| 1 | <LevelInfo | 
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| 2 | name = "ProtectBoss" | 
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| 3 | description = "Protect a disabled cargo ship!" | 
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| 4 | tags = "mission" | 
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| 5 | screenshot = "emptylevel.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 | include("stats.oxo") | 
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| 11 | include("HUDTemplates3.oxo") | 
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| 12 | include("templates/lodInformation.oxt") | 
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| 13 | include("templates/HeavyCruiser.oxt") | 
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| 14 | include("templates/pickupRepresentationTemplates.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <?lua | 
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| 18 | include("templates/spaceshipEscort.oxt") | 
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| 19 | include("templates/spaceshipAssff.oxt") | 
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| 20 | include("templates/endurancetest_template.oxt") | 
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| 21 | include("templates/spaceshipPirate.oxt") | 
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| 22 | ?> | 
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| 23 |  | 
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| 24 | <Level gametype="Mission"> | 
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| 25 | <templates> | 
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| 26 | <Template link=lodtemplate_default /> | 
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| 27 | </templates> | 
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| 28 | <?lua include("includes/notifications.oxi") ?> | 
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| 29 |  | 
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| 30 | <NotificationQueueCEGUI | 
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| 31 | name="narrative" | 
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| 32 | targets="simpleNotification" | 
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| 33 | size=3 | 
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| 34 | displayTime=7 | 
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| 35 | position="0.2, 0, 0.1, 0" | 
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| 36 | fontSize="16" | 
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| 37 | fontColor="0.3, 1, 0.2, 0.8" | 
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| 38 | alignment="HorzCentred" | 
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| 39 | displaySize="0.6, 0, 0, 0" | 
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| 40 | /> | 
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| 41 |  | 
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| 42 | <Scene | 
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| 43 | ambientlight = "0.8, 0.8, 0.8" | 
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| 44 | skybox       = "Orxonox/Starbox" | 
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| 45 | > | 
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| 46 |  | 
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| 47 | <?lua | 
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| 48 | include("includes/pickups.oxi") | 
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| 49 | ?> | 
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| 50 |  | 
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| 51 | <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> | 
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| 52 |  | 
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| 53 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 54 |  | 
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| 55 | <EventMultiTrigger name=spawntrigger> | 
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| 56 | <events> | 
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| 57 | <trigger> | 
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| 58 | <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 59 | </trigger> | 
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| 60 | </events> | 
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| 61 | </EventMultiTrigger> | 
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| 62 |  | 
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| 63 | <Pawn | 
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| 64 | team      = 0 | 
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| 65 | collisionType = kinematic | 
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| 66 | enablecollisiondamage=true | 
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| 67 | collisiondamage = 5 | 
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| 68 | position  = "0,0,-2500" | 
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| 69 | mass      = 100000 | 
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| 70 | health    = 2500 initialhealth=2500 maxhealth="2500" | 
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| 71 | direction = "1,0,0" | 
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| 72 | rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" | 
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| 73 | vulnerable=true | 
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| 74 | name      = "CargoShip" | 
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| 75 | radarname = "Cargo Ship" > | 
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| 76 | <attached> | 
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| 77 | <DistanceTriggerBeacon name="CargoShip" /> | 
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| 78 | <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 /> | 
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| 79 | </attached> | 
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| 80 | <collisionShapes> | 
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| 81 | <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge  ,   dicke    , breite --> | 
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| 82 | <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" /> | 
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| 83 | <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> | 
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| 84 | </collisionShapes> | 
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| 85 | <explosion> | 
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| 86 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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| 87 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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| 88 | <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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| 89 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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| 90 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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| 91 | <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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| 92 |  | 
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| 93 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 94 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 95 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 96 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 97 | <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 98 | <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 99 | <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 100 | <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 101 | <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 102 | <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 103 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 104 | <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 105 |  | 
