| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_SIMULATION_ISLAND_MANAGER_H | 
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| 17 | #define BT_SIMULATION_ISLAND_MANAGER_H | 
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| 18 |  | 
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| 19 | #include "BulletCollision/CollisionDispatch/btUnionFind.h" | 
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| 20 | #include "btCollisionCreateFunc.h" | 
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| 21 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 22 | #include "btCollisionObject.h" | 
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| 23 |  | 
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| 24 | class btCollisionObject; | 
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| 25 | class btCollisionWorld; | 
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| 26 | class btDispatcher; | 
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| 27 | class btPersistentManifold; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | ///SimulationIslandManager creates and handles simulation islands, using btUnionFind | 
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| 31 | class btSimulationIslandManager | 
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| 32 | { | 
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| 33 | btUnionFind m_unionFind; | 
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| 34 |  | 
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| 35 | btAlignedObjectArray<btPersistentManifold*>  m_islandmanifold; | 
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| 36 | btAlignedObjectArray<btCollisionObject* >  m_islandBodies; | 
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| 37 |  | 
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| 38 | bool m_splitIslands; | 
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| 39 |  | 
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| 40 | public: | 
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| 41 | btSimulationIslandManager(); | 
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| 42 | virtual ~btSimulationIslandManager(); | 
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| 43 |  | 
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| 44 |  | 
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| 45 | void initUnionFind(int n); | 
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| 46 |  | 
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| 47 |  | 
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| 48 | btUnionFind& getUnionFind() { return m_unionFind;} | 
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| 49 |  | 
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| 50 | virtual void    updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher); | 
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| 51 | virtual void    storeIslandActivationState(btCollisionWorld* world); | 
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| 52 |  | 
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| 53 |  | 
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| 54 | void    findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); | 
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| 55 |  | 
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| 56 |  | 
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| 57 |  | 
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| 58 | struct  IslandCallback | 
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| 59 | { | 
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| 60 | virtual ~IslandCallback() {}; | 
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| 61 |  | 
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| 62 | virtual void    ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold**     manifolds,int numManifolds, int islandId) = 0; | 
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| 63 | }; | 
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| 64 |  | 
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| 65 | void    buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback); | 
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| 66 |  | 
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| 67 | void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld); | 
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| 68 |  | 
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| 69 | bool getSplitIslands() | 
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| 70 | { | 
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| 71 | return m_splitIslands; | 
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| 72 | } | 
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| 73 | void setSplitIslands(bool doSplitIslands) | 
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| 74 | { | 
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| 75 | m_splitIslands = doSplitIslands; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | #endif //BT_SIMULATION_ISLAND_MANAGER_H | 
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| 81 |  | 
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