| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: GamestateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 | #ifndef _GamestateManager_H__ | 
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| 41 | #define _GamestateManager_H__ | 
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| 42 |  | 
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| 43 | #include "NetworkPrereqs.h" | 
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| 44 |  | 
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| 45 | #include <map> | 
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| 46 | #include "GamestateHandler.h" | 
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| 47 | #include "core/CorePrereqs.h" | 
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| 48 | #include "packet/Gamestate.h" | 
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| 49 | #include <boost/concept_check.hpp> | 
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| 50 |  | 
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| 51 | namespace orxonox | 
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| 52 | { | 
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| 53 |  | 
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| 54 | const int KEEP_GAMESTATES = 10; | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | * This Class implements a manager for gamestates: | 
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| 58 | * - creating snapshots of gamestates | 
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| 59 | * - writing gamestates to universe | 
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| 60 | * - diffing gamestates | 
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| 61 | * EN/DECODATION: | 
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| 62 | * a: last Gamestate a client has received | 
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| 63 | * b: new Gamestate | 
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| 64 | * x: diffed and compressed gamestate | 
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| 65 | * x=(a^b) | 
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| 66 | * b=(a^x) | 
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| 67 | * diff(a,diff(a,x))=x (hope this is correct) | 
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| 68 | * @author Oliver Scheuss | 
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| 69 | */ | 
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| 70 | class _NetworkExport GamestateManager: public GamestateHandler | 
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| 71 | { | 
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| 72 | struct peerInfo | 
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| 73 | { | 
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| 74 | uint32_t  peerID; | 
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| 75 | uint32_t  lastReceivedGamestateID;  //!< id of the last gamestate which was received (and processed) from the peer | 
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| 76 | uint32_t  lastAckedGamestateID;     //!< id of the last gamestate on which we received an ack from the peer | 
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| 77 | bool      isSynched; | 
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| 78 | std::map< uint32_t, packet::Gamestate* > gamestates; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | public: | 
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| 82 |  | 
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| 83 | GamestateManager(); | 
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| 84 | ~GamestateManager(); | 
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| 85 |  | 
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| 86 | virtual bool      addGamestate(packet::Gamestate *gs, unsigned int peerID); | 
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| 87 | virtual bool      ackGamestate(unsigned int gamestateID, unsigned int peerID); | 
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| 88 | virtual uint32_t  getLastReceivedGamestateID( unsigned int peerID ); | 
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| 89 | virtual uint32_t  getCurrentGamestateID(){ if( currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } | 
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| 90 |  | 
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| 91 | bool processGamestates(); | 
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| 92 | bool sendAck(unsigned int gamestateID, uint32_t peerID); | 
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| 93 | bool update(); | 
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| 94 | std::vector<packet::Gamestate*> getGamestates(); | 
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| 95 | void finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); | 
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| 96 |  | 
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| 97 | bool getSnapshot(); | 
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| 98 |  | 
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| 99 | void addPeer( uint32_t peerID ); | 
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| 100 | void setSynched( uint32_t peerID ) | 
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| 101 | { assert(peerMap_.find(peerID)!=peerMap_.end()); peerMap_[peerID].isSynched = true; } | 
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| 102 | void removePeer( uint32_t peerID ); | 
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| 103 | bool hasPeers(){ return this->peerMap_.size()!=0; } | 
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| 104 | //     void removeClient(ClientInformation *client); | 
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| 105 | protected: | 
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| 106 | virtual bool sendPacket( packet::Packet* packet ) = 0; | 
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| 107 | private: | 
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| 108 | bool processGamestate(packet::Gamestate *gs); | 
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| 109 |  | 
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| 110 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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| 111 | std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| 112 | //     std::map<unsigned int, uint32_t> lastProcessedGamestateID_; | 
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| 113 | std::map<uint32_t, peerInfo> peerMap_; | 
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| 114 | packet::Gamestate* currentGamestate_; | 
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| 115 | //     TrafficControl *trafficControl_; | 
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| 116 | unsigned int id_; | 
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| 117 | //     boost::mutex* threadMutex_; | 
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| 118 | ThreadPool*   /*thread*/Pool_; | 
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| 119 | }; | 
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| 120 |  | 
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| 121 | } | 
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| 122 |  | 
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| 123 | #endif /* _GameStateManager_H__ */ | 
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