| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Maurus Kaufmann | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "SpaceBoundaries.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <OgreBillboardSet.h> | 
|---|
| 32 |  | 
|---|
| 33 | #include "core/CoreIncludes.h" | 
|---|
| 34 | #include "core/object/ObjectListIterator.h" | 
|---|
| 35 | #include "core/XMLPort.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "graphics/Billboard.h" | 
|---|
| 38 | #include "infos/PlayerInfo.h" | 
|---|
| 39 | #include "worldentities/WorldEntity.h" | 
|---|
| 40 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 41 |  | 
|---|
| 42 | namespace orxonox | 
|---|
| 43 | { | 
|---|
| 44 | RegisterClass(SpaceBoundaries); | 
|---|
| 45 |  | 
|---|
| 46 | SpaceBoundaries::SpaceBoundaries(Context* context) : StaticEntity(context) | 
|---|
| 47 | { | 
|---|
| 48 | RegisterObject(SpaceBoundaries); | 
|---|
| 49 |  | 
|---|
| 50 | this->setMaxDistance(3000); | 
|---|
| 51 | this->setWarnDistance(this->getMaxDistance()); | 
|---|
| 52 | this->setShowDistance(this->getMaxDistance()); | 
|---|
| 53 | this->setReaction(0); | 
|---|
| 54 | } | 
|---|
| 55 | SpaceBoundaries::~SpaceBoundaries() | 
|---|
| 56 | { | 
|---|
| 57 | if (this->isInitialized()) | 
|---|
| 58 | { | 
|---|
| 59 | this->pawnsIn_.clear(); | 
|---|
| 60 |  | 
|---|
| 61 | for(BillboardAdministration& billboard : this->billboards_) | 
|---|
| 62 | { | 
|---|
| 63 | if( billboard.billy != nullptr) | 
|---|
| 64 | { | 
|---|
| 65 | delete billboard.billy; | 
|---|
| 66 | } | 
|---|
| 67 | } | 
|---|
| 68 | this->billboards_.clear(); | 
|---|
| 69 | } | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 | void SpaceBoundaries::checkWhoIsIn() | 
|---|
| 73 | { | 
|---|
| 74 | pawnsIn_.clear(); | 
|---|
| 75 | for(Pawn* currentPawn : ObjectList<Pawn>()) | 
|---|
| 76 | { | 
|---|
| 77 | if( this->reaction_ == 0 ) | 
|---|
| 78 | { | 
|---|
| 79 | float distance = this->computeDistance(currentPawn); | 
|---|
| 80 | if(distance <= this->maxDistance_) | 
|---|
| 81 | { | 
|---|
| 82 | pawnsIn_.push_back(currentPawn); | 
|---|
| 83 | } | 
|---|
| 84 | } | 
|---|
| 85 | else if (this->reaction_ == 2) | 
|---|
| 86 | { | 
|---|
| 87 | float distance = this->computeDistance(currentPawn); | 
|---|
| 88 | if(distance >= this->maxDistance_) | 
|---|
| 89 | { | 
|---|
| 90 | pawnsIn_.push_back(currentPawn); | 
|---|
| 91 | } | 
|---|
| 92 | } | 
|---|
| 93 | else | 
|---|
| 94 | { | 
|---|
| 95 | pawnsIn_.push_back(currentPawn); | 
|---|
| 96 | } | 
|---|
| 97 | } | 
|---|
| 98 | } | 
|---|
| 99 |  | 
|---|
| 100 | void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) | 
|---|
| 101 | { | 
|---|
| 102 | size_t current; | 
|---|
| 103 | for (current = 0; current < this->billboards_.size(); ++current) | 
|---|
| 104 | if (!this->billboards_[current].usedYet) | 
|---|
| 105 | break; | 
|---|
| 106 |  | 
|---|
| 107 | if (current == this->billboards_.size()) | 
|---|
| 108 | { | 
|---|
| 109 | Billboard* billboard = new Billboard(this->getContext()); | 
|---|
| 110 | billboard->setPosition(position); | 
|---|
| 111 | billboard->setSyncMode(ObjectDirection::None); | 
|---|
| 112 | this->setBillboardOptions(billboard); | 
|---|
| 113 | BillboardAdministration ba = {true, billboard}; | 
|---|
| 114 | this->billboards_.push_back(ba); | 
|---|
| 115 | } | 
|---|
| 116 |  | 
|---|
| 117 | this->billboards_[current].billy->setPosition(position); | 
|---|
| 118 | this->billboards_[current].billy->setVisible(true); | 
|---|
| 119 | this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); | 
|---|
| 120 | this->billboards_[current].usedYet = true; | 
|---|
| 121 |  | 
|---|
| 122 | Vector3 directionVector = (this->getWorldPosition() - position).normalisedCopy(); // vector from the position of the billboard to the center of the sphere | 
|---|
| 123 | this->billboards_[current].billy->setCommonDirection(directionVector); | 
|---|
| 124 |  | 
|---|
| 125 | Vector3 upVector = Vector3(directionVector.z, directionVector.z, -(directionVector.x + directionVector.y)); // vector perpendicular to the direction vector | 
