| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sven Stucki | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file MoveToDockingTarget.h | 
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| 31 | @brief Definition of the MoveToDockingTarget class. | 
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| 32 | @ingroup Docking | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "MoveToDockingTarget.h" | 
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| 36 |  | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterClass(MoveToDockingTarget); | 
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| 43 |  | 
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| 44 | MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) | 
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| 45 | { | 
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| 46 | RegisterObject(MoveToDockingTarget); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | MoveToDockingTarget::~MoveToDockingTarget() { | 
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| 50 |  | 
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| 51 | } | 
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| 52 |  | 
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| 53 | bool MoveToDockingTarget::docking(PlayerInfo *player) | 
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| 54 | { | 
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| 55 | assert(this->parent_); | 
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| 56 |  | 
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| 57 | DockingController *dockingController = new DockingController(this->getContext()); | 
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| 58 | dockingController->setDock(this->parent_); | 
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| 59 | dockingController->setPlayer(player); | 
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| 60 | dockingController->takeControl(true); | 
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| 61 |  | 
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| 62 | return true; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | bool MoveToDockingTarget::release(PlayerInfo *player) | 
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| 66 | { | 
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| 67 | //TODO: Investigate strange things... | 
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| 68 | //this->parent_->detach((WorldEntity*)player->getControllableEntity()); | 
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| 69 |  | 
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| 70 | //TODO: Check the issue with this detach call. | 
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| 71 | //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. | 
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| 72 | //Didn't find the need for the line. | 
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| 73 | this->parent_->undockingAnimationFinished(player); | 
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| 74 | return true; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | } | 
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| 78 |  | 
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