| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oli Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Damian 'Mozork' Frick | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "ScriptableControllerDrone.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     //TODO: Put your code in here: | 
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| 37 |     // Create the factory for the drone. | 
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| 38 |  | 
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| 39 |     /** | 
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| 40 |     @brief | 
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| 41 |         Constructor. Registers the object and initializes some default values. | 
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| 42 |     @param creator | 
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| 43 |         The creator of this object. | 
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| 44 |     */ | 
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| 45 |  | 
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| 46 |     RegisterClass(ScriptableControllerDrone); | 
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| 47 |      | 
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| 48 |     ScriptableControllerDrone::ScriptableControllerDrone(Context* context) : Pawn(context) | 
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| 49 |     { | 
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| 50 |         //TODO: Put your code in here: | 
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| 51 |         // Register the drone class to the core. | 
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| 52 |  | 
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| 53 |         RegisterObject(ScriptableControllerDrone); | 
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| 54 |        | 
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| 55 |         //this->myController_ = NULL; | 
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| 56 |  | 
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| 57 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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| 58 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 59 |         this->primaryThrust_  = 100; | 
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| 60 |         this->auxiliaryThrust_ = 100; | 
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| 61 |         this->rotationThrust_ = 10; | 
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| 62 |             this->mass_ = 100; | 
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| 63 |             this->linearDamping_ = 0.5; | 
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| 64 |             this->angularDamping_ = 0.3; | 
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| 65 |  | 
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| 66 |         this->setRadarVisibility(false); | 
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| 67 |          | 
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| 68 |         this->setCollisionType(WorldEntity::CollisionType::Dynamic); | 
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| 69 |  | 
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| 70 |         //this->setCollisionType(CollisionType::Dynamic); | 
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| 71 |  | 
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| 72 |         //this->myController_ = new ScriptableControllerDroneController(this); // Creates a new controller and passes our this pointer to it as creator. | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     /** | 
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| 76 |     @brief | 
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| 77 |         Destructor. Destroys controller, if present. | 
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| 78 |     */ | 
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| 79 |     ScriptableControllerDrone::~ScriptableControllerDrone() | 
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| 80 |     { | 
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| 81 |         // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. | 
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| 82 |         if( this->isInitialized()); //)&& this->myController_ != NULL ) | 
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| 83 |             //delete this->myController_; | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     /** | 
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| 87 |     @brief | 
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| 88 |         Method for creating a ScriptableControllerDrone through XML. | 
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| 89 |     */ | 
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| 90 |     void ScriptableControllerDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 91 |     { | 
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| 92 |         // This calls the XMLPort function of the parent class | 
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| 93 |         SUPER(ScriptableControllerDrone, XMLPort, xmlelement, mode); | 
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| 94 |  | 
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| 95 |         XMLPortParam(ScriptableControllerDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); | 
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| 96 |         //TODO: Put your code in here: | 
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| 97 |         // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort. | 
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| 98 |         // Variables can be added by the following command | 
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| 99 |         // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode); | 
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| 100 |         // Also make sure that you also create the get- and set-functions in ScriptableControllerDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there. | 
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| 101 |         XMLPortParam(ScriptableControllerDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode); | 
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| 102 |     XMLPortParam(ScriptableControllerDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode); | 
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| 103 |         XMLPortParam(ScriptableControllerDrone, "mass", setMass, getMass, xmlelement, mode); | 
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| 104 |         XMLPortParam(ScriptableControllerDrone, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); | 
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| 105 |         XMLPortParam(ScriptableControllerDrone, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); | 
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| 106 |  | 
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| 107 |     | 
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| 108 |          | 
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| 109 |          | 
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| 110 |  | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     /** | 
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| 114 |     @brief | 
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| 115 |         Defines which actions the ScriptableControllerDrone has to take in each tick. | 
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| 116 |     @param dt | 
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| 117 |         The length of the tick. | 
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| 118 |     */ | 
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| 119 |     void ScriptableControllerDrone::tick(float dt) | 
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| 120 |     { | 
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| 121 |         SUPER(ScriptableControllerDrone, tick, dt); | 
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| 122 |  | 
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| 123 |  | 
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| 124 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_); | 
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| 125 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_); | 
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| 126 |  | 
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| 127 |  | 
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| 128 |         if (this->localLinearAcceleration_.z() > 0) | 
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| 129 |             this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_); | 
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| 130 |         else | 
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| 131 |             this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); | 
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| 132 |  | 
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| 133 |         this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); | 
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| 134 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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| 135 |  | 
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| 136 |         this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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| 137 |         this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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| 138 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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| 139 |     } | 
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| 140 |  | 
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| 141 |     /** | 
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| 142 |     @brief | 
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| 143 |         Moves the ScriptableControllerDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. | 
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| 144 |     @param value | 
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| 145 |         The vector determining the amount of the movement. | 
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| 146 |     */ | 
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| 147 |     void ScriptableControllerDrone::moveFrontBack(const Vector2& value) | 
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| 148 |     { | 
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| 149 |         this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); | 
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| 150 |     } | 
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| 151 |  | 
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| 152 |     /** | 
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| 153 |     @brief | 
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| 154 |         Moves the ScriptableControllerDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. | 
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| 155 |     @param value | 
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| 156 |         The vector determining the amount of the movement. | 
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| 157 |     */ | 
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| 158 |     void ScriptableControllerDrone::moveRightLeft(const Vector2& value) | 
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| 159 |     { | 
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| 160 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); | 
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| 161 |     } | 
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| 162 |  | 
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| 163 |     /** | 
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| 164 |     @brief | 
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| 165 |         Moves the ScriptableControllerDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. | 
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| 166 |     @param value | 
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| 167 |         The vector determining the amount of the movement. | 
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| 168 |     */ | 
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| 169 |     void ScriptableControllerDrone::moveUpDown(const Vector2& value) | 
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| 170 |     { | 
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| 171 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); | 
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| 172 |     } | 
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| 173 |  | 
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| 174 |     /** | 
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| 175 |     @brief | 
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| 176 |         Rotates the ScriptableControllerDrone around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 177 |     @param value | 
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| 178 |         The vector determining the amount of the angular movement. | 
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| 179 |     */ | 
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| 180 |     void ScriptableControllerDrone::rotateYaw(const Vector2& value) | 
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| 181 |     { | 
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| 182 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); | 
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| 183 |     } | 
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| 184 |  | 
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| 185 |     /** | 
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| 186 |     @brief | 
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| 187 |         Rotates the ScriptableControllerDrone around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 188 |     @param value | 
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| 189 |         The vector determining the amount of the angular movement. | 
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| 190 |     */ | 
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| 191 |     void ScriptableControllerDrone::rotatePitch(const Vector2& value) | 
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| 192 |     { | 
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| 193 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); | 
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| 194 |     } | 
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| 195 |  | 
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| 196 |     /** | 
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| 197 |     @brief | 
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| 198 |         Rotates the ScriptableControllerDrone around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 199 |     @param value | 
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| 200 |         The vector determining the amount of the angular movement. | 
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| 201 |     */ | 
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| 202 |     void ScriptableControllerDrone::rotateRoll(const Vector2& value) | 
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| 203 |     { | 
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| 204 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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| 205 |     } | 
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| 206 |  | 
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| 207 |  | 
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| 208 | } | 
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