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| 106 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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| 107 | <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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| 108 | <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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| 109 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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| 110 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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| 111 | <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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| 112 | </explosion> | 
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| 113 | </Pawn> | 
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| 114 |  | 
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| 115 | <!-- triggers some time after start --> | 
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| 116 | <DistanceTrigger name="someTimeAfterStart" beaconMode=identify position="0,0,1000" distance=1000 target="Pawn" targetname="CargoShip" /> | 
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| 117 |  | 
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| 118 | <!-- triggers when first quest is completed --> | 
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| 119 | <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> | 
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| 120 |  | 
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| 121 | <!-- triggers when first pirate wave is defeated --> | 
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| 122 |  | 
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| 123 | <Trigger name="firstPirateWaveKilled" mode="and"> | 
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| 124 | <?lua | 
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| 125 | for n = 1, 3, 1 do | 
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| 126 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>") | 
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| 127 | end | 
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| 128 | ?> | 
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| 129 | </Trigger> | 
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| 130 |  | 
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| 131 | <!-- triggers when second pirate wave is defeated --> | 
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| 132 | <Trigger name="secondPirateWaveKilled" mode="and"> | 
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| 133 | <?lua | 
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| 134 | for n = 1, 6, 1 do | 
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| 135 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>") | 
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| 136 | end | 
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| 137 | ?> | 
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| 138 | </Trigger> | 
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| 139 |  | 
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| 140 | <!-- triggers some time after the second pirate wave was defeated --> | 
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| 141 | <Trigger name="thirdPirateWaveStarting" delay=15> | 
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| 142 | <EventTrigger activations="1" stayactive="true" > | 
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| 143 | <events> | 
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| 144 | <trigger> | 
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| 145 | <EventListener event="secondPirateWaveKilled" /> | 
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| 146 | </trigger> | 
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| 147 | </events> | 
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| 148 | </EventTrigger> | 
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| 149 | </Trigger> | 
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| 150 |  | 
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| 151 | <!-- triggers when third pirate wave is defeated --> | 
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| 152 | <Trigger name="thirdPirateWaveKilled" mode="and"> | 
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| 153 | <?lua | 
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| 154 | for n = 1, 7, 1 do | 
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| 155 | print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>") | 
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| 156 | end | 
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| 157 | ?> | 
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| 158 | </Trigger> | 
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| 159 |  | 
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| 160 | <Trigger name="succeedMission" mode=and delay=1> | 
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| 161 | <EventTrigger activations="1" stayactive="true" > | 
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| 162 | <events> | 
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| 163 | <trigger> | 
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| 164 | <EventListener event="thirdPirateWaveKilled" /> | 
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| 165 | </trigger> | 
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| 166 | </events> | 
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| 167 | </EventTrigger> | 
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| 168 | <EventTrigger activations="1" stayactive="false" name="cargoShipStillAlive" invert=true> | 
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| 169 | <events> | 
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| 170 | <trigger> | 
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| 171 | <EventListener event="CargoShip" /> | 
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| 172 | </trigger> | 
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| 173 | </events> | 
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| 174 | </EventTrigger> | 
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| 175 | </Trigger> | 
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| 176 |  | 
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| 177 | <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1> | 
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| 178 | <events> | 
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| 179 | <trigger> | 
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| 180 | <EventListener event="CargoShip" /> | 
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| 181 | </trigger> | 
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| 182 | </events> | 
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| 183 | </EventTrigger> | 
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| 184 |  | 
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| 185 | <!-- create asteroids and pickups --> | 
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| 186 | <?lua | 
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| 187 | function asteroidMesh() | 
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| 188 | x = math.random(8) | 
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| 189 | if x < 7 then | 
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| 190 | return "ast" .. x .. ".mesh" | 
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| 191 | elseif x == 7 then | 
