| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Thread.h" | 
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| 30 |  | 
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| 31 | #if defined(ORXONOX_PLATFORM_WINDOWS) | 
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| 32 |   #include "ThreadWin.cc" | 
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| 33 | #elif defined(ORXONOX_PLATFORM_UNIX) | 
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| 34 |  | 
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| 35 | #include <cassert> | 
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| 36 | #include <boost/thread/thread.hpp> | 
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| 37 | #include <boost/bind.hpp> | 
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| 38 | #include <boost/thread/mutex.hpp> | 
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| 39 | #include <boost/thread/thread_time.hpp> | 
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| 40 |  | 
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| 41 | #include "util/Sleep.h" | 
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| 42 | #include "command/Executor.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); | 
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| 47 |  | 
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| 48 |  | 
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| 49 |     Thread::Thread(): | 
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| 50 |         executor_(0), | 
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| 51 |         isWorking_(false), | 
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| 52 |         stopThread_(false) | 
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| 53 |     { | 
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| 54 |         this->executorMutex_ = new boost::mutex; | 
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| 55 |         this->isWorkingMutex_ = new boost::mutex; | 
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| 56 |         this->stopThreadMutex_ = new boost::mutex; | 
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| 57 |         this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |     Thread::~Thread() | 
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| 61 |     { | 
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| 62 |         this->stopThreadMutex_->lock(); | 
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| 63 |         this->stopThread_ = true; | 
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| 64 |         this->stopThreadMutex_->unlock(); | 
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| 65 |         if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) | 
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| 66 |             assert(0); // this should not happen | 
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| 67 |         delete this->workerThread_; | 
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| 68 |         delete this->executorMutex_; | 
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| 69 |         delete this->stopThreadMutex_; | 
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| 70 |         delete this->isWorkingMutex_; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     bool Thread::isWorking() | 
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| 74 |     { | 
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| 75 |       this->isWorkingMutex_->lock(); | 
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| 76 |       bool isWorking = this->isWorking_; | 
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| 77 |       this->isWorkingMutex_->unlock(); | 
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| 78 |       return isWorking; | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     bool Thread::evaluateExecutor( const ExecutorPtr& executor ) | 
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| 82 |     { | 
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| 83 |         this->isWorkingMutex_->lock(); | 
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| 84 |         this->isWorking_=true; | 
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| 85 |         this->isWorkingMutex_->unlock(); | 
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| 86 |         this->executorMutex_->lock(); | 
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| 87 |         this->executor_ = executor; | 
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| 88 |         this->executorMutex_->unlock(); | 
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| 89 |         return true; | 
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| 90 |     } | 
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| 91 |  | 
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| 92 |     void Thread::threadLoop() | 
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| 93 |     { | 
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| 94 |         bool stopThread = false; | 
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| 95 |         while( !stopThread ) | 
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| 96 |         { | 
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| 97 |             this->executorMutex_->lock(); | 
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| 98 |             ExecutorPtr executor = this->executor_; | 
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| 99 |             this->executorMutex_->unlock(); | 
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| 100 |             if( executor ) | 
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| 101 |             { | 
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| 102 |                 (*executor)(); | 
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| 103 |                 this->executorMutex_->lock(); | 
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| 104 |                 this->executor_ = 0; | 
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| 105 |                 this->executorMutex_->unlock(); | 
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| 106 |                 this->isWorkingMutex_->lock(); | 
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| 107 |                 this->isWorking_=false; | 
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| 108 |                 this->isWorkingMutex_->unlock(); | 
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| 109 |             } | 
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| 110 |             else | 
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| 111 |             { | 
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| 112 |                 this->workerThread_->yield(); | 
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| 113 |             } | 
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| 114 |             this->stopThreadMutex_->lock(); | 
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| 115 |             stopThread = this->stopThread_; | 
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| 116 |             this->stopThreadMutex_->unlock(); | 
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| 117 |         } | 
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| 118 |     } | 
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| 119 |  | 
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| 120 |     void Thread::waitUntilFinished() | 
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| 121 |     { | 
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| 122 |         bool stillWorking = true; | 
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| 123 |         while( stillWorking ) | 
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| 124 |         { | 
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| 125 |             this->isWorkingMutex_->lock(); | 
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| 126 |             stillWorking = this->isWorking_; | 
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| 127 |             this->isWorkingMutex_->unlock(); | 
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| 128 |             if( stillWorking ) | 
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| 129 |                 msleep( 1 ); | 
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| 130 |         } | 
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| 131 |     } | 
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| 132 | } | 
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| 133 |  | 
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| 134 | #endif | 
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