| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btBoxBoxCollisionAlgorithm.h" | 
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| 17 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 18 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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| 19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 20 | #include "btBoxBoxDetector.h" | 
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| 21 |  | 
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| 22 | #define USE_PERSISTENT_CONTACTS 1 | 
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| 23 |  | 
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| 24 | btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) | 
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| 25 | : btActivatingCollisionAlgorithm(ci,obj0,obj1), | 
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| 26 | m_ownManifold(false), | 
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| 27 | m_manifoldPtr(mf) | 
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| 28 | { | 
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| 29 | if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) | 
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| 30 | { | 
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| 31 | m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); | 
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| 32 | m_ownManifold = true; | 
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| 33 | } | 
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| 34 | } | 
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| 35 |  | 
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| 36 | btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() | 
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| 37 | { | 
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| 38 | if (m_ownManifold) | 
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| 39 | { | 
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| 40 | if (m_manifoldPtr) | 
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| 41 | m_dispatcher->releaseManifold(m_manifoldPtr); | 
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| 42 | } | 
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| 43 | } | 
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| 44 |  | 
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| 45 | void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | 
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| 46 | { | 
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| 47 | if (!m_manifoldPtr) | 
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| 48 | return; | 
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| 49 |  | 
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| 50 | btCollisionObject*      col0 = body0; | 
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| 51 | btCollisionObject*      col1 = body1; | 
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| 52 | btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); | 
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| 53 | btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /// report a contact. internally this will be kept persistent, and contact reduction is done | 
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| 58 | resultOut->setPersistentManifold(m_manifoldPtr); | 
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| 59 | #ifndef USE_PERSISTENT_CONTACTS | 
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| 60 | m_manifoldPtr->clearManifold(); | 
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| 61 | #endif //USE_PERSISTENT_CONTACTS | 
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| 62 |  | 
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| 63 | btDiscreteCollisionDetectorInterface::ClosestPointInput input; | 
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| 64 | input.m_maximumDistanceSquared = BT_LARGE_FLOAT; | 
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| 65 | input.m_transformA = body0->getWorldTransform(); | 
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| 66 | input.m_transformB = body1->getWorldTransform(); | 
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| 67 |  | 
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| 68 | btBoxBoxDetector detector(box0,box1); | 
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| 69 | detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); | 
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| 70 |  | 
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| 71 | #ifdef USE_PERSISTENT_CONTACTS | 
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| 72 | //  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added | 
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| 73 | if (m_ownManifold) | 
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| 74 | { | 
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| 75 | resultOut->refreshContactPoints(); | 
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| 76 | } | 
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| 77 | #endif //USE_PERSISTENT_CONTACTS | 
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| 78 |  | 
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| 79 | } | 
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| 80 |  | 
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| 81 | btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) | 
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| 82 | { | 
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| 83 | //not yet | 
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| 84 | return 1.f; | 
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| 85 | } | 
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