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| 192 | return "asteroid_ice.mesh" | 
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| 193 | else | 
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| 194 | return "asteroid_UV.mesh" | 
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| 195 | end | 
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| 196 | end | 
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| 197 |  | 
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| 198 | for count = 1, 60, 1 do | 
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| 199 | x = math.random(-1000, 1000) | 
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| 200 | y = math.random(-1000, 1000) | 
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| 201 | z = 125 * count + math.random(-250, 250) | 
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| 202 | vmax = 7 | 
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| 203 | if count > 30 then | 
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| 204 | vmax = 2 | 
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| 205 | end | 
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| 206 | rx = math.random(-vmax, vmax) | 
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| 207 | ry = math.random(-vmax, vmax) | 
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| 208 | rz = math.random(-vmax, vmax) | 
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| 209 | vx = math.random(-vmax, vmax) | 
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| 210 | vy = math.random(-vmax, vmax) | 
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| 211 | vz = math.random(-vmax, vmax) | 
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| 212 | rr = math.random() * 10 | 
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| 213 | print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>") | 
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| 214 | end | 
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| 215 |  | 
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| 216 | for count = 1, 60, 1 do | 
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| 217 | x = math.random(-1000, 1000) | 
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| 218 | y = math.random(-1000, 1000) | 
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| 219 | z = 3000 + 125 * count + math.random(-250, 250) | 
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| 220 | typenum = math.random(11) | 
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| 221 | type = "" | 
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| 222 | if typenum == 1 then | 
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| 223 | type = "smallmunition" | 
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| 224 | elseif typenum == 2 then | 
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| 225 | type = "mediummunition" | 
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| 226 | elseif typenum == 3 then | 
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| 227 | type = "hugemunition" | 
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| 228 | elseif typenum == 4 then | 
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| 229 | type = "smallhealth" | 
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| 230 | elseif typenum == 5 then | 
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| 231 | type = "mediumhealth" | 
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| 232 | elseif typenum == 6 then | 
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| 233 | type = "hugehealth" | 
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| 234 | elseif typenum == 7 then | 
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| 235 | type = "crazyhealth" | 
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| 236 | elseif typenum == 8 then | 
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| 237 | type = "smallshield" | 
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| 238 | elseif typenum == 9 then | 
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| 239 | type = "mediumshield" | 
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| 240 | elseif typenum == 10 then | 
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| 241 | type = "hugeshield" | 
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| 242 | else | 
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| 243 | type = "drone" | 
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| 244 | end | 
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| 245 | type = type .. "pickup" | 
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| 246 | print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />") | 
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| 247 | end | 
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| 248 | ?> | 
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| 249 |  | 
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| 250 | <!-- start first quest --> | 
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| 251 | <QuestEffectBeacon times=1> | 
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| 252 | <effects> | 
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| 253 | <AddQuest questId="ProtectBoss.AsteroidField" /> | 
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| 254 | </effects> | 
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| 255 | <events> | 
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| 256 | <execute> | 
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| 257 | <EventListener event=spawntrigger /> | 
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| 258 | </execute> | 
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| 259 | </events> | 
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| 260 | </QuestEffectBeacon> | 
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| 261 |  | 
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| 262 | <!-- start second quest (doesn't work yet) --> | 
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| 263 | <QuestEffectBeacon times=1> | 
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| 264 | <effects> | 
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| 265 | <CompleteQuest questId="ProtectBoss.AsteroidField" /> | 
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| 266 | <!--AddQuest questId="ProtectBoss.PirateAttack" /--> | 
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| 267 | </effects> | 
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| 268 | <events> | 
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| 269 | <execute> | 
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| 270 | <EventListener event=passedAsteroidFieldOne /> | 
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| 271 | </execute> | 
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| 272 | </events> | 
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| 273 | </QuestEffectBeacon> | 
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| 274 |  | 
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| 275 | <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> | 
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| 276 | <events> | 
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| 277 | <trigger> | 
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| 278 | <EventListener event=spawntrigger /> | 
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| 279 | </trigger> | 
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| 280 | </events> | 
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| 281 | </SimpleNotification> | 
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| 282 |  | 
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| 283 | <LocalQuest id="ProtectBoss.AsteroidField"> | 
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| 284 | <QuestDescription title="Protect the Cargo Ship" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> | 
