| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Viviane Yang | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Asteroids2DCenterPoint.cc | 
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| 31 | @brief Implementation of the Asteroids2DCenterPoint class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Asteroids2DCenterPoint.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "Asteroids2D.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | RegisterClass(Asteroids2DCenterPoint); | 
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| 44 |  | 
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| 45 | Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context) | 
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| 46 | { | 
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| 47 | RegisterObject(Asteroids2DCenterPoint); | 
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| 48 |  | 
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| 49 | this->checkGametype(); | 
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| 50 | this->width_ = 1043; | 
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| 51 | this->height_ = 646; | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | Method to create a Asteroids2DCenterpoint through XML. | 
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| 58 | Set dimension of the field with "width_, height_" | 
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| 59 | */ | 
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| 60 | void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 61 | { | 
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| 62 | SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode); | 
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| 63 |  | 
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| 64 | XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | void Asteroids2DCenterPoint::checkGametype() | 
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| 69 | { | 
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| 70 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D))) | 
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| 71 | { | 
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| 72 | Asteroids2D* Asteroids2DGametype = orxonox_cast<Asteroids2D*>(this->getGametype()); | 
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| 73 | Asteroids2DGametype->setCenterpoint(this); | 
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| 74 | } | 
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| 75 | } | 
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| 76 | } | 
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