| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * |
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| 23 | * This HUD is used for the implementation of the campaign map. |
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| 24 | * So far it can only be used to give names to an object planet. |
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| 25 | * |
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| 26 | * Author: |
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| 27 | * Nikola Bolt |
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| 28 | * Co-authors: |
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| 29 | * Claudio Fanconi |
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| 30 | */ |
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| 31 | |
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| 32 | |
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| 33 | // Header file of this cc file |
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| 34 | #include "StoryModeHUD.h" |
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| 35 | |
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| 36 | // Ogre stuff |
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| 37 | #include <OgreCamera.h> |
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| 38 | #include <OgreFontManager.h> |
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| 39 | #include <OgreOverlayManager.h> |
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| 40 | #include <OgreTextAreaOverlayElement.h> |
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| 41 | #include <OgrePanelOverlayElement.h> |
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| 42 | |
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| 43 | // Other stuff |
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| 44 | #include <typeinfo> |
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| 45 | |
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| 46 | #include "util/Convert.h" |
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| 47 | #include "core/command/ConsoleCommandIncludes.h" |
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| 48 | #include "core/CoreIncludes.h" |
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| 49 | #include "core/XMLPort.h" |
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| 50 | #include "CameraManager.h" |
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| 51 | #include "graphics/Camera.h" |
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| 52 | #include "worldentities/pawns/Pawn.h" |
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| 53 | #include "worldentities/WorldEntity.h" |
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| 54 | #include "core/config/ConfigValueIncludes.h" |
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| 55 | #include "tools/TextureGenerator.h" |
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| 56 | #include "controllers/NewHumanController.h" |
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| 57 | |
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| 58 | #include "worldentities/NameableStaticEntity.h" |
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| 59 | |
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| 60 | namespace orxonox |
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| 61 | { |
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| 62 | RegisterClass ( StoryModeHUD ); |
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| 63 | |
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| 64 | // Constructor of the StoryMode HUD |
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| 65 | StoryModeHUD::StoryModeHUD(Context* context) : OrxonoxOverlay(context) |
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| 66 | { |
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| 67 | RegisterObject(StoryModeHUD); |
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| 68 | |
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| 69 | this->textSize_ = 1.0; |
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| 70 | } |
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| 71 | |
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| 72 | // Destructor of the StoryMode HUD |
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| 73 | StoryModeHUD::~StoryModeHUD() |
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| 74 | { |
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| 75 | for(Ogre::TextAreaOverlayElement* text : texts) |
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| 76 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(text); |
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| 77 | } |
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| 78 | |
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| 79 | // Functions of the StoryMode HUD |
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| 80 | |
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| 81 | // XML Port for Level construction. |
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| 82 | void StoryModeHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 83 | { |
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| 84 | SUPER(StoryModeHUD, XMLPort, xmlelement, mode); |
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| 85 | |
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| 86 | XMLPortParam(StoryModeHUD, "font", setFont, getFont, xmlelement, mode); |
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| 87 | XMLPortParam(StoryModeHUD, "textSize", setTextSize, getTextSize, xmlelement, mode); |
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| 88 | } |
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| 89 | |
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| 90 | void StoryModeHUD::initialize(){ |
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| 91 | firstTick = false; |
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| 92 | // Scales used for dimensions and text size |
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| 93 | float xScale = this->getActualSize().x; |
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| 94 | float yScale = this->getActualSize().y; |
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| 95 | |
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| 96 | //Sets the Camera angle at 30 degrees above it, so levels can be seen better |
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| 97 | CameraManager::getInstance().getActiveCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); |
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| 98 | |
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| 99 | for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ |
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| 100 | |
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| 101 | |
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| 102 | Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton() |
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| 103 | .createOverlayElement("TextArea", "StoryModeHUD_navText_" + getUniqueNumberString())); |
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| 104 | |
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| 105 | texts.push_back(text); |
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| 106 | text->setDimensions(xScale, yScale); |
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| 107 | |
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| 108 | //font name of the text needs to be set here, not in the xml setter function |
