(); | 
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| 242 |  | 
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| 243 | if (deployment == MunitionDeployment::Share) | 
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| 244 | { | 
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| 245 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionShare"); | 
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| 246 | } | 
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| 247 | else if (deployment == MunitionDeployment::Stack) | 
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| 248 | { | 
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| 249 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionStack"); | 
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| 250 | } | 
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| 251 | else if (deployment == MunitionDeployment::Separate) | 
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| 252 | { | 
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| 253 | overlayElementMunition_->setMaterialName("Orxonox/WSHUD_MunitionSeparate"); | 
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| 254 | } | 
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| 255 | } | 
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| 256 | } | 
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| 257 |  | 
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| 258 | void HUDWeaponMode::positionHUDChilds() | 
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| 259 | { | 
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| 260 | Vector2 size = Vector2(getSize().x*45.0f/150.0f, getSize().y); | 
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| 261 | Vector2 offset1 = Vector2(getSize().x*82.5f/150.0f, 0.0f); | 
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| 262 | Vector2 offset2 = Vector2(getSize().x*127.5f/150.0f, 0.0f); | 
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| 263 |  | 
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| 264 | textOverlayLeft_->setPosition(getPosition() + offset1); | 
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| 265 | textOverlayRight_->setPosition(getPosition() + offset2); | 
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| 266 |  | 
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| 267 | textOverlayLeft_->setSize(size); | 
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| 268 | textOverlayRight_->setSize(size); | 
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| 269 |  | 
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| 270 | textOverlayLeft_->setTextSize(getSize().y); | 
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| 271 | textOverlayRight_->setTextSize(getSize().y); | 
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| 272 | } | 
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| 273 |  | 
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| 274 | void HUDWeaponMode::updateSize() | 
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| 275 | { | 
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| 276 | this->setSize(weaponModeHUDActualSize_); | 
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| 277 | updatePosition(); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | void HUDWeaponMode::updatePosition() | 
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| 281 | { | 
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| 282 | this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,weaponModeHUDActualSize_.y*weaponModeIndex_) + this->positionOffset_); | 
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| 283 | } | 
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| 284 | } | 
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