| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *       Erwin 'vaiursch' Herrsche | 
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| 24 |  *       Kevin Young | 
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| 25 |  *       Reto Grieder | 
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| 26 |  *   Co-authors: | 
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| 27 |  *      ... | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #ifndef _SoundManager_H__ | 
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| 31 | #define _SoundManager_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include <list> | 
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| 36 | #include <map> | 
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| 37 | #include <string> | 
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| 38 | #include <memory> | 
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| 39 |  | 
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| 40 | #include "util/Singleton.h" | 
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| 41 | #include "core/config/Configurable.h" | 
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| 42 | #include "core/object/StrongPtr.h" | 
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| 43 | #include "core/UpdateListener.h" | 
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| 44 |  | 
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| 45 | // tolua_begin | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     //! Enum for the sound type. | 
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| 49 |     namespace SoundType | 
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| 50 |     { | 
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| 51 |         enum Value | 
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| 52 |         { | 
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| 53 |             All     = 0, | 
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| 54 |             Music   = 1, | 
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| 55 |             Effects = 2 | 
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| 56 |         }; | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     //! The SoundManager class manages the OpenAL device, context and listener position. | 
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| 60 |     class _OrxonoxExport SoundManager | 
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| 61 |     // tolua_end | 
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| 62 |         : public Singleton<SoundManager>, public Configurable, public UpdateListener | 
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| 63 |     { // tolua_export | 
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| 64 |         friend class Singleton<SoundManager>; | 
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| 65 |  | 
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| 66 |     public: | 
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| 67 |         SoundManager(); | 
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| 68 |         ~SoundManager(); | 
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| 69 |  | 
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| 70 |         virtual void preUpdate(const Clock& time) override; | 
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| 71 |         virtual void postUpdate(const Clock& time) override { /*no action*/ } | 
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| 72 |         void setConfigValues(); | 
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| 73 |  | 
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| 74 |         // tolua_begin | 
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| 75 |         static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } | 
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| 76 |         static bool exists() { return Singleton<SoundManager>::exists(); } | 
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| 77 |  | 
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| 78 |         std::string getDeviceName(unsigned int index) const | 
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| 79 |             { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); } | 
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| 80 |         // tolua_end | 
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| 81 |  | 
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| 82 |         void setListenerPosition(const Vector3& position); | 
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| 83 |         void setListenerOrientation(const Quaternion& orientation); | 
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| 84 |  | 
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| 85 |         void registerAmbientSound(AmbientSound* newAmbient); | 
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| 86 |         void unregisterAmbientSound(AmbientSound* oldAmbient); | 
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| 87 |         void pauseAmbientSound(AmbientSound* ambient); | 
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| 88 |  | 
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| 89 |         // tolua_begin | 
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| 90 |         void setVolume(float vol, SoundType::Value type); | 
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| 91 |         float getVolume(SoundType::Value type); | 
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| 92 |         float getRealVolume(SoundType::Value type); | 
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| 93 |  | 
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| 94 |         void toggleMute(SoundType::Value type); | 
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| 95 |         bool getMute(SoundType::Value type); | 
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| 96 |         // tolua_end | 
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| 97 |  | 
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| 98 |         std::shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename); | 
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| 99 |         void releaseSoundBuffer(const std::shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer); | 
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| 100 |  | 
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| 101 |         ALuint getSoundSource(BaseSound* object); | 
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| 102 |         void releaseSoundSource(ALuint source); | 
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| 103 |  | 
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| 104 |         static std::string getALErrorString(ALenum error); | 
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| 105 |  | 
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| 106 |     private: | 
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| 107 |         void processCrossFading(float dt); | 
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| 108 |         void fadeIn(AmbientSound* sound); | 
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| 109 |         void fadeOut(AmbientSound* sound); | 
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| 110 |  | 
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| 111 |         void checkFadeStepValidity(); | 
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| 112 |  | 
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| 113 |         void checkVolumeValidity(SoundType::Value type); | 
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| 114 |         void checkSoundVolumeValidity()   { this->checkVolumeValidity(SoundType::All); } | 
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| 115 |         void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); } | 
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| 116 |         void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); } | 
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| 117 |         void updateVolume(SoundType::Value type); | 
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| 118 |  | 
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| 119 |         unsigned int createSoundSources(unsigned int n); | 
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| 120 |  | 
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| 121 |         // OpenAL device/context related | 
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| 122 |         std::vector<std::string> deviceNames_; | 
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| 123 |         ALCdevice* device_; | 
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| 124 |         ALCcontext* context_; | 
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| 125 |  | 
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| 126 |         // Ambient sound related | 
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| 127 |         typedef std::list<std::pair<AmbientSound*, bool>> AmbientList; | 
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| 128 |         AmbientList                        ambientSounds_; | 
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| 129 |         //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading | 
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| 130 |         float                              crossFadeStep_; | 
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| 131 |         std::list<StrongPtr<AmbientSound>> fadeInList_; | 
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| 132 |         std::list<StrongPtr<AmbientSound>> fadeOutList_; | 
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| 133 |  | 
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| 134 |         // Volume related | 
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| 135 |         float volume_[3]; | 
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| 136 |         float mute_[3]; | 
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| 137 |  | 
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| 138 |         // Sound buffer related | 
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| 139 |         static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024; | 
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| 140 |         unsigned int effectsPoolSize_; | 
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| 141 |         typedef std::list<std::shared_ptr<SoundBuffer>> EffectsPoolList; | 
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| 142 |         EffectsPoolList effectsPool_; | 
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| 143 |         typedef std::map<std::string, std::shared_ptr<SoundBuffer>> SoundBufferMap; | 
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| 144 |         SoundBufferMap soundBuffers_; | 
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| 145 |  | 
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| 146 |         // Sound source related | 
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| 147 |         unsigned int minSources_; | 
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| 148 |         unsigned int maxSources_; | 
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| 149 |         std::vector<ALuint> availableSoundSources_; | 
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| 150 |         std::vector<std::pair<ALuint, BaseSound*>> usedSoundSources_; | 
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| 151 |  | 
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| 152 |         bool bDestructorCalled_; ///< Becomes true if the destructor is called - used to prevent ambient sounds from registering after the lists were cleared | 
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| 153 |  | 
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| 154 |         static SoundManager* singletonPtr_s; | 
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| 155 |     }; // tolua_export | 
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| 156 | } // tolua_export | 
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| 157 |  | 
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| 158 | #endif /* _SoundManager_H__ */ | 
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