| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file InvaderEnemyShooter.h | 
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| 31 | @brief Declaration of the InvaderEnemyShooter class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "invader/InvaderPrereqs.h" | 
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| 35 | #include "InvaderEnemyShooter.h" | 
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| 36 | // #include "worldentities/pawns/SpaceShip.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | RegisterClass(InvaderEnemyShooter); | 
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| 41 |  | 
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| 42 | InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) | 
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| 43 | { | 
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| 44 | RegisterObject(InvaderEnemyShooter); | 
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| 45 | enableCollisionCallback(); | 
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| 46 | lifetime = 0; | 
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| 47 | // shoot every second | 
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| 48 | shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | void InvaderEnemyShooter::tick(float dt) | 
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| 52 | { | 
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| 53 | lifetime += dt; | 
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| 54 | // die after 20 seconds. | 
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| 55 | if (lifetime > 20000) | 
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| 56 | removeHealth(2000); | 
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| 57 |  | 
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| 58 | if (player != NULL) | 
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| 59 | { | 
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| 60 | float distPlayer = player->getPosition().z - getPosition().z; | 
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| 61 | // orxout() << "i'm different!" << endl; | 
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| 62 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; | 
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| 63 | setVelocity(Vector3(950 - abs(distPlayer), 0, newZ)); | 
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| 64 | } | 
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| 65 | Pawn::tick(dt); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void InvaderEnemyShooter::shoot() | 
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| 69 | { | 
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| 70 | ControllableEntity::fire(0); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) | 
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| 74 | { | 
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| 75 | Pawn::damage(damage, healthdamage, shielddamage, originator); | 
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| 76 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0) | 
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| 77 | getGame()->addPoints(3*42); | 
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| 78 | } | 
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| 79 | } | 
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