| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _WorldAmbientSound_H__ | 
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| 30 | #define _WorldAmbientSound_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "network/synchronisable/Synchronisable.h" | 
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| 36 | #include <string> | 
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| 37 | #include <vector> | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | /** | 
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| 43 | @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the | 
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| 44 | actual implementation of the background music player. | 
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| 45 | */ | 
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| 46 | class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | WorldAmbientSound(Context* context); | 
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| 50 | virtual ~WorldAmbientSound(); | 
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| 51 |  | 
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| 52 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 53 | void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 54 |  | 
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| 55 | virtual void changedActivity(); | 
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| 56 |  | 
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| 57 | void play(); | 
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| 58 |  | 
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| 59 | //This function changes the current ambient song. | 
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| 60 | //You can call nextSong() active in the level | 
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| 61 | //by pressing the key 'M'. | 
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| 62 | static void nextSong(); | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | void registerVariables(); | 
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| 66 |  | 
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| 67 | //Vector with the diffrent available level sounds. | 
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| 68 | //The sound names are pushed in the WorldAmbientSound-constructor. | 
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| 69 | static std::vector<std::string> soundList_; | 
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| 70 |  | 
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| 71 | // This value will be initialized below, don't make this into | 
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| 72 | // a const, since we want to change it in nextSong(). | 
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| 73 | static int soundNumber_; | 
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| 74 |  | 
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| 75 |  | 
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| 76 | AmbientSound* ambientSound_; | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | // This is an initialization for the soundnumber variable. Since it is | 
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| 80 | // static, we have to initialize it this way. | 
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| 81 | int WorldAmbientSound::soundNumber_ = 0; | 
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| 82 | std::vector<std::string> WorldAmbientSound::soundList_; | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | #endif /* _WorldAmbientSound_H__ */ | 
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