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| 285 | <complete-effects> | 
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| 286 | <AddQuest questId="ProtectBoss.PirateAttack" /> | 
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| 287 | </complete-effects> | 
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| 288 | </LocalQuest> | 
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| 289 |  | 
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| 290 | <LocalQuest id="ProtectBoss.PirateAttack"> | 
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| 291 | <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" /> | 
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| 292 | </LocalQuest> | 
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| 293 |  | 
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| 294 | <SimpleNotification message="There are pirates around!" broadcast="true" > | 
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| 295 | <events> | 
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| 296 | <trigger> | 
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| 297 | <EventListener event="someTimeAfterStart" /> | 
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| 298 | </trigger> | 
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| 299 | </events> | 
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| 300 | </SimpleNotification> | 
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| 301 |  | 
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| 302 | <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true > | 
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| 303 | <events> | 
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| 304 | <trigger> | 
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| 305 | <EventListener event="CargoShip" /> | 
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| 306 | </trigger> | 
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| 307 | </events> | 
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| 308 | </SimpleNotification> | 
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| 309 |  | 
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| 310 | <SimpleNotification message="A second pirate wave is approaching!" broadcast=true > | 
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| 311 | <events> | 
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| 312 | <trigger> | 
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| 313 | <EventListener event="firstPirateWaveKilled" /> | 
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| 314 | </trigger> | 
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| 315 | </events> | 
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| 316 | </SimpleNotification> | 
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| 317 |  | 
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| 318 | <SimpleNotification message="The third and last pirate wave is near!" broadcast=true > | 
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| 319 | <events> | 
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| 320 | <trigger> | 
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| 321 | <EventListener event="secondPirateWaveKilled" /> | 
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| 322 | </trigger> | 
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| 323 | </events> | 
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| 324 | </SimpleNotification> | 
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| 325 |  | 
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| 326 | <SimpleNotification message="The cargo ship is out of danger. You made it!" broadcast=true > | 
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| 327 | <events> | 
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| 328 | <trigger> | 
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| 329 | <EventListener event="succeedMission" /> | 
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| 330 | </trigger> | 
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| 331 | </events> | 
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| 332 | </SimpleNotification> | 
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| 333 |  | 
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| 334 | <!-- A function to put pirates to a certain location --> | 
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| 335 | <?lua | 
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| 336 | function placePirate(posX, posY, posZ, name, trigger) | 
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| 337 | print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=20 auxiliaryThrust=5 rotationThrust=5 boostpower=2 boostrate=1 boostCooldownDuration = 50 accuracy=1 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><!--events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events--><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=2700 attackradius=1850 team=1 active=true><waypoints><StaticEntity position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\"/><StaticEntity position=\"" .. (posX + 100) .. "," .. posY .. "," .. posZ .. "\"/><!--Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /--></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") | 
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| 338 | end | 
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| 339 | ?> | 
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| 340 |  | 
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| 341 | <?lua | 
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| 342 | placePirate(0, 0, 4800, "p1", "passedAsteroidFieldOne") | 
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| 343 | placePirate(50, 0, 4900, "p2", "passedAsteroidFieldOne") | 
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| 344 | placePirate(0, 50, 5000, "p3", "passedAsteroidFieldOne") | 
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| 345 | placePirate(0, 0, 6500, "p11", "firstPirateWaveKilled") | 
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| 346 | placePirate(50, 0, 6600, "p12", "firstPirateWaveKilled") | 
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| 347 | placePirate(-50, 0, 6700, "p13", "firstPirateWaveKilled") | 
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| 348 | placePirate(0, 50, 6800, "p14", "firstPirateWaveKilled") | 
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| 349 | placePirate(0, -50, 6900, "p15", "firstPirateWaveKilled") | 
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| 350 | placePirate(0, 0, 7000, "p16", "firstPirateWaveKilled") | 
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| 351 | placePirate(0, 0, 8000, "p21", "thirdPirateWaveStarting") | 
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| 352 | placePirate(50, 0, 8100, "p22", "thirdPirateWaveStarting") | 
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| 353 | placePirate(-50, 0, 8200, "p23", "thirdPirateWaveStarting") | 
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| 354 | placePirate(0, 50, 8300, "p24", "thirdPirateWaveStarting") | 
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| 355 | placePirate(0, -50, 8400, "p25", "thirdPirateWaveStarting") | 
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| 356 | placePirate(50, 50, 8500, "p26", "thirdPirateWaveStarting") | 
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| 357 | placePirate(-50, -50, 8600, "p27", "thirdPirateWaveStarting") | 
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| 358 | ?> | 
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| 359 |  | 
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| 360 | </Scene> | 
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| 361 | </Level> | 
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| 362 |  | 
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