| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "EventDispatcher.h" |
|---|
| 30 | |
|---|
| 31 | #include "core/CoreIncludes.h" |
|---|
| 32 | #include "core/EventIncludes.h" |
|---|
| 33 | #include "core/XMLPort.h" |
|---|
| 34 | |
|---|
| 35 | namespace orxonox |
|---|
| 36 | { |
|---|
| 37 | RegisterClass(EventDispatcher); |
|---|
| 38 | |
|---|
| 39 | EventDispatcher::EventDispatcher(Context* context) : BaseObject(context) |
|---|
| 40 | { |
|---|
| 41 | RegisterObject(EventDispatcher); |
|---|
| 42 | } |
|---|
| 43 | |
|---|
| 44 | EventDispatcher::~EventDispatcher() |
|---|
| 45 | { |
|---|
| 46 | if (this->isInitialized()) |
|---|
| 47 | for (BaseObject* target : this->targets_) |
|---|
| 48 | target->destroy(); |
|---|
| 49 | } |
|---|
| 50 | |
|---|
| 51 | void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 52 | { |
|---|
| 53 | SUPER(EventDispatcher, XMLPort, xmlelement, mode); |
|---|
| 54 | |
|---|
| 55 | XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode); |
|---|
| 56 | |
|---|
| 57 | // since we need event sources mapped to any state, we have to parse XML by ourselves |
|---|
| 58 | this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher)); |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | void EventDispatcher::processEvent(Event& event) |
|---|
| 62 | { |
|---|
| 63 | for (BaseObject* target : this->targets_) |
|---|
| 64 | target->processEvent(event); |
|---|
| 65 | } |
|---|
| 66 | |
|---|
| 67 | void EventDispatcher::addTarget(BaseObject* target) |
|---|
| 68 | { |
|---|
| 69 | this->targets_.push_back(target); |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | BaseObject* EventDispatcher::getTarget(unsigned int index) const |
|---|
| 73 | { |
|---|
| 74 | unsigned int i = 0; |
|---|
| 75 | for (BaseObject* target : this->targets_) |
|---|
| 76 | { |
|---|
| 77 | if (i == index) |
|---|
| 78 | return target; |
|---|
| 79 | ++i; |
|---|
| 80 | } |
|---|
| 81 | return nullptr; |
|---|
| 82 | } |
|---|
| 83 | } |
|---|