| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Level.h" | 
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| 30 |  | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "util/SubString.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/Loader.h" | 
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| 35 | #include "core/Template.h" | 
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| 36 | #include "core/XMLFile.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "core/module/PluginReference.h" | 
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| 39 |  | 
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| 40 | #include "infos/PlayerInfo.h" | 
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| 41 | #include "gametypes/Gametype.h" | 
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| 42 | #include "overlays/OverlayGroup.h" | 
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| 43 | #include "LevelManager.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | RegisterClass(Level); | 
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| 48 |  | 
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| 49 | Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context) | 
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| 50 | { | 
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| 51 | RegisterObject(Level); | 
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| 52 |  | 
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| 53 | this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency) | 
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| 54 |  | 
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| 55 | this->registerVariables(); | 
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| 56 | this->xmlfilename_ = this->getFilename(); | 
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| 57 | this->xmlfile_ = nullptr; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | Level::~Level() | 
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| 61 | { | 
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| 62 | if (this->isInitialized()) | 
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| 63 | { | 
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| 64 | if (LevelManager::exists()) | 
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| 65 | LevelManager::getInstance().releaseActivity(this); | 
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| 66 |  | 
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| 67 | if (this->xmlfile_) | 
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| 68 | Loader::getInstance().unload(this->xmlfile_); | 
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| 69 |  | 
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| 70 | this->unloadPlugins(); | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 75 | { | 
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| 76 | SUPER(Level, XMLPort, xmlelement, mode); | 
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| 77 |  | 
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| 78 | XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode); | 
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| 79 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); | 
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| 80 |  | 
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| 81 | XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); | 
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| 82 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void Level::registerVariables() | 
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| 86 | { | 
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| 87 | registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); | 
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| 88 | registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); | 
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| 89 | registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void Level::networkcallback_applyXMLFile() | 
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| 93 | { | 
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| 94 | orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl; | 
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| 95 |  | 
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| 96 | ClassTreeMask mask; | 
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| 97 | mask.exclude(Class(BaseObject)); | 
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| 98 | mask.include(Class(Template)); | 
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| 99 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay | 
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| 100 |  | 
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| 101 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); | 
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| 102 |  | 
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| 103 | Loader::getInstance().load(this->xmlfile_); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void Level::networkCallbackTemplatesChanged() | 
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| 107 | { | 
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| 108 | for(const std::string& name : this->networkTemplateNames_) | 
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| 109 | { | 
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| 110 | assert(Template::getTemplate(name)); | 
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| 111 | Template::getTemplate(name)->applyOn(this); | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void Level::setPluginsString(const std::string& pluginsString) | 
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| 116 | { | 
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| 117 | // unload old plugins | 
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| 118 | this->unloadPlugins(); | 
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| 119 |  | 
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| 120 | // load new plugins | 
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| 121 | this->pluginsString_ = pluginsString; | 
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| 122 | SubString tokens(pluginsString, ","); | 
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| 123 | for (size_t i = 0; i < tokens.size(); ++i) | 
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| 124 | this->plugins_.push_back(new PluginReference(tokens[i])); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void Level::unloadPlugins() | 
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| 128 | { | 
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| 129 | // use destroyLater() - this ensures that plugins are not unloaded too early. | 
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| 130 | // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other | 
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| 131 | //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level | 
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| 132 | //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr | 
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| 133 | //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this | 
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| 134 | //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other | 
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| 135 | //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need | 
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| 136 | //       to call destroyLater() to ensure that no instances from this plugin exist anymore. | 
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| 137 | for (PluginReference* plugin : this->plugins_) | 
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| 138 | plugin->destroyLater(); | 
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| 139 | this->plugins_.clear(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void Level::setGametypeString(const std::string& gametype) | 
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| 143 | { | 
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| 144 | Identifier* identifier = ClassByString(gametype); | 
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| 145 |  | 
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| 146 | if (!identifier || !identifier->isA(Class(Gametype))) | 
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| 147 | { | 
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| 148 | orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl; | 
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| 149 | identifier = Class(Gametype); | 
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| 150 | this->gametype_ = "Gametype"; | 
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| 151 | } | 
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| 152 | else | 
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| 153 | this->gametype_ = gametype; | 
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| 154 |  | 
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| 155 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); | 
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| 156 |  | 
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| 157 | // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level) | 
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| 158 | this->setGametype(WeakPtr<Gametype>(rootgametype)); | 
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| 159 |  | 
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| 160 | rootgametype->init(); // call init() AFTER the gametype was set | 
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| 161 |  | 
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| 162 | if (LevelManager::exists()) | 
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| 163 | LevelManager::getInstance().requestActivity(this); | 
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| 164 | } | 
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| 165 |  | 
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| 166 |  | 
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| 167 | void Level::addObject(BaseObject* object) | 
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| 168 | { | 
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| 169 | this->objects_.push_back(object); | 
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| 170 | } | 
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| 171 |  | 
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| 172 | BaseObject* Level::getObject(unsigned int index) const | 
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| 173 | { | 
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| 174 | unsigned int i = 0; | 
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| 175 | for (BaseObject* object : this->objects_) | 
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| 176 | { | 
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| 177 | if (i == index) | 
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| 178 | return object; | 
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| 179 | ++i; | 
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| 180 | } | 
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| 181 | return nullptr; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | void Level::addLodInfo(MeshLodInformation* lodInformation) | 
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| 185 | { | 
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| 186 | std::string meshName = lodInformation->getMeshName(); | 
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| 187 | //         this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); | 
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| 188 | if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) | 
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| 189 | orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl; | 
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| 190 | this->lodInformation_[meshName] = lodInformation; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | MeshLodInformation* Level::getLodInfo(std::string meshName) const | 
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| 194 | { | 
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| 195 | if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) | 
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| 196 | return this->lodInformation_.find(meshName)->second; | 
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| 197 |  | 
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| 198 | return nullptr; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | void Level::playerEntered(PlayerInfo* player) | 
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| 202 | { | 
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| 203 | orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| 204 | player->switchGametype(this->getGametype()); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void Level::playerLeft(PlayerInfo* player) | 
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| 208 | { | 
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| 209 | orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| 210 | player->switchGametype(nullptr); | 
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| 211 | } | 
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| 212 | } | 
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