| 1 |  | 
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| 2 | /* | 
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| 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 4 | *                    > www.orxonox.net < | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   License notice: | 
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| 8 | * | 
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| 9 | *   This program is free software; you can redistribute it and/or | 
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| 10 | *   modify it under the terms of the GNU General Public License | 
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| 11 | *   as published by the Free Software Foundation; either version 2 | 
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| 12 | *   of the License, or (at your option) any later version. | 
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| 13 | * | 
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| 14 | *   This program is distributed in the hope that it will be useful, | 
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| 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *   GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *   You should have received a copy of the GNU General Public License | 
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| 20 | *   along with this program; if not, write to the Free Software | 
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| 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 22 | * | 
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| 23 | *   Author: | 
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| 24 | *      Aurelian Jaggi | 
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| 25 | *   Co-authors: | 
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| 26 | *      Damian 'Mozork' Frick | 
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| 27 | *      Kevin Young | 
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| 28 | * | 
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| 29 | */ | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | @file ForceField.h | 
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| 33 | @brief Definition of the ForceField class. | 
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| 34 | @ingroup Objects | 
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| 35 | */ | 
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| 36 |  | 
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| 37 | #ifndef _ForceField_H__ | 
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| 38 | #define _ForceField_H__ | 
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| 39 |  | 
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| 40 | #include "objects/ObjectsPrereqs.h" | 
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| 41 |  | 
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| 42 | #include "tools/interfaces/Tickable.h" | 
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| 43 | #include "worldentities/StaticEntity.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | @brief | 
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| 50 | The mode of the ForceField. | 
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| 51 |  | 
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| 52 | @ingroup Objects | 
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| 53 | */ | 
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| 54 | enum class ForceFieldMode { | 
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| 55 | tube, //!< The ForceField has a tube shape. | 
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| 56 | sphere, //!< The ForceField has a spherical shape. | 
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| 57 | invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior. | 
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| 58 | newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies. | 
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| 59 | homogen //!< Local homogenous Force field with changeable direction for the Space Station | 
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| 60 | }; | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief | 
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| 64 | Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. | 
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| 65 |  | 
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| 66 | The following parameters can be set to specify the behavior of the ForceField. | 
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| 67 | - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0. | 
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| 68 | - @b velocity The amount of force the ForceField excerts. Default is 100. | 
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| 69 | - @b diameter The diameter of the ForceField. Default is 500. | 
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| 70 | - @b length The length of the ForceField. Default is 2000. | 
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| 71 | - @b mode The mode the ForceField is in. For mode: | 
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| 72 | - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. | 
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| 73 | - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. | 
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| 74 | Default is <em>tube</em>. | 
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| 75 | - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. | 
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| 76 |  | 
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| 77 | @author | 
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| 78 | Aurelian Jaggi | 
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| 79 |  | 
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| 80 | @author | 
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| 81 | Damian 'Mozork' Frick | 
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| 82 |  | 
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| 83 | @ingroup Objects | 
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| 84 | */ | 
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| 85 | class _ObjectsExport ForceField : public StaticEntity, public Tickable | 
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| 86 | { | 
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| 87 | public: | 
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| 88 | ForceField(Context* context); | 
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| 89 | virtual ~ForceField(); | 
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| 90 |  | 
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| 91 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Creates a ForceField object through XML. | 
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| 92 | void registerVariables(); //!< Registers the variables that should get synchronised over the network | 
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| 93 | virtual void tick(float dt) override; //!< A method that is called every tick. | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | @brief Set the velocity of the ForceField. | 
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| 98 | @param vel The velocity to be set. | 
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| 99 | */ | 
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| 100 | inline void setFieldVelocity(float vel) | 
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| 101 | { this->velocity_ = vel; } | 
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| 102 | /** | 
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| 103 | @brief Get the velocity of the ForceField. | 
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| 104 | @return Returns the velocity of the ForceField. | 
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| 105 | */ | 
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| 106 | inline float getFieldVelocity() | 
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| 107 | { return this->velocity_; } | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| 111 | @param diam The diameter to be set. | 
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| 112 | */ | 
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| 113 | inline void setDiameter(float diam) | 
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| 114 | { this->radius_ = diam/2; } | 
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| 115 | /** | 
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| 116 | @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| 117 | @return Returns the diameter of the ForceField. | 
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| 118 | */ | 
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| 119 | inline float getDiameter() | 
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| 120 | { return this->radius_*2; } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | @brief Set the diameter of the stellar body for the Newtonian ForceField. | 
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| 124 | @param massDiam The diameter of the stellar body. | 
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| 125 | */ | 
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| 126 | inline void setMassDiameter(float massDiam) | 
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| 127 | { this->massRadius_ = massDiam/2; } | 
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| 128 |  | 
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| 129 | /** | 
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| 130 | @brief Get the diameter of the stellar body for the Newtonian ForceField. | 
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| 131 | @return float Returns the diameter of the stellar body. | 
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| 132 | */ | 
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| 133 | inline float getMassDiameter() | 
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| 134 | { return this->massRadius_*2; } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | @brief Set the length of the ForceField. | 
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| 138 | @param l The length to be set. | 
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| 139 | */ | 
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| 140 | inline void setLength(float l) | 
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| 141 | { this->halfLength_ = l/2; } | 
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| 142 | /** | 
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| 143 | @brief Get the length of the ForceField. | 
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| 144 | @return Returns the length of the ForceField. | 
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| 145 | */ | 
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| 146 | inline float getLength() | 
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| 147 | { return this->halfLength_*2; } | 
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| 148 |  | 
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| 149 | inline void setForceDirection(Vector3 forcedir) | 
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| 150 | { this->forceDirection_ = forcedir; } | 
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| 151 |  | 
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| 152 | inline Vector3 getForceDirection() | 
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| 153 | { return this->forceDirection_; } | 
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| 154 |  | 
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| 155 |  | 
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| 156 | void setMode(const std::string& mode); //!< Set the mode of the ForceField. | 
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| 157 | const std::string& getMode(void); //!< Get the mode of the ForceField. | 
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| 158 |  | 
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| 159 | //! Strings to represent the modes. | 
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| 160 | static const std::string modeTube_s; | 
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| 161 | static const std::string modeSphere_s; | 
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| 162 | static const std::string modeInvertedSphere_s; | 
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| 163 | static const std::string modeNewtonianGravity_s; | 
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| 164 | static const std::string modeHomogen_s; | 
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| 165 |  | 
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| 166 | private: | 
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| 167 | float velocity_; //!< The velocity of the ForceField. | 
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| 168 | float radius_; //!< The radius of the ForceField. | 
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| 169 | float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField. | 
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| 170 | float halfLength_; //!< Half of the length of the ForceField. | 
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| 171 | ForceFieldMode mode_; //!< The mode of the ForceField. | 
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| 172 |  | 
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| 173 | //! Gravitational constant for Newtonian ForceFields. | 
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| 174 | static const float gravConstant_; | 
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| 175 | //! Attenuation factor for Newtonian ForceFields | 
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| 176 | static const float attenFactor_; | 
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| 177 | Vector3 forceDirection_; | 
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| 178 | }; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | #endif | 
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