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Last change
on this file since 12225 was
11071,
checked in by landauf, 10 years ago
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merged branch cpp11_v3 back to trunk
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Property svn:eol-style set to
native
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File size:
772 bytes
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| 1 | /* |
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| 2 | * GravityBombMunition.h |
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| 3 | * |
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| 4 | * Created on: Apr 16, 2015 |
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| 5 | * Author: meggiman |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef GRAVITYBOMBMUNITION_H_ |
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| 9 | #define GRAVITYBOMBMUNITION_H_ |
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| 10 | |
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| 11 | #include "weapons/WeaponsPrereqs.h" |
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| 12 | #include "weaponsystem/Munition.h" |
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| 13 | |
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| 14 | namespace orxonox |
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| 15 | { |
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| 16 | /** |
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| 17 | * @class GravityBombMunition |
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| 18 | * |
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| 19 | * @brief This class is used to set the behaviour of various |
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| 20 | * munition specific attributes of the GravityBomb like max count of munition per magazine. |
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| 21 | * |
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| 22 | * @author Manuel |
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| 23 | * @date 23.05.2015 |
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| 24 | */ |
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| 25 | class _WeaponsExport GravityBombMunition : public Munition |
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| 26 | { |
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| 27 | public: |
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| 28 | GravityBombMunition(Context* context); |
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| 29 | virtual ~GravityBombMunition() = default; |
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| 30 | }; |
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| 31 | |
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| 32 | } |
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| 33 | |
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| 34 | |
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| 35 | #endif /* GRAVITYBOMBMUNITION_H_ */ |
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