| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file MunitionContainer.cc | 
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| 31 |     @brief Implementation of the MunitionContainer class. This class is only used by the MunitionPickup class to defines  how much munition of what type the pickup contains. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "MunitionContainer.h" | 
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| 35 |  | 
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| 36 | #include <sstream> | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     RegisterClass(MunitionContainer); | 
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| 43 |  | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |         Constructor. Registers the object and initializes the member variables. | 
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| 47 |     */ | 
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| 48 |     MunitionContainer::MunitionContainer(Context* context) : BaseObject(context) | 
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| 49 |     { | 
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| 50 |         RegisterObject(MunitionContainer); | 
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| 51 |  | 
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| 52 |         this->munitionName_ = ""; | 
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| 53 |         this->munitionAmount_ = 1; | 
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| 54 |         this->magazinesAmount_ = 1; | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |     @brief | 
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| 59 |         Destructor. | 
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| 60 |     */ | 
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| 61 |     MunitionContainer::~MunitionContainer() | 
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| 62 |     { | 
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| 63 |     }     | 
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| 64 |  | 
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| 65 |     /** | 
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| 66 |     @brief | 
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| 67 |         Method for creating a MunitionContainer object through XML. | 
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| 68 |     */ | 
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| 69 |     void MunitionContainer::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) | 
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| 70 |     { | 
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| 71 |         SUPER(MunitionContainer, XMLPort, xmlelement, mode); | 
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| 72 |  | 
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| 73 |         XMLPortParam(MunitionContainer, "munitiontype", setMunitionName, getMunitionName, xmlelement, mode).defaultValues("LaserMunition"); | 
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| 74 |         XMLPortParam(MunitionContainer, "munitionamount", setMunitionAmount, getMunitionAmount, xmlelement, mode).defaultValues(1); | 
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| 75 |         XMLPortParam(MunitionContainer, "magazinesamount", setMagazinesAmount, getMagazinesAmount, xmlelement, mode).defaultValues(0); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void MunitionContainer::setMunitionName(const std::string& munitionName) | 
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| 79 |     { | 
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| 80 |         Identifier* identifier = ClassByString(munitionName); | 
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| 81 |         if (identifier) | 
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| 82 |         { | 
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| 83 |             this->munitionName_ = munitionName; | 
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| 84 |             this->munitionType_ = identifier; | 
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| 85 |         } | 
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| 86 |         else | 
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| 87 |         { | 
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| 88 |             this->munitionName_ = "";             | 
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| 89 |             orxout(internal_warning) << "Invalid munition class defined in MunitionContainer." << endl; | 
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| 90 |         } | 
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| 91 |     }    | 
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| 92 |  | 
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| 93 |     void MunitionContainer::setMunitionAmount(int munitionAmount) | 
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| 94 |     { | 
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| 95 |         if (munitionAmount > 0) | 
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| 96 |         { | 
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| 97 |             munitionAmount_ = munitionAmount; | 
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| 98 |         } | 
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| 99 |         else | 
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| 100 |         { | 
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| 101 |             munitionAmount_ = 0; | 
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| 102 |         } | 
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| 103 |     } | 
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| 104 |  | 
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| 105 |     void MunitionContainer::setMagazinesAmount(int magazinesAmount) | 
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| 106 |     { | 
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| 107 |         if (magazinesAmount > 0) | 
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| 108 |         { | 
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| 109 |             magazinesAmount_ = magazinesAmount; | 
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| 110 |         } | 
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| 111 |         else | 
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| 112 |         { | 
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| 113 |             magazinesAmount_ = 0; | 
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| 114 |         } | 
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| 115 |     }          | 
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| 116 | } | 
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| 117 |  | 
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