| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Leon Rigoni |
|---|
| 24 | * |
|---|
| 25 | */ |
|---|
| 26 | |
|---|
| 27 | #include "ShootableObstacle.h" |
|---|
| 28 | #include "core/XMLPort.h" |
|---|
| 29 | |
|---|
| 30 | namespace orxonox |
|---|
| 31 | { |
|---|
| 32 | RegisterClass(ShootableObstacle); |
|---|
| 33 | |
|---|
| 34 | ShootableObstacle::ShootableObstacle(Context* context) : Pawn(context) |
|---|
| 35 | { |
|---|
| 36 | RegisterObject(ShootableObstacle); |
|---|
| 37 | this->enableCollisionCallback(); |
|---|
| 38 | } |
|---|
| 39 | |
|---|
| 40 | bool ShootableObstacle::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
|---|
| 41 | { |
|---|
| 42 | if (GameMode::isMaster() && enableCollisionDamage_) |
|---|
| 43 | { |
|---|
| 44 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
|---|
| 45 | if (victim) |
|---|
| 46 | { |
|---|
| 47 | float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); |
|---|
| 48 | victim->hit(nullptr, contactPoint, ownCollisionShape, damage); |
|---|
| 49 | } |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | return false; |
|---|
| 53 | } |
|---|
| 54 | |
|---|
| 55 | void ShootableObstacle::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 56 | { |
|---|
| 57 | SUPER(ShootableObstacle, XMLPort, xmlelement, mode); |
|---|
| 58 | |
|---|
| 59 | XMLPortParam(ShootableObstacle, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); |
|---|
| 60 | XMLPortParam(ShootableObstacle, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | } |
|---|