| 1 | <LevelInfo | 
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| 2 | name = "Shield Testlevel" | 
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| 3 | description = "A simple Level with one shielded drone to shoot at" | 
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| 4 | tags = "test" | 
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| 5 | screenshot = "shieldtestlevel.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 | <?lua | 
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| 9 | include("HUDTemplates3.oxo") | 
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| 10 | include("stats.oxo") | 
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| 11 | include("templates/spaceshipImmTest.oxt") | 
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| 12 | include("templates/lodInformation.oxt") | 
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| 13 | ?> | 
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| 14 |  | 
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| 15 | <Level> | 
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| 16 |  | 
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| 17 | <templates> | 
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| 18 | <Template link=lodtemplate_default /> | 
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| 19 | </templates> | 
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| 20 | <?lua include("includes/notifications.oxi") ?> | 
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| 21 |  | 
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| 22 | <Scene | 
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| 23 | ambientlight = "0.8, 0.5, 0.5" | 
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| 24 | skybox       = "Orxonox/Starbox" | 
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| 25 | > | 
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| 26 |  | 
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| 27 | <Drone name="meineDrohne" | 
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| 28 | primarythrust= "80" | 
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| 29 | auxilarythrust= "10" | 
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| 30 | rotationthrust= "10" | 
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| 31 | mass= "50" | 
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| 32 | linearDamping= "0.9" | 
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| 33 | angularDamping= "0.7" | 
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| 34 |  | 
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| 35 | health= 100 | 
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| 36 | maxhealth= 150 | 
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| 37 | inithealth= 200 | 
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| 38 |  | 
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| 39 | shieldhealth= 100 | 
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| 40 | initialshieldhealth= 200 | 
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| 41 | maxshieldhealth= 250 | 
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| 42 |  | 
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| 43 | shieldabsorption= 1 | 
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| 44 |  | 
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| 45 | reloadrate= "10" | 
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| 46 | reloadwaittime= 1 | 
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| 47 |  | 
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| 48 | > | 
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| 49 | <attached> | 
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| 50 | <Model scale="4" mesh="drone.mesh"/> | 
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| 51 | </attached> | 
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| 52 | <collisionShapes> | 
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| 53 | <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" /> | 
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| 54 | </collisionShapes> | 
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| 55 | </Drone> | 
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| 56 |  | 
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| 57 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 58 |  | 
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| 59 |  | 
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| 60 | <?lua | 
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| 61 | for i = 1, 10, 1 do | 
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| 62 | ?> | 
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| 63 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest /> | 
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| 64 | <?lua end ?> | 
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| 65 |  | 
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| 66 | <GlobalShader compositor="Bloom" visible=false> | 
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| 67 | <events> | 
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| 68 | <visibility> | 
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| 69 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> | 
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| 70 | </visibility> | 
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| 71 | </events> | 
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| 72 | </GlobalShader> | 
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| 73 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> | 
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| 74 | <StaticEntity position="0,0,0" collisionType=static> | 
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| 75 | <collisionShapes> | 
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| 76 | <SphereCollisionShape radius="20" /> | 
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| 77 | </collisionShapes> | 
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| 78 | </StaticEntity> | 
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| 79 |  | 
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| 80 | </Scene> | 
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| 81 | </Level> | 
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