| 1 |  | 
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| 2 | rotate_factor = 0 | 
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| 3 | station_loc = 200 | 
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| 4 | station_speed = 0 | 
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| 5 |  | 
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| 6 | function spawn_station(obj) | 
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| 7 | orxPrint("Spawning station") | 
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| 8 | setPosition("Station", 500, 0, 0) | 
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| 9 | setOrientation("Station", 0, -1, 0, 0) | 
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| 10 | end | 
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| 11 |  | 
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| 12 | function rotate_faster(obj1, obj2, health, shield) | 
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| 13 | orxPrint("Rotating station faster") | 
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| 14 |  | 
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| 15 | rotate_factor = rotate_factor + 0.02 | 
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| 16 | setAngularVelocity("Station", rotate_factor, 0, 0) | 
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| 17 | end | 
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| 18 |  | 
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| 19 |  | 
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| 20 | function kill_player() | 
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| 21 | orxPrint("Killing player") | 
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| 22 | killPawn("Player") | 
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| 23 | end | 
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| 24 |  | 
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| 25 | function kill_player_after_timeout(pawn) | 
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| 26 | orxPrint("Killing player after 5s") | 
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| 27 |  | 
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| 28 | registerAfterTimeout(kill_player, 5) | 
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| 29 | end | 
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| 30 |  | 
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| 31 | function next_station_loc(obj1, obj2) | 
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| 32 | orxPrint("Moving station") | 
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| 33 |  | 
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| 34 | station_loc = station_loc + 500 | 
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| 35 | setPosition("Station", station_loc, 0, 0) | 
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| 36 |  | 
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| 37 | station_speed = station_speed + 5 | 
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| 38 | setVelocity("Station", -station_speed, 0, 0) | 
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| 39 |  | 
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| 40 | registerAtNearObject(next_station_loc, "Player", "Station", 200) | 
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| 41 | end | 
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| 42 |  | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  | 
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| 46 |  | 
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| 47 | orxPrint("Script started! OMG ROFL LOL WTF") | 
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| 48 | mytestfunction(3.0, 4.0) | 
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| 49 | registerAtAreaLeave(spawn_station, "Player", -300, -100, -100, 200, 200, 200) | 
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| 50 | registerAtPawnHit(rotate_faster, "Station") | 
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| 51 | registerAtPawnKilled(kill_player_after_timeout, "Station") | 
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| 52 | registerAtNearObject(next_station_loc, "Player", "Station", 200) | 
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| 53 |  | 
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| 54 | setAngularVelocity("Station", 0, 0, 0) | 
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| 55 |  | 
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