| 1 | <LevelInfo | 
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| 2 | name = "Asteroids2D" | 
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| 3 | description = "Try to prevent asteroids from colliding into your spaceship. Be prepared to dodge all asteroids or destroy them." | 
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| 4 | tags = "minigame" | 
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| 5 | screenshot = "emptylevel.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 | <?lua | 
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| 9 | include("stats.oxo") | 
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| 10 | include("templates/lodInformation.oxt") | 
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| 11 | ?> | 
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| 12 |  | 
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| 13 | <?lua | 
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| 14 | include("templates/spaceshipAssff2.oxt") | 
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| 15 | include("templates/spaceshipPirate.oxt") | 
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| 16 | include("templates/spaceshipAsteroids2D.oxt") | 
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| 17 | include("templates/enemyInvader.oxt") | 
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| 18 | include("overlays/Asteroids2DHUD.oxo") | 
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| 19 | include("templates/asteroidsAsteroids2D.oxt") | 
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| 20 | ?> | 
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| 21 |  | 
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| 22 | <Level | 
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| 23 | plugins = asteroids2D | 
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| 24 | gametype = Asteroids2D | 
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| 25 | > | 
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| 26 | <templates> | 
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| 27 | <Template link=lodtemplate_default /> | 
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| 28 | </templates> | 
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| 29 | <?lua include("includes/notifications.oxi") ?> | 
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| 30 |  | 
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| 31 | <Scene | 
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| 32 | ambientlight = "1.0, 1.0, 1.0" | 
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| 33 | skybox       = "Orxonox/Starbox" | 
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| 34 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 35 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 36 | > | 
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| 37 |  | 
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| 38 | <WorldAmbientSound | 
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| 39 | source="Earth.ogg" | 
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| 40 | looping="true" | 
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| 41 | playOnLoad="true" | 
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| 42 | /> | 
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| 43 |  | 
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| 44 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
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| 45 | <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 46 | <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d /> | 
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| 47 |  | 
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| 48 | <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> | 
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| 49 |  | 
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| 50 |  | 
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| 51 | <!--<?lua | 
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| 52 | for i = 1, 250, 1 | 
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| 53 | do | 
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| 54 | j = math.random() | 
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| 55 | ?> | 
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| 56 |  | 
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| 57 | <MovableEntity | 
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| 58 | position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" | 
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| 59 | collisionType = dynamic | 
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| 60 | linearDamping = 0.8 | 
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| 61 | angularDamping = 0 | 
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| 62 | scale = "<?lua print(j * 150)?>" | 
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| 63 | collisiondamage = 1 | 
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| 64 | enablecollisiondamage = true | 
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| 65 | > | 
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| 66 | <attached> | 
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| 67 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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| 68 | </attached> | 
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| 69 | <collisionShapes> | 
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| 70 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> | 
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| 71 | </collisionShapes> | 
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| 72 | </MovableEntity> | 
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| 73 |  | 
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| 74 | <?lua | 
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| 75 | end | 
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| 76 | ?>--> | 
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| 77 |  | 
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| 78 | <Asteroids2DCenterPoint name=asteroids2Dcenter /> | 
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| 79 |  | 
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| 80 |  | 
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| 81 | </Scene> | 
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| 82 | </Level> | 
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