| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sandro 'smerkli' Merkli |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MasterServerProtocol_H__ |
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| 30 | #define _MasterServerProtocol_H__ |
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| 31 | |
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| 32 | /* master server address (to be moved elsewhere later) */ |
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| 33 | #define MS_ADDRESS "129.132.3.8" |
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| 34 | |
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| 35 | |
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| 36 | /*** CLIENT COMMUNICATIONS ***/ |
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| 37 | /* Client token (shows that the party sending data is a client */ |
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| 38 | #define MSPROTO_CLIENT "CL" |
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| 39 | #define MSPROTO_CLIENT_LEN 2 |
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| 40 | |
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| 41 | /* Request: Serverlist (requiest made from client to master server */ |
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| 42 | #define MSPROTO_REQ_LIST "REQ:LIST" |
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| 43 | #define MSPROTO_REQ_LIST_LEN 8 |
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| 44 | |
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| 45 | |
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| 46 | /*** GAME SERVER COMMUNICATIONS ***/ |
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| 47 | /* Game server token (shows that the party sending data is a game server) */ |
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| 48 | #define MSPROTO_GAME_SERVER "GS" |
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| 49 | #define MSPROTO_GAME_SERVER_LEN 2 |
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| 50 | |
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| 51 | /* Register game server at the master server, meaning request to be taken into$ |
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| 52 | * the master servers game server list. |
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| 53 | */ |
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| 54 | #define MSPROTO_REGISTER_SERVER "REG:SER" |
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| 55 | #define MSPROTO_REGISTER_SERVER_LEN 7 |
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| 56 | |
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| 57 | /* Server list item token */ |
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| 58 | #define MSPROTO_SERVERLIST_ITEM "SI" |
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| 59 | #define MSPROTO_SERVERLIST_ITEM_LEN 2 |
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| 60 | |
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| 61 | /* server list end token */ |
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| 62 | #define MSPROTO_SERVERLIST_END "SL_END" |
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| 63 | #define MSPROTO_SERVERLIST_END_LEN 6 |
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| 64 | |
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| 65 | /* ping request from server */ |
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| 66 | #define MSPROTO_PING_GAMESERVER "PING" |
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| 67 | #define MSPROTO_PING_GAMESERVER_LEN 4 |
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| 68 | |
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| 69 | /* server disconnect */ |
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| 70 | #define MSPROTO_SERVERDC "DC" |
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| 71 | #define MSPROTO_SERVERDC_LEN 2 |
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| 72 | |
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| 73 | /* ping reply */ |
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| 74 | #define MSPROTO_ACK "ACK" |
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| 75 | #define MSPROTO_ACK_LEN 3 |
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| 76 | |
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| 77 | /* server name */ |
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| 78 | #define MSPROTO_SET_NAME "NAM" |
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| 79 | #define MSPROTO_SET_NAME_LEN 3 |
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| 80 | |
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| 81 | /* server number of clients */ |
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| 82 | #define MSPROTO_SET_CLIENTS "CLI" |
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| 83 | #define MSPROTO_SET_CLIENTS_LEN 3 |
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| 84 | |
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| 85 | #define SERVER_NAME_MAXLEN 7 |
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| 86 | |
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| 87 | /* default master server port */ |
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| 88 | #define ORX_MSERVER_PORT 55557 |
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| 89 | |
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| 90 | |
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| 91 | /* some constants for the networking of the master server, not very important. |
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| 92 | * play with those if things don't work out well.$ |
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| 93 | */ |
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| 94 | #define ORX_MSERVER_MAXCONNS 32 |
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| 95 | #define ORX_MSERVER_MAXCHANS 2 |
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| 96 | |
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| 97 | |
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| 98 | #endif /* _MasterServerProtocol_H__ */ |
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