| 1 | <!--  --> | 
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| 2 | <LevelInfo | 
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| 3 |  name = "Presentation HS 13" | 
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| 4 |  description = "Entering a Space Station." | 
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| 5 |  tags = "presentation" | 
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| 6 |  screenshot = "emptylevel.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 |   include("stats.oxo") | 
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| 11 |   include("HUDTemplates3.oxo") | 
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| 12 |   include("HUDTemplatesFPS.oxo") | 
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| 13 |   include("templates/lodInformation.oxt") | 
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| 14 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <?lua | 
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| 18 |   include("templates/spaceshipAssff.oxt") | 
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| 19 |   include("templates/spaceshipPirate.oxt") | 
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| 20 |   include("templates/spaceshipEscort.oxt") | 
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| 21 |   include("templates/bigship.oxt") | 
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| 22 |   include("templates/spaceshipTurret.oxt") | 
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| 23 |   include("templates/spaceshipCollateralDamage.oxt") | 
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| 24 |   include("templates/FPS.oxt") | 
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| 25 |   include("templates/HeavyCruiser.oxt") | 
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| 26 | ?> | 
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| 27 |  | 
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| 28 | <Level | 
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| 29 |   gametype = Deathmatch | 
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| 30 | > | 
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| 31 |   <templates> | 
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| 32 |     <Template link=lodtemplate_default /> | 
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| 33 |   </templates> | 
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| 34 |  | 
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| 35 |   <Scene | 
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| 36 |     ambientlight = "0.5, 0.5, 0.5" | 
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| 37 |     skybox       = "Orxonox/skyBoxMoreNebula" | 
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| 38 |     negativeWorldRange = "-100000, -100000, -100000" | 
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| 39 |     positiveWorldRange = " 100000,  100000,  100000" | 
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| 40 |     gravity      = "0,0,0" | 
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| 41 |     hasPhysics   = true | 
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| 42 |   > | 
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| 43 |  | 
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| 44 |     <?lua | 
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| 45 |       include("includes/pickups.oxi") | 
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| 46 |     ?> | 
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| 47 |  | 
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| 48 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 49 |     <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| 50 |  | 
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| 51 |  | 
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| 52 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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| 53 |       <attached> | 
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| 54 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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| 55 |       </attached> | 
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| 56 |       <collisionShapes> | 
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| 57 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> | 
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| 58 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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| 59 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| 60 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> | 
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| 61 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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| 62 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| 63 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> | 
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| 64 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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| 65 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| 66 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> | 
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| 67 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> | 
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| 68 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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| 69 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| 70 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> | 
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| 71 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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| 72 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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| 73 |       </collisionShapes> | 
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| 74 |     </StaticEntity> | 
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| 75 |  | 
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| 76 | <!-- Docking  --> | 
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| 77 |     <Dock position="2830,20,50" roll=0 yaw=0 > | 
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| 78 |         <animations> | 
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| 79 |             <MoveToDockingTarget target="fistperson" /> | 
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| 80 |         </animations> | 
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| 81 |         <effects> | 
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| 82 |             <DockToShip target="fistperson" /> | 
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| 83 |         </effects> | 
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| 84 |         <events> | 
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| 85 |             <execute> | 
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| 86 |                 <EventListener event="dockMe" /> | 
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| 87 |             </execute> | 
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| 88 |  | 
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| 89 |             <undocking> | 
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| 90 |                 <EventListener event="undockMe" /> | 
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| 91 |             </undocking> | 
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| 92 |          | 
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| 93 |         </events> | 
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| 94 |         <attached> | 
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| 95 |         <!-- Trigger for docking with billboard --> | 
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| 96 |             <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 97 |             <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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| 98 |                 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" | 
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| 99 |             /> | 
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| 100 |         <!-- Trigger for undocking with billboard --> | 
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| 101 |             <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 102 |             <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" | 
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| 103 |                 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" | 
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| 104 |             /> | 
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| 105 |         </attached> | 
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| 106 |  | 
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| 107 |     </Dock> | 
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| 108 |      | 
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| 109 | <!-- FPS Player as destination of the dock --> | 
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| 110 |     <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > | 
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| 111 |       <attached> | 
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| 112 |         <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 113 |         <DockingTarget name="fistperson" /> | 
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| 114 |       </attached> | 
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| 115 |     </FpsPlayer> | 
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| 116 |  | 
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| 117 |  | 
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| 118 |  | 
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| 119 |  | 
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| 120 | <!-- Docking  II --> | 
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| 121 |     <Dock position="-840,-20055,1.8" roll=0 yaw=0 > | 
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| 122 |         <animations> | 
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| 123 |             <MoveToDockingTarget target="spaceShip" /> | 
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| 124 |         </animations> | 
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| 125 |         <effects> | 
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| 126 |             <DockToShip target="spaceShip" /> | 
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| 127 |         </effects> | 
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| 128 |         <events> | 
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| 129 |             <execute> | 
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| 130 |                 <EventListener event="dockMe" /> | 
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| 131 |             </execute> | 
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| 132 |  | 
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| 133 |             <undocking> | 
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| 134 |                         <EventListener event="undockMe" /> | 
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| 135 |             </undocking> | 
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| 136 |          | 
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| 137 |         </events> | 
