| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Dock.h |
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| 31 | @brief Definition of Dock class |
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| 32 | @ingroup Docking |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Dock_H__ |
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| 36 | #define _Dock_H__ |
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| 37 | |
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| 38 | #include "DockingPrereqs.h" |
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| 39 | |
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| 40 | #include <set> |
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| 41 | |
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| 42 | #include "core/EventIncludes.h" |
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| 43 | #include "core/XMLPort.h" |
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| 44 | |
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| 45 | #include "controllers/HumanController.h" |
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| 46 | |
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| 47 | #include "DockingAnimation.h" |
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| 48 | #include "DockingEffect.h" |
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| 49 | |
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| 50 | #include "worldentities/StaticEntity.h" |
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| 51 | |
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| 52 | namespace orxonox // tolua_export |
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| 53 | { // tolua_export |
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| 54 | |
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| 55 | class _DockingExport Dock // tolua_export |
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| 56 | : public StaticEntity |
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| 57 | { // tolua_export |
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| 58 | public: |
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| 59 | Dock(Context* context); |
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| 60 | virtual ~Dock(); |
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| 61 | |
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| 62 | // Trigger interface |
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| 63 | bool execute(bool bTriggered, BaseObject* trigger); |
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| 64 | bool undocking(bool bTriggered, BaseObject* trigger); |
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| 65 | |
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| 66 | // XML interface |
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| 67 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 68 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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| 69 | |
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| 70 | // XML functions |
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| 71 | bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. |
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| 72 | const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. |
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| 73 | bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock. |
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| 74 | const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index. |
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| 75 | |
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| 76 | // Docking/undocking logic, checks conditions and invokes the DockingAnimations |
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| 77 | bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate) |
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| 78 | bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked) |
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| 79 | |
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| 80 | // Animation logic |
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| 81 | bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished |
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| 82 | bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished |
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| 83 | |
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| 84 | // LUA interface |
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| 85 | // tolua_begin |
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| 86 | void dock() |
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| 87 | { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } |
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| 88 | void undock() |
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| 89 | { this->undock(HumanController::getLocalControllerSingleton()->getPlayer()); } |
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| 90 | static unsigned int getNumberOfActiveDocks(); |
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| 91 | static Dock* getActiveDockAtIndex(unsigned int index); |
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| 92 | // tolua_end |
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| 93 | |
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| 94 | // Console commands |
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| 95 | static void cmdDock(); |
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| 96 | static void cmdUndock(); |
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| 97 | |
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| 98 | // Network functions |
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| 99 | void showDockingDialogHelper(PlayerInfo* player); |
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| 100 | void showUndockingDialogHelper(PlayerInfo* player); |
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| 101 | static void showDockingDialog(); |
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| 102 | |
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| 103 | private: |
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| 104 | std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command. |
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| 105 | std::set<PlayerInfo*> docked_; //!< A set of all docked players |
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| 106 | |
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| 107 | std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks. |
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| 108 | std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks |
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| 109 | }; // tolua_export |
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| 110 | } // tolua_export |
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| 111 | |
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| 112 | #endif /* _Dock_H__ */ |
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