[10016] | 1 | /* |
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[10046] | 2 | * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw |
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| 3 | * file, which is "heard" by an object of the type of this class. It then SHOULD |
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| 4 | * (because it is not working) execute the party function. |
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[10016] | 5 | */ |
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| 6 | |
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[10024] | 7 | #include "ControllerDirector.h" |
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[10012] | 8 | #include "core/CoreIncludes.h" |
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| 9 | |
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[10024] | 10 | //#include "network/NetworkFunction.h" |
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| 11 | |
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| 12 | #include "infos/HumanPlayer.h" |
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| 13 | #include "interfaces/PlayerTrigger.h" |
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| 14 | #include "worldentities/pawns/Pawn.h" |
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[10035] | 15 | #include "core/LuaState.h" |
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[10024] | 16 | |
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[10026] | 17 | |
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[10016] | 18 | namespace orxonox |
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| 19 | { |
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[10024] | 20 | RegisterClass(ControllerDirector); |
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[10012] | 21 | |
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[10024] | 22 | ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) |
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[10016] | 23 | { |
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[10046] | 24 | // Register the object with the framework |
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[10024] | 25 | RegisterObject(ControllerDirector); |
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[10046] | 26 | |
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| 27 | // output a message to ensure we know the constructor was run |
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[10016] | 28 | orxout()<<"hello universe constructor"<< endl; |
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[10012] | 29 | |
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[10046] | 30 | // Initialize member variables |
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| 31 | this->player_ = NULL; |
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| 32 | this->entity_ = NULL; |
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| 33 | this->pTrigger_ = NULL; |
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[10016] | 34 | } |
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[10012] | 35 | |
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[10024] | 36 | void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[10016] | 37 | { |
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[10024] | 38 | SUPER(ControllerDirector, XMLPort, xmlelement, mode); |
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[10012] | 39 | |
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[10046] | 40 | orxout()<< "ControllerDirector::XMLPort " |
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| 41 | << "An instance of ControllerDirector has been created." << endl; |
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[10016] | 42 | } |
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| 43 | |
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[10024] | 44 | void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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[10012] | 45 | { |
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[10046] | 46 | // Call the xmleventport functions of the classes we derive from |
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[10024] | 47 | SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); |
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[10012] | 48 | |
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[10046] | 49 | // Add an event sink for a "takeControl" event, which leads to the |
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| 50 | // function takeControl() being called. |
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| 51 | XMLPortEventSink(ControllerDirector, BaseObject, "takeControl", |
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| 52 | takeControl, xmlelement, mode); |
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[10024] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | |
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[10046] | 58 | void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) |
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| 59 | { |
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| 60 | /* Output a message confirming that the function was called */ |
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| 61 | orxout()<<"test takecontrol."<< endl; |
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[10016] | 62 | |
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[10046] | 63 | /* First, we set up a new controller to attach to the unit that |
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| 64 | * triggered our event. |
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| 65 | */ |
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| 66 | static int ctrlid = 0; |
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[10035] | 67 | // preparationTo(trigger); |
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| 68 | // setNewController(controller); |
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[10046] | 69 | |
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| 70 | /* Set up a luastate to use for running the scripts */ |
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| 71 | LuaState * ls = new LuaState(); |
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| 72 | |
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| 73 | /* Assemble a string to define a controller id variable in lua space */ |
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| 74 | std::stringstream tmp; |
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| 75 | tmp << "newctrlid = " << ctrlid; |
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| 76 | std::string todo = tmp.str(); |
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| 77 | |
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| 78 | /* Run the string using the luastate created earlier */ |
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| 79 | ls->doString(todo); |
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| 80 | |
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| 81 | /* Now run the script on this controller. This will still have the above |
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| 82 | * variable "newctrlid" defined, which means it can make use of it. |
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| 83 | */ |
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| 84 | ls->doFile("testscript.lua"); |
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| 85 | |
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| 86 | /* Increase the controller ID so we have a different one for |
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| 87 | * the next time it is triggered */ |
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| 88 | ctrlid += 1; |
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[10024] | 89 | } |
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| 90 | |
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[10016] | 91 | |
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[10035] | 92 | /*bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) { |
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[10016] | 93 | |
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[10024] | 94 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); |
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[10016] | 95 | this->player_ = NULL; |
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| 96 | |
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[10024] | 97 | orxout() << "Preparation to take Control!" << endl; |
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[10016] | 98 | // Check whether it is a player trigger and extract pawn from it |
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[10024] | 99 | if(this->pTrigger_ != NULL) |
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[10016] | 100 | { |
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[10024] | 101 | |
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| 102 | player_ = this->pTrigger_->getTriggeringPlayer(); //Get the object which triggered the event. |
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[10016] | 103 | } |
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| 104 | else |
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| 105 | { |
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[10024] | 106 | orxout() << "ControllerDirector::preparationToTakeControl Not a player trigger, can't extract pawn from it.." << endl; |
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[10016] | 107 | return false; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | this->entity_ = this->player_->getControllableEntity(); |
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| 112 | assert(this->entity_); |
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| 113 | |
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[10024] | 114 | return true; |
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| 115 | |
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[10016] | 116 | } |
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| 117 | |
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[10024] | 118 | void ControllerDirector::setNewController(Controller * controller) { |
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[10016] | 119 | |
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| 120 | |
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[10024] | 121 | orxout() << "New Controller is going to be set!" << endl; |
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[10016] | 122 | |
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[10024] | 123 | this->entity_->setDestroyWhenPlayerLeft(false); |
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| 124 | this->player_->pauseControl(); |
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| 125 | this->entity_->setController(controller); |
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| 126 | this->setControllableEntity(this->entity_); |
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| 127 | |
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[10026] | 128 | |
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| 129 | |
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[10024] | 130 | } |
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[10035] | 131 | */ |
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[10016] | 132 | |
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[10012] | 133 | |
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| 134 | |
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[10024] | 135 | } |
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[10016] | 136 | |
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| 137 | |
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| 138 | |
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| 139 | |
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