| Last change
                  on this file since 11880 was
                  11071,
                  checked in by landauf, 10 years ago | 
        
          | 
merged branch cpp11_v3 back to trunk
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1.0 KB | 
      
      
        
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| 1 | /* | 
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| 2 | * GravityBombFire.h | 
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| 3 | * | 
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| 4 | *  Created on: Apr 16, 2015 | 
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| 5 | *      Author: Manuel Eggimann | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /** | 
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| 9 | @file GravityBombFire.h | 
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| 10 | @brief Definition of the GravityBombFire class. | 
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| 11 | */ | 
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| 12 |  | 
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| 13 | #ifndef _GravityBombFire_H__ | 
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| 14 | #define _GravityBombFire_H__ | 
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| 15 |  | 
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| 16 | #include "weapons/WeaponsPrereqs.h" | 
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| 17 | #include "weaponsystem/WeaponMode.h" | 
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| 18 |  | 
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| 19 | namespace orxonox | 
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| 20 | { | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *@brief | 
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| 24 | *   Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. | 
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| 25 | *   Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. | 
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| 26 | *@author | 
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| 27 | *    Manuel Eggimann | 
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| 28 | *@ingroup WeaponsWeaponModes | 
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| 29 | */ | 
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| 30 | class _WeaponsExport GravityBombFire : public WeaponMode | 
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| 31 | { | 
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| 32 | public: | 
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| 33 | GravityBombFire(Context* context); | 
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| 34 | virtual ~GravityBombFire(); | 
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| 35 |  | 
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| 36 | virtual void fire() override; | 
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| 37 |  | 
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| 38 | private: | 
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| 39 | static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. | 
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| 40 | }; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | #endif /* _GravityBombFire_H__ */ | 
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