| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Jannis Holzer | 
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| 24 | *      Fabien Vultier | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file MineProjectile.h | 
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| 32 | @brief Implementation of the MineProjectile class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "MineProjectile.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "graphics/Model.h" | 
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| 39 | #include "core/command/Executor.h" | 
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| 40 | #include "graphics/ParticleSpawner.h" | 
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| 41 | #include "worldentities/pawns/Pawn.h" | 
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| 42 | #include "core/EventIncludes.h" | 
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| 43 | #include "sound/WorldSound.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | RegisterClass(MineProjectile); | 
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| 48 |  | 
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| 49 | const float MineProjectile::collisionShapeRadius_ = 15.0f; | 
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| 50 | const float MineProjectile::damageRadius_ = 200.0f; | 
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| 51 | const float MineProjectile::triggerRadius_ = 100.0f; | 
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| 52 |  | 
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| 53 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() | 
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| 54 | { | 
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| 55 | RegisterObject(MineProjectile); | 
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| 56 |  | 
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| 57 | this->bAllowExplosion_ = false; | 
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| 58 | this->maxTimeUntilExplosion_ = 10.0f; | 
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| 59 | this->timeUntilActivation_ = 1.0f; | 
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| 60 |  | 
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| 61 | //Create movable entities | 
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| 62 | rings1_ = new MovableEntity(this->getContext()); | 
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| 63 | this->attach(rings1_); | 
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| 64 | rings1_->setPosition(Vector3(0.0,0.0,0.0)); | 
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| 65 | rings1_->setAngularVelocity(Vector3(0.0,5.0,0.0)); | 
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| 66 |  | 
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| 67 | rings2_ = new MovableEntity(this->getContext()); | 
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| 68 | this->attach(rings2_); | 
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| 69 | rings2_->setPosition(Vector3(0.0,0.0,0.0)); | 
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| 70 | rings2_->setAngularVelocity(Vector3(0.0,0.0,5.0)); | 
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| 71 |  | 
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| 72 | core_ = new MovableEntity(this->getContext()); | 
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| 73 | this->attach(core_); | 
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| 74 | core_->setPosition(Vector3(0.0,0.0,0.0)); | 
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| 75 | core_->setAngularVelocity(Vector3(2.5,2.5,0.0)); | 
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| 76 |  | 
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| 77 | //Create Models | 
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| 78 | //Core | 
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| 79 | modelCore_ = new Model(this->getContext()); | 
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| 80 | modelCore_->setMeshSource("Mine_Core.mesh"); | 
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| 81 | modelCore_->setScale(15.0); | 
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| 82 | core_->attach(modelCore_); | 
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| 83 | modelCore_->setPosition(Vector3(0,0,0)); | 
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| 84 |  | 
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| 85 | //Ring 1 | 
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| 86 | modelRing1_ = new Model(this->getContext()); | 
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| 87 | modelRing1_->setMeshSource("Mine_Ring.mesh"); | 
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| 88 | modelRing1_->setScale(15.0); | 
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| 89 | rings1_->attach(modelRing1_); | 
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| 90 | modelRing1_->setPosition(Vector3(0,0,0)); | 
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| 91 | modelRing1_->yaw(Degree(0)); | 
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| 92 | //Ring 2 | 
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| 93 | modelRing2_ = new Model(this->getContext()); | 
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| 94 | modelRing2_->setMeshSource("Mine_Ring.mesh"); | 
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| 95 | modelRing2_->setScale(15.0); | 
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| 96 | rings1_->attach(modelRing2_); | 
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| 97 | modelRing2_->setPosition(Vector3(0,0,0)); | 
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| 98 | modelRing2_->yaw(Degree(180)); | 
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| 99 | //Ring 3 | 
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| 100 | modelRing3_ = new Model(this->getContext()); | 
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| 101 | modelRing3_->setMeshSource("Mine_Ring.mesh"); | 
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| 102 | modelRing3_->setScale(15.0); | 
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| 103 | rings2_->attach(modelRing3_); | 
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| 104 | modelRing3_->setPosition(Vector3(0,0,0)); | 
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| 105 | modelRing3_->yaw(Degree(90)); | 
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| 106 | //Ring 4 | 
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| 107 | modelRing4_ = new Model(this->getContext()); | 
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| 108 | modelRing4_->setMeshSource("Mine_Ring.mesh"); | 
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| 109 | modelRing4_->setScale(15.0); | 
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| 110 | rings2_->attach(modelRing4_); | 
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| 111 | modelRing4_->setPosition(Vector3(0,0,0)); | 