|---|
| 126 | upVector.normalise(); | 
|---|
| 127 | this->billboards_[current].billy->setCommonUpVector(upVector); | 
|---|
| 128 | } | 
|---|
| 129 |  | 
|---|
| 130 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) | 
|---|
| 131 | { | 
|---|
| 132 | if(billy != nullptr) | 
|---|
| 133 | { | 
|---|
| 134 | billy->setMaterial("Grid"); | 
|---|
| 135 | billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); | 
|---|
| 136 | billy->setDefaultDimensions(150, 150); | 
|---|
| 137 | billy->setVisible(true); | 
|---|
| 138 | } | 
|---|
| 139 | } | 
|---|
| 140 |  | 
|---|
| 141 | void SpaceBoundaries::removeAllBillboards() | 
|---|
| 142 | { | 
|---|
| 143 | for(BillboardAdministration& billboard : this->billboards_) | 
|---|
| 144 | { | 
|---|
| 145 | billboard.usedYet = false; | 
|---|
| 146 | billboard.billy->setVisible(false); | 
|---|
| 147 | } | 
|---|
| 148 | } | 
|---|
| 149 |  | 
|---|
| 150 | void SpaceBoundaries::setMaxDistance(float r) | 
|---|
| 151 | { | 
|---|
| 152 | this->maxDistance_ = r; | 
|---|
| 153 | } | 
|---|
| 154 | float SpaceBoundaries::getMaxDistance() | 
|---|
| 155 | { | 
|---|
| 156 | return this->maxDistance_; | 
|---|
| 157 | } | 
|---|
| 158 |  | 
|---|
| 159 | void SpaceBoundaries::setWarnDistance(float r) | 
|---|
| 160 | { | 
|---|
| 161 | this->warnDistance_ = r; | 
|---|
| 162 | } | 
|---|
| 163 | float SpaceBoundaries::getWarnDistance() | 
|---|
| 164 | { | 
|---|
| 165 | return this->warnDistance_; | 
|---|
| 166 | } | 
|---|
| 167 |  | 
|---|
| 168 | void SpaceBoundaries::setShowDistance(float r) | 
|---|
| 169 | { | 
|---|
| 170 | this->showDistance_ = r; | 
|---|
| 171 | } | 
|---|
| 172 | float SpaceBoundaries::getShowDistance() | 
|---|
| 173 | { | 
|---|
| 174 | return this->showDistance_; | 
|---|
| 175 | } | 
|---|
| 176 |  | 
|---|
| 177 | void SpaceBoundaries::setHealthDecrease(float amount) | 
|---|
| 178 | { | 
|---|
| 179 | this->healthDecrease_ = amount/1000; | 
|---|
| 180 | } | 
|---|
| 181 | float SpaceBoundaries::getHealthDecrease() | 
|---|
| 182 | { | 
|---|
| 183 | return this->healthDecrease_; | 
|---|
| 184 | } | 
|---|
| 185 |  | 
|---|
| 186 | void SpaceBoundaries::setReaction(int mode) | 
|---|
| 187 | { | 
|---|
| 188 | this->reaction_ = mode; | 
|---|
| 189 | } | 
|---|
| 190 | int SpaceBoundaries::getReaction() | 
|---|
| 191 | { | 
|---|
| 192 | return this->reaction_; | 
|---|
| 193 | } | 
|---|
| 194 |  | 
|---|
| 195 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 196 | { | 
|---|
| 197 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); | 
|---|
| 198 |  | 
|---|
| 199 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); | 
|---|
| 200 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); | 
|---|
| 201 | XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); | 
|---|
| 202 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); | 
|---|
| 203 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); | 
|---|
| 204 | } | 
|---|
| 205 |  | 
|---|
| 206 | void SpaceBoundaries::tick(float dt) | 
|---|
| 207 | { | 
|---|
| 208 | this->checkWhoIsIn(); | 
|---|
| 209 | this->removeAllBillboards(); | 
|---|
| 210 |  | 
|---|
| 211 | if(!this->isActive()) | 
|---|
| 212 | return; | 
|---|
| 213 |  | 
|---|
| 214 | float distance; | 
|---|
| 215 | bool humanItem; | 
|---|
| 216 | for(Pawn* currentPawn : pawnsIn_) | 
|---|
| 217 | { | 
|---|
| 218 | if( currentPawn && currentPawn->getNode() ) | 
|---|
| 219 | { | 
|---|
| 220 | distance = this->computeDistance(currentPawn); | 
|---|
| 221 | humanItem = this->isHumanPlayer(currentPawn); | 
|---|
| 222 | //                orxout() << "Distance:" << distance << endl; // message for debugging | 
|---|
| 223 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning | 
|---|
| 224 | { | 
|---|
| 225 | if(humanItem) | 
|---|
| 226 | { | 
|---|
| 227 | this->displayWarning("Attention! You are close to the boundary!"); | 
|---|
| 228 | } | 
|---|
| 229 | } | 
|---|