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| 138 |         <attached> | 
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| 139 |         <!-- Trigger for docking with billboard --> | 
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| 140 |             <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 141 |             <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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| 142 |                 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" | 
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| 143 |             /> | 
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| 144 |         <!-- Trigger for undocking with billboard --> | 
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| 145 |             <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 146 |             <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" | 
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| 147 |                 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" | 
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| 148 |             /> | 
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| 149 |         </attached> | 
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| 150 |  | 
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| 151 |     </Dock> | 
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| 152 |  | 
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| 153 |     <SpaceShip | 
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| 154 |         template            = "HeavyCruiser" | 
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| 155 |         team                = "0" | 
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| 156 |         position            = "3600,-20,-120" | 
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| 157 |         orientation         = "1,0,0,0" | 
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| 158 |         health              = "400" | 
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| 159 |         initialhealth       = "400" | 
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| 160 |         maxhealth           = "500" | 
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| 161 |         shieldhealth        = "80" | 
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| 162 |         initialshieldhealth = "80" | 
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| 163 |         maxshieldhealth     = "120" | 
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| 164 |         shieldabsorption    = "0.8" | 
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| 165 |         shieldrechargerate  = "1" | 
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| 166 |         shieldrechargewaittime = "1" | 
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| 167 |         name                = "Tanis1" | 
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| 168 |         radarname           = "Tanis Cruiser" > | 
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| 169 |       <attached> | 
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| 170 |         <DockingTarget name="spaceShip" /> | 
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| 171 |         <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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| 172 |       </attached> | 
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| 173 |     </SpaceShip> | 
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| 174 |  | 
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| 175 |  | 
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| 176 |  | 
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| 177 |  | 
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| 178 | <!-- SpaceStation | 
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| 179 |  | 
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| 180 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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| 181 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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| 182 |  | 
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| 183 | --> | 
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| 184 |   <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> | 
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| 185 |       <attached> | 
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| 186 |     <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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| 187 |         <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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| 188 |         <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> | 
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| 189 |         <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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| 190 |         <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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| 191 |         <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> | 
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| 192 |         <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> | 
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| 193 |          | 
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| 194 |          | 
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| 195 |         <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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| 196 |         <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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| 197 |         <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> | 
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| 198 |         <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> | 
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| 199 |         <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> | 
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| 200 |         <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> | 
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| 201 |         <Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> | 
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| 202 |         <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> | 
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| 203 |         <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> | 
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| 204 |          | 
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| 205 |         <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> | 
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| 206 |     <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> | 
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| 207 |     <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> | 
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| 208 |     <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /--> | 
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| 209 |       </attached> | 
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| 210 |       <collisionShapes> | 
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| 211 |         <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /--> | 
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| 212 |             <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> | 
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| 213 |             <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> | 
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| 214 |             <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /--> | 
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| 215 |       </collisionShapes> | 
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| 216 |   </StaticEntity> | 
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| 217 |  | 
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| 218 | <!--        | 
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| 219 |  | 
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| 220 | --> | 
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| 221 |  | 
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| 222 |  | 
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| 223 |   <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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| 224 |   <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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| 225 |   <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> | 
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| 226 |   <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> | 
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| 227 |    | 
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| 228 |     | 
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| 229 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| 230 | <ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" /> | 
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| 231 |  | 
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| 232 |  | 
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| 233 |  | 
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| 234 |  | 
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| 235 |  | 
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| 236 | <!-- Some more stuff --> | 
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| 237 |  | 
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| 238 |     <!-- triple large belt around the planet  --> | 
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| 239 |     <?lua | 
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| 240 |         dofile("includes/asteroidField.lua") | 
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| 241 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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| 242 |     ?> | 
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| 243 |     <?lua | 
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| 244 |         dofile("includes/asteroidField.lua") | 
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| 245 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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| 246 |     ?> | 
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| 247 |     <?lua | 
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| 248 |         dofile("includes/asteroidField.lua") | 
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| 249 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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| 250 |     ?> | 
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| 251 |  | 
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| 252 |     <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> | 
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| 253 |      | 
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| 254 |      | 
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| 255 |  | 
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| 256 |   </Scene> | 
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| 257 |  | 
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| 258 | </Level> | 
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| 259 |  | 
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