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| 112 | modelRing4_->yaw(Degree(270)); | 
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| 113 |  | 
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| 114 | emitter_ = nullptr; | 
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| 115 |  | 
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| 116 | if (GameMode::isMaster()) | 
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| 117 | { | 
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| 118 | this->setMass(10.0f); | 
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| 119 | this->setLinearDamping(0.5f); | 
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| 120 | this->setAngularDamping(0.1f); | 
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| 121 | this->enableCollisionCallback(); | 
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| 122 | this->setCollisionResponse(true); | 
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| 123 | this->setCollisionType(CollisionType::Dynamic); | 
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| 124 |  | 
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| 125 | // Create a sphere collision shape and attach it to the projectile. | 
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| 126 | collisionShape_ = new SphereCollisionShape(this->getContext()); | 
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| 127 | collisionShape_->setRadius(collisionShapeRadius_); | 
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| 128 | this->attachCollisionShape(collisionShape_); | 
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| 129 | collisionShape_->setPosition(Vector3(0,0,0)); | 
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| 130 |  | 
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| 131 | // Create a distance trigger and attach it to the projectile. | 
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| 132 | distanceTrigger_ = new DistanceTrigger(this->getContext()); | 
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| 133 | this->attach(distanceTrigger_); | 
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| 134 | distanceTrigger_->setPosition(Vector3(0,0,0)); | 
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| 135 | distanceTrigger_->setDistance(triggerRadius_); | 
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| 136 | distanceTrigger_->addTarget("Pawn"); | 
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| 137 | distanceTrigger_->setStayActive(false); | 
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| 138 |  | 
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| 139 | this->addEventSource(distanceTrigger_, "explode"); | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | MineProjectile::~MineProjectile() | 
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| 144 | { | 
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| 145 | if (this->isInitialized()) | 
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| 146 | { | 
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| 147 | modelCore_->destroy(); | 
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| 148 | modelRing1_->destroy(); | 
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| 149 | modelRing2_->destroy(); | 
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| 150 | modelRing3_->destroy(); | 
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| 151 | modelRing4_->destroy(); | 
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| 152 |  | 
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| 153 | if (distanceTrigger_) | 
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| 154 | { | 
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| 155 | distanceTrigger_->destroy(); | 
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| 156 | } | 
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| 157 | if (emitter_) | 
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| 158 | { | 
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| 159 | emitter_->destroy(); | 
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| 160 | } | 
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| 161 | } | 
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| 162 | } | 
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| 163 |  | 
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| 164 | /** | 
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| 165 | @brief | 
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| 166 | XMLPort for MineProjectile. | 
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| 167 | */ | 
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| 168 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 169 | { | 
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| 170 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); | 
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| 171 | XMLPortEventState(MineProjectile, BaseObject, "explode", explode, xmlelement, mode); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | @brief | 
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| 176 | Max Time; after this time runs out,the Mine explodes. | 
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| 177 | */ | 
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| 178 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) | 
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| 179 | { | 
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| 180 | if (maxTimeUntilExplosion >= 0) | 
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| 181 | { | 
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| 182 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; | 
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| 183 | if (GameMode::isMaster()) | 
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| 184 | { | 
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| 185 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::explode, this))); | 
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| 186 | } | 
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| 187 | } | 
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| 188 | else | 
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| 189 | { | 
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| 190 | this->maxTimeUntilExplosion_ = 0; | 
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| 191 | } | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | @brief | 
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| 196 | The mine can only explode when the activation time has run out. | 
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| 197 | */ | 
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| 198 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) | 
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| 199 | { | 
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| 200 | timeUntilActivation_ = timeUntilActivation; | 
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| 201 |  | 
