| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabien Vultier | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file FlameGun.cc | 
|---|
| 31 | @brief Implementation of the FlameGun class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "FlameGun.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/XMLPort.h" | 
|---|
| 38 | #include "weaponsystem/Weapon.h" | 
|---|
| 39 | #include "weaponsystem/WeaponPack.h" | 
|---|
| 40 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| 41 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include "weapons/projectiles/FlameGunProjectile.h" | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 | RegisterClass(FlameGun); | 
|---|
| 48 |  | 
|---|
| 49 | const int FlameGun::PROJECTILES_PER_FIRE = 3; | 
|---|
| 50 |  | 
|---|
| 51 | FlameGun::FlameGun(Context* context) : WeaponMode(context) | 
|---|
| 52 | { | 
|---|
| 53 | RegisterObject(FlameGun); | 
|---|
| 54 |  | 
|---|
| 55 | this->reloadTime_ = 0.1f; | 
|---|
| 56 | this->damage_ = 0.0f; | 
|---|
| 57 | this->speed_ = 550.0f; | 
|---|
| 58 | this->lifetime_ = 1.0; | 
|---|
| 59 | this->sideAcceleration_ = 2000.0; | 
|---|
| 60 |  | 
|---|
| 61 | this->setMunitionName("FlameMunition"); | 
|---|
| 62 | this->setFireSound("sounds/Weapon_FlameGun.ogg"); | 
|---|
| 63 |  | 
|---|
| 64 | hudImageString_ = "Orxonox/WSHUD_WM_FlameGun"; | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | FlameGun::~FlameGun() | 
|---|
| 68 | { | 
|---|
| 69 | } | 
|---|
| 70 |  | 
|---|
| 71 | /** | 
|---|
| 72 | @brief | 
|---|
| 73 | XMLPort for the FlameGun. You can define how often the projectiles Flame, how many childs should be created per Flame, the spread and the time between two Flames. | 
|---|
| 74 | */ | 
|---|
| 75 | void FlameGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 76 | { | 
|---|
| 77 | SUPER(FlameGun, XMLPort, xmlelement, mode); | 
|---|
| 78 |  | 
|---|
| 79 | XMLPortParam(FlameGun, "Lifetime", setLifetime, getLifetime, xmlelement, mode); | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | /** | 
|---|
| 83 | @brief | 
|---|
| 84 | Fires the weapon. Creates a projectile and fires it. | 
|---|
| 85 | */ | 
|---|
| 86 | void FlameGun::fire() | 
|---|
| 87 | { | 
|---|
| 88 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
|---|
| 89 |  | 
|---|
| 90 | Vector3 muzzleDirection = this->getMuzzleDirection(); | 
|---|
| 91 | Vector3 directionOffset = muzzleDirection.perpendicular(); | 
|---|
| 92 | directionOffset.normalise(); | 
|---|
| 93 | Degree angle = Degree(rnd(0,360)); | 
|---|
| 94 | directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; | 
|---|
| 95 | directionOffset.normalise(); | 
|---|
| 96 |  | 
|---|
| 97 | FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); | 
|---|
| 98 |  | 
|---|
| 99 | projectile->setOrientation(this->getMuzzleOrientation()); | 
|---|
| 100 | projectile->setPosition(this->getMuzzlePosition()); | 
|---|
| 101 | projectile->setVelocity(muzzleDirection * this->speed_); | 
|---|
| 102 |  | 
|---|
| 103 | projectile->setLifetime(getLifetime()); | 
|---|
| 104 |  | 
|---|
| 105 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| 106 | projectile->setDamage(this->getDamage()); | 
|---|
| 107 | projectile->setShieldDamage(this->getShieldDamage()); | 
|---|
| 108 | projectile->setHealthDamage(this->getHealthDamage()); | 
|---|
| 109 |  | 
|---|
| 110 | angle = Degree(360.0/PROJECTILES_PER_FIRE); | 
|---|
| 111 |  | 
|---|
| 112 | for (int i = 0; i < PROJECTILES_PER_FIRE; ++i) | 
|---|
| 113 | { | 
|---|
| 114 | FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); | 
|---|
| 115 |  | 
|---|
| 116 | projectile->setOrientation(this->getMuzzleOrientation()); | 
|---|
| 117 | projectile->setPosition(this->getMuzzlePosition()); | 
|---|
| 118 | projectile->setVelocity(muzzleDirection * this->speed_); | 
|---|
| 119 | projectile->setAcceleration(directionOffset*sideAcceleration_); | 
|---|
| 120 |  | 
|---|
| 121 | projectile->setLifetime(getLifetime()); | 
|---|
| 122 |  | 
|---|
| 123 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| 124 | projectile->setDamage(this->getDamage()); | 
|---|
| 125 | projectile->setShieldDamage(this->getShieldDamage()); | 
|---|
| 126 | projectile->setHealthDamage(this->getHealthDamage()); | 
|---|
| 127 |  | 
|---|
| 128 | directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; | 
|---|
| 129 | directionOffset.normalise(); | 
|---|
| 130 | } | 
|---|
| 131 |  | 
|---|
| 132 |  | 
|---|
| 133 |  | 
|---|
| 134 |  | 
|---|
| 135 | } | 
|---|
| 136 | } | 
|---|