| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef BT_DISPATCHER_H |
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| 17 | #define BT_DISPATCHER_H |
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| 18 | #include "LinearMath/btScalar.h" |
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| 19 | |
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| 20 | class btCollisionAlgorithm; |
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| 21 | struct btBroadphaseProxy; |
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| 22 | class btRigidBody; |
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| 23 | class btCollisionObject; |
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| 24 | class btOverlappingPairCache; |
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| 25 | |
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| 26 | |
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| 27 | class btPersistentManifold; |
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| 28 | class btStackAlloc; |
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| 29 | class btPoolAllocator; |
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| 30 | |
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| 31 | struct btDispatcherInfo |
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| 32 | { |
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| 33 | enum DispatchFunc |
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| 34 | { |
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| 35 | DISPATCH_DISCRETE = 1, |
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| 36 | DISPATCH_CONTINUOUS |
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| 37 | }; |
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| 38 | btDispatcherInfo() |
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| 39 | :m_timeStep(btScalar(0.)), |
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| 40 | m_stepCount(0), |
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| 41 | m_dispatchFunc(DISPATCH_DISCRETE), |
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| 42 | m_timeOfImpact(btScalar(1.)), |
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| 43 | m_useContinuous(true), |
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| 44 | m_debugDraw(0), |
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| 45 | m_enableSatConvex(false), |
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| 46 | m_enableSPU(true), |
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| 47 | m_useEpa(true), |
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| 48 | m_allowedCcdPenetration(btScalar(0.04)), |
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| 49 | m_useConvexConservativeDistanceUtil(false), |
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| 50 | m_convexConservativeDistanceThreshold(0.0f), |
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| 51 | m_stackAllocator(0) |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | btScalar m_timeStep; |
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| 56 | int m_stepCount; |
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| 57 | int m_dispatchFunc; |
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| 58 | mutable btScalar m_timeOfImpact; |
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| 59 | bool m_useContinuous; |
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| 60 | class btIDebugDraw* m_debugDraw; |
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| 61 | bool m_enableSatConvex; |
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| 62 | bool m_enableSPU; |
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| 63 | bool m_useEpa; |
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| 64 | btScalar m_allowedCcdPenetration; |
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| 65 | bool m_useConvexConservativeDistanceUtil; |
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| 66 | btScalar m_convexConservativeDistanceThreshold; |
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| 67 | btStackAlloc* m_stackAllocator; |
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| 68 | }; |
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| 69 | |
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| 70 | ///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. |
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| 71 | ///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). |
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| 72 | class btDispatcher |
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| 73 | { |
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| 74 | |
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| 75 | |
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| 76 | public: |
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| 77 | virtual ~btDispatcher() ; |
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| 78 | |
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| 79 | virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold=0) = 0; |
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| 80 | |
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| 81 | virtual btPersistentManifold* getNewManifold(void* body0,void* body1)=0; |
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| 82 | |
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| 83 | virtual void releaseManifold(btPersistentManifold* manifold)=0; |
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| 84 | |
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| 85 | virtual void clearManifold(btPersistentManifold* manifold)=0; |
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| 86 | |
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| 87 | virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1) = 0; |
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| 88 | |
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| 89 | virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0; |
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| 90 | |
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| 91 | virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0; |
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| 92 | |
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| 93 | virtual int getNumManifolds() const = 0; |
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| 94 | |
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| 95 | virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0; |
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| 96 | |
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| 97 | virtual btPersistentManifold** getInternalManifoldPointer() = 0; |
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| 98 | |
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| 99 | virtual btPoolAllocator* getInternalManifoldPool() = 0; |
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| 100 | |
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| 101 | virtual const btPoolAllocator* getInternalManifoldPool() const = 0; |
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| 102 | |
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| 103 | virtual void* allocateCollisionAlgorithm(int size) = 0; |
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| 104 | |
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| 105 | virtual void freeCollisionAlgorithm(void* ptr) = 0; |
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| 106 | |
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| 107 | }; |
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| 108 | |
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| 109 | |
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| 110 | #endif //BT_DISPATCHER_H |
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