| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file SphereCollisionShape.h | 
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| 31 | @brief Definition of the SphereCollisionShape class. | 
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| 32 | @ingroup Collisionshapes | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _SphereCollisionShape_H__ | 
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| 36 | #define _SphereCollisionShape_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 | #include "collisionshapes/CollisionShape.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | @brief | 
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| 46 | Wrapper for the bullet sphere collision shape class btSphereShape. | 
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| 47 |  | 
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| 48 | @author | 
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| 49 | Reto Grieder | 
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| 50 |  | 
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| 51 | @see btSphereShape | 
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| 52 | @ingroup Collisionshapes | 
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| 53 | */ | 
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| 54 | class _ObjectsExport SphereCollisionShape : public CollisionShape | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | SphereCollisionShape(Context* context); | 
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| 58 |  | 
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| 59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | @brief Set the radius of the SphereCollisionShape. | 
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| 63 | If the radius changes, this causes the internal collision shape to be recreated. | 
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| 64 | @param radius The radius to be set. | 
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| 65 | @return Returns true if the radius has changed, false if not. | 
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| 66 | */ | 
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| 67 | inline bool setRadius(float radius) | 
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| 68 | { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; } | 
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| 69 | /** | 
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| 70 | @brief Get the radius of the SphereCollisionShape. | 
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| 71 | @return Returns the radius of the SphereCollisionShape. | 
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| 72 | */ | 
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| 73 | inline float getRadius() const | 
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| 74 | { return this->radius_; } | 
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| 75 |  | 
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| 76 | virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed. | 
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| 77 |  | 
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| 78 | private: | 
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| 79 | void registerVariables(); | 
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| 80 |  | 
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| 81 | btCollisionShape* createNewShape() const; | 
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| 82 |  | 
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| 83 | float radius_; //!< The radius of the SphereCollisionShape. | 
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| 84 | }; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | #endif /* _SphereCollisionShape_H__ */ | 
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