| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file ParticleProjectile.h |
|---|
| 31 | @brief Implementation of the ParticleProjectile class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "ParticleProjectile.h" |
|---|
| 35 | |
|---|
| 36 | #include <OgreParticleEmitter.h> |
|---|
| 37 | #include "core/CoreIncludes.h" |
|---|
| 38 | #include "tools/ParticleInterface.h" |
|---|
| 39 | #include "Scene.h" |
|---|
| 40 | |
|---|
| 41 | namespace orxonox |
|---|
| 42 | { |
|---|
| 43 | RegisterClass(ParticleProjectile); |
|---|
| 44 | |
|---|
| 45 | ParticleProjectile::ParticleProjectile(Context* context) : BillboardProjectile(context) |
|---|
| 46 | { |
|---|
| 47 | RegisterObject(ParticleProjectile); |
|---|
| 48 | |
|---|
| 49 | if (GameMode::showsGraphics()) |
|---|
| 50 | { |
|---|
| 51 | // Create the particles. |
|---|
| 52 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal); |
|---|
| 53 | this->attachOgreObject(this->particles_->getParticleSystem()); |
|---|
| 54 | this->particles_->setKeepParticlesInLocalSpace(0); |
|---|
| 55 | |
|---|
| 56 | this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT); |
|---|
| 57 | } |
|---|
| 58 | else |
|---|
| 59 | this->particles_ = 0; |
|---|
| 60 | } |
|---|
| 61 | |
|---|
| 62 | ParticleProjectile::~ParticleProjectile() |
|---|
| 63 | { |
|---|
| 64 | if (this->isInitialized() && this->particles_) |
|---|
| 65 | { |
|---|
| 66 | this->detachOgreObject(this->particles_->getParticleSystem()); |
|---|
| 67 | delete this->particles_; |
|---|
| 68 | } |
|---|
| 69 | } |
|---|
| 70 | |
|---|
| 71 | /** |
|---|
| 72 | @brief |
|---|
| 73 | Is called when the visibility of the ParticleProjectile has changed. |
|---|
| 74 | */ |
|---|
| 75 | void ParticleProjectile::changedVisibility() |
|---|
| 76 | { |
|---|
| 77 | SUPER(ParticleProjectile, changedVisibility); |
|---|
| 78 | |
|---|
| 79 | // Change the visibility of the particles. |
|---|
| 80 | if (this->particles_) |
|---|
| 81 | this->particles_->setEnabled(this->isVisible()); |
|---|
| 82 | } |
|---|
| 83 | } |
|---|