| 230 | if(/* humanItem &&*/ std::abs(this->maxDistance_ - distance) < this->showDistance_ ) | 
|---|
| 231 | { | 
|---|
| 232 | this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary | 
|---|
| 233 | } | 
|---|
| 234 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) | 
|---|
| 235 | { | 
|---|
| 236 | if( humanItem ) | 
|---|
| 237 | { | 
|---|
| 238 | //                        orxout() << "Health should be decreasing!" << endl; | 
|---|
| 239 | this->displayWarning("You are out of the area now!"); | 
|---|
| 240 | } | 
|---|
| 241 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); | 
|---|
| 242 | } | 
|---|
| 243 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. | 
|---|
| 244 | { | 
|---|
| 245 | this->conditionalBounceBack(currentPawn, distance, dt); | 
|---|
| 246 | } | 
|---|
| 247 | if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) | 
|---|
| 248 | { | 
|---|
| 249 | this->conditionalBounceBack(currentPawn, distance, dt); | 
|---|
| 250 | } | 
|---|
| 251 | } | 
|---|
| 252 | } | 
|---|
| 253 | } | 
|---|
| 254 |  | 
|---|
| 255 | float SpaceBoundaries::computeDistance(WorldEntity *item) | 
|---|
| 256 | { | 
|---|
| 257 | if(item != nullptr) | 
|---|
| 258 | { | 
|---|
| 259 | Vector3 itemPosition = item->getWorldPosition(); | 
|---|
| 260 | return (itemPosition.distance(this->getWorldPosition())); | 
|---|
| 261 | } else { | 
|---|
| 262 | return -1; | 
|---|
| 263 | } | 
|---|
| 264 | } | 
|---|
| 265 |  | 
|---|
| 266 | void SpaceBoundaries::displayWarning(const std::string warnText) | 
|---|
| 267 | { | 
|---|
| 268 | // TODO | 
|---|
| 269 | } | 
|---|
| 270 |  | 
|---|
| 271 | void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) | 
|---|
| 272 | { | 
|---|
| 273 |  | 
|---|
| 274 | Vector3 direction = item->getWorldPosition() - this->getWorldPosition(); | 
|---|
| 275 | direction.normalise(); | 
|---|
| 276 |  | 
|---|
| 277 | Vector3 boundaryPosition = this->getWorldPosition() + direction * this->maxDistance_; | 
|---|
| 278 |  | 
|---|
| 279 | this->positionBillboard(boundaryPosition, alpha); | 
|---|
| 280 | } | 
|---|
| 281 |  | 
|---|
| 282 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) | 
|---|
| 283 | { | 
|---|
| 284 | Vector3 normal = item->getWorldPosition() - this->getWorldPosition(); | 
|---|
| 285 | normal.normalise(); | 
|---|
| 286 | Vector3 velocity = item->getVelocity(); | 
|---|
| 287 | float normalSpeed = item->getVelocity().dotProduct(normal); | 
|---|
| 288 |  | 
|---|
| 289 | /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ | 
|---|
| 290 | if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" | 
|---|
| 291 | { | 
|---|
| 292 | bounceBack(item, &normal, &velocity); | 
|---|
| 293 | } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" | 
|---|
| 294 | { | 
|---|
| 295 | normal = normal * (-1); | 
|---|
| 296 | bounceBack(item, &normal, &velocity); | 
|---|
| 297 | } | 
|---|
| 298 | } | 
|---|
| 299 |  | 
|---|
| 300 | void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) | 
|---|
| 301 | { | 
|---|
| 302 | float dampingFactor = 0.5; | 
|---|
| 303 | *velocity = velocity->reflect(*normal); | 
|---|
| 304 | Vector3 acceleration = item->getAcceleration(); | 
|---|
| 305 | acceleration = acceleration.reflect(*normal); | 
|---|
| 306 |  | 
|---|
| 307 | item->lookAt( *velocity + this->getWorldPosition() ); | 
|---|
| 308 |  | 
|---|
| 309 | item->setAcceleration(acceleration * dampingFactor); | 
|---|
| 310 | item->setVelocity(*velocity * dampingFactor); | 
|---|
| 311 |  | 
|---|
| 312 | item->setPosition( item->getWorldPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. | 
|---|
| 313 | } | 
|---|
| 314 |  | 
|---|
| 315 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) | 
|---|
| 316 | { | 
|---|
| 317 | if(item != nullptr) | 
|---|
| 318 | { | 
|---|
| 319 | if(item->getPlayer()) | 
|---|
| 320 | { | 
|---|
| 321 | return item->getPlayer()->isHumanPlayer(); | 
|---|
| 322 | } | 
|---|
| 323 | } | 
|---|
| 324 | return false; | 
|---|
| 325 | } | 
|---|
| 326 |  | 
|---|
| 327 | } | 
|---|