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| 202 | if (GameMode::isMaster()) | 
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| 203 | { | 
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| 204 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::allowExplosion, this))); | 
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| 205 | } | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /** | 
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| 209 | @brief | 
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| 210 | Mine explodes, deals damage to pawn within range and destroys itself. | 
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| 211 | */ | 
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| 212 | void MineProjectile::explode() | 
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| 213 | { | 
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| 214 | if (bAllowExplosion_) | 
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| 215 | { | 
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| 216 | if (GameMode::isMaster()) | 
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| 217 | { | 
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| 218 | // Damage all pawns within the damage radius | 
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| 219 | for (Pawn* pawn : ObjectList<Pawn>()) | 
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| 220 | { | 
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| 221 | Vector3 distanceVector = pawn->getWorldPosition()-this->getWorldPosition(); | 
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| 222 | if(distanceVector.length()< damageRadius_) | 
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| 223 | { | 
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| 224 | pawn->hit(this->getShooter(), pawn->getWorldPosition(), nullptr, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); | 
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| 225 | } | 
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| 226 | } | 
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| 227 | } | 
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| 228 |  | 
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| 229 | this->destructionEffect(); | 
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| 230 | this->destroyLater(); | 
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| 231 | } | 
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| 232 | } | 
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| 233 |  | 
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| 234 | /** | 
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| 235 | @brief | 
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| 236 | Mine is ready to explode. | 
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| 237 | */ | 
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| 238 | void MineProjectile::allowExplosion() | 
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| 239 | { | 
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| 240 | // Allow explosion | 
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| 241 | bAllowExplosion_ = true; | 
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| 242 | // Add particle effect | 
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| 243 | emitter_ = new ParticleEmitter(this->getContext()); | 
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| 244 | this->attach(emitter_); | 
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| 245 | emitter_->setOrientation(this->getOrientation()); | 
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| 246 | emitter_->setSource("Orxonox/mineparticle"); | 
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| 247 | } | 
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| 248 |  | 
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| 249 | void MineProjectile::destructionEffect() | 
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| 250 | { | 
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| 251 | ParticleSpawner *effect1, *effect2, *effect3; | 
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| 252 |  | 
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| 253 | effect1 = new ParticleSpawner(this->getContext()); | 
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| 254 | effect2 = new ParticleSpawner(this->getContext()); | 
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| 255 | effect3 = new ParticleSpawner(this->getContext()); | 
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| 256 |  | 
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| 257 | effect1->setPosition(this->getPosition()); | 
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| 258 | effect1->setOrientation(this->getOrientation()); | 
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| 259 | effect1->setDestroyAfterLife(true); | 
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| 260 | effect1->setSource("Orxonox/MineExpl"); | 
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| 261 | effect1->setLifetime(2.5f); | 
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| 262 |  | 
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| 263 | effect2->setPosition(this->getPosition()); | 
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| 264 | effect2->setOrientation(this->getOrientation()); | 
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| 265 | effect2->setDestroyAfterLife(true); | 
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| 266 | effect2->setSource("Orxonox/MineExpl1"); | 
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| 267 | effect2->setLifetime(2.5f); | 
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| 268 |  | 
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| 269 | effect3->setPosition(this->getPosition()); | 
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| 270 | effect3->setOrientation(this->getOrientation()); | 
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| 271 | effect3->setDestroyAfterLife(true); | 
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| 272 | effect3->setSource("Orxonox/MineExpl2"); | 
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| 273 | effect3->setLifetime(2.5f); | 
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| 274 |  | 
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| 275 | // Explosion sound effect. | 
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| 276 | WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext()); | 
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| 277 | explosionSound_->setSource("sounds/minesound.ogg"); | 
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| 278 | explosionSound_->setVolume(1.0); | 
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| 279 | explosionSound_->play(); | 
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| 280 | } | 
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| 281 | } | 
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