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| 109 | text->setFontName(this->fontName_); |
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| 110 | text->setCharHeight(this->textSize_ * yScale); |
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| 111 | |
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| 112 | //set text |
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| 113 | text->setCaption(planet->getLevelName()); |
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| 114 | |
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| 115 | text->hide(); |
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| 116 | |
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| 117 | this->background_->addChild(text); |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | // Set the Font of this HUD. |
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| 122 | void StoryModeHUD::setFont(const std::string& font) |
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| 123 | { |
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| 124 | const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font); |
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| 125 | if (fontPtr.isNull()) |
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| 126 | { |
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| 127 | this->fontName_ = "Monofur"; |
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| 128 | orxout(internal_warning) << "StoryModeHUD: Font '" << font << "' not found. Font has been set to Monofur." << endl; |
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| 129 | return; |
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| 130 | } |
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| 131 | this->fontName_ = font; |
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| 132 | } |
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| 133 | |
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| 134 | // Gets the Font of this HUD |
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| 135 | const std::string& StoryModeHUD::getFont() const |
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| 136 | { |
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| 137 | return this->fontName_; |
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| 138 | } |
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| 139 | |
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| 140 | // Set the size of the Text |
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| 141 | void StoryModeHUD::setTextSize(float size) |
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| 142 | { |
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| 143 | if (size <= 0.0f) |
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| 144 | { |
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| 145 | this->textSize_ = 0.05f; |
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| 146 | orxout(internal_warning) << "StoryModeHUD: Non positive font size not allowed. Font size has been set to 0.05" << endl; |
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| 147 | return; |
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| 148 | } |
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| 149 | this->textSize_ = size; |
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| 150 | |
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| 151 | } |
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| 152 | |
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| 153 | // returns the Size of the Text |
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| 154 | float StoryModeHUD::getTextSize() const |
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| 155 | { |
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| 156 | return this->textSize_; |
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| 157 | } |
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| 158 | |
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| 159 | // Tick: this is the most important function. It's recalled every frame and makes sure things happen on the screen. |
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| 160 | void StoryModeHUD::tick(float dt) |
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| 161 | { |
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| 162 | SUPER(StoryModeHUD, tick, dt); |
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| 163 | |
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| 164 | if(firstTick) |
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| 165 | this->initialize(); |
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| 166 | |
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| 167 | // cam is the pointer which represents your camera |
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| 168 | Camera* cam = CameraManager::getInstance().getActiveCamera(); |
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| 169 | if (cam == nullptr) |
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| 170 | return; |
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| 171 | |
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| 172 | // camTransform is a Matrix, which converts 3D world of the game into 2D on your screen |
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| 173 | const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix(); |
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| 174 | |
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| 175 | size_t i = 0; |
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| 176 | for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ |
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| 177 | if (i >= texts.size()) { |
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| 178 | break; |
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| 179 | } |
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| 180 | Ogre::TextAreaOverlayElement* text = texts[i]; |
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| 181 | i++; |
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| 182 | |
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| 183 | // Transform to screen coordinates |
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| 184 | Vector3 pos = camTransform * planet->getWorldPosition(); |
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| 185 | |
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| 186 | // If you fly passed the description, it gets out of sight |
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| 187 | if (!(pos.z > 1.0)){ |
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| 188 | |
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| 189 | // Position text |
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| 190 | text->setLeft((pos.x+1)/2); // The (0,0) Coordinate is in the upper left corner. |
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| 191 | text->setTop((-pos.y+1)/2); // With those two calculations we set the desired positions |
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| 192 | |
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| 193 | // Make sure the overlays are shown |
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| 194 | text->show(); |
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| 195 | } |
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| 196 | } |
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| 197 | } |
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| 198 | } |
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