| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ParticleSpawner_H__ | 
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| 30 | #define _ParticleSpawner_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "tools/Timer.h" | 
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| 35 | #include "ParticleEmitter.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | class _OrxonoxExport ParticleSpawner : public ParticleEmitter | 
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| 40 | { | 
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| 41 | public: | 
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| 42 | ParticleSpawner(Context* context); | 
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| 43 | virtual ~ParticleSpawner(); | 
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| 44 |  | 
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 46 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 47 |  | 
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| 48 | inline void stop(bool bDestroy) | 
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| 49 | { this->bForceDestroy_ = bDestroy; this->stopParticleSpawner(); } | 
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| 50 | inline void spawn() | 
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| 51 | { this->bSuppressStart_ = false; this->startParticleSpawner(); } | 
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| 52 |  | 
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| 53 | void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true); | 
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| 54 |  | 
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| 55 | inline void setAutoStart(bool autostart) | 
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| 56 | { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; } | 
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| 57 | inline bool getAutoStart() const | 
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| 58 | { return this->bAutostart_; } | 
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| 59 |  | 
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| 60 | inline void setDestroyAfterLife(bool destroy) | 
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| 61 | { this->bAutoDestroy_ = destroy; } | 
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| 62 | inline bool getDestroyAfterLife() const | 
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| 63 | { return this->bAutoDestroy_; } | 
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| 64 |  | 
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| 65 | inline void setLoop(bool loop) | 
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| 66 | { this->bLoop_ = loop; } | 
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| 67 | inline bool getLoop() const | 
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| 68 | { return this->bLoop_; } | 
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| 69 |  | 
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| 70 | inline void setLifetime(float lifetime) | 
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| 71 | { this->lifetime_ = lifetime; this->startParticleSpawner(); } | 
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| 72 | inline float getLifetime() const | 
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| 73 | { return this->lifetime_; } | 
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| 74 |  | 
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| 75 | inline void setStartdelay(float startdelay) | 
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| 76 | { this->startdelay_ = startdelay; this->startParticleSpawner(); } | 
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| 77 | inline float getStartdelay() const | 
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| 78 | { return this->startdelay_; } | 
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| 79 |  | 
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| 80 | inline void setDestroydelay(float destroydelay) | 
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| 81 | { this->destroydelay_ = destroydelay; this->startParticleSpawner(); } | 
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| 82 | inline float getDestroydelay() const | 
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| 83 | { return this->destroydelay_; } | 
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| 84 |  | 
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| 85 | private: | 
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| 86 | void startParticleSpawner(); | 
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| 87 | void fireParticleSpawner(); | 
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| 88 | void stopParticleSpawner(); | 
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| 89 | void destroyParticleSpawner(); | 
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| 90 |  | 
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| 91 | Timer timer_; | 
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| 92 |  | 
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| 93 | bool  bSuppressStart_; | 
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| 94 | bool  bAutostart_; | 
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| 95 | bool  bForceDestroy_; | 
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| 96 | bool  bAutoDestroy_; | 
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| 97 | bool  bLoop_; | 
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| 98 | float startdelay_; | 
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| 99 | float lifetime_; | 
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| 100 | float destroydelay_; | 
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| 101 | }; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | #endif /* _ParticleSpawner_H__ */ | 
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