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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.h @ 10047

Last change on this file since 10047 was 10047, checked in by smerkli, 11 years ago

Controller switching works now, however lua script
execution is blocking, which means we can only schedule
stuff in them, not leave them running in realtime

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
32#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37namespace orxonox  // tolua_export
38{  // tolua_export
39    class _OrxonoxExport ScriptController // tolua_export
40       : public ArtificialController, public Tickable
41    {  // tolua_export
42        public:
43            //ScriptController(Context* context, ControllableEntity* CE);
44            ScriptController(Context* context);
45
46            virtual ~ScriptController() { }
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49           
50            void takeControl(int ctrlid);
51            void setPlayer(PlayerInfo* player) { this->player_ = player; }
52           
53            //void set_luasrc(std::string);
54            //void set_controlled(ControllableEntity*);
55
56            virtual void tick(float dt);
57
58            // LUA interface
59            // tolua_begin
60            void moveToPosition_beta(float x, float y, float z);
61
62           
63            static ScriptController* getScriptController();
64
65            int getID() { return ctrlid_; }
66           
67
68            // tolua_end
69            const Vector3& getPosition();
70
71        private:
72            // name of the LUA-sourcefile that shall be executed->see XMLPort-function
73            std::string luasrc;         
74            PlayerInfo* player_;
75            ControllableEntity* entity_;
76            int ctrlid_;
77
78
79    };// tolua_export
80} // tolua_export
81
82#endif /* _ScriptController_H__ */
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