| 1 | <!-- --> | 
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| 2 | <LevelInfo | 
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| 3 | name = "Transporter" | 
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| 4 | description = "Level with a Transporter. Demonstrates the docking system." | 
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| 5 | tags = "showcase" | 
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| 6 | screenshot = "transporter.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 | include("HUDTemplates3.oxo") | 
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| 11 | include("stats.oxo") | 
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| 12 | include("templates/spaceshipAssff.oxt") | 
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| 13 | include("templates/lodInformation.oxt") | 
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| 14 | ?> | 
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| 15 |  | 
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| 16 | <Level> | 
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| 17 | <templates> | 
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| 18 | <Template link="lodtemplate_default" /> | 
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| 19 | </templates> | 
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| 20 | <?lua include("includes/notifications.oxi") ?> | 
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| 21 |  | 
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| 22 | <Scene | 
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| 23 | ambientlight = "0.5, 0.5, 0.5" | 
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| 24 | skybox       = "Orxonox/skyBoxBasic" | 
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| 25 | > | 
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| 26 |  | 
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| 27 | <Light type="directional" position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 28 |  | 
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| 29 | <?lua for i = 1, 10, 1 do ?> | 
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| 30 | <SpawnPoint position="<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" lookat="0,0,0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 31 | <?lua end ?> | 
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| 32 |  | 
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| 33 |  | 
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| 34 |  | 
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| 35 | <SpaceShip | 
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| 36 | position               = "280, 150, 115" | 
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| 37 | orientation            = "0.5, 0.5, 0.5, 0.5" | 
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| 38 | hudtemplate            = "spaceshiphud" | 
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| 39 | camerapositiontemplate = "spaceshipassffcameras" | 
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| 40 | engine                 = "spaceshipassffengine" | 
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| 41 | spawnparticlesource    = "Orxonox/fairytwirl" | 
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| 42 | spawnparticleduration  = "3" | 
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| 43 | explosionchunks        = "6" | 
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| 44 |  | 
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| 45 | health            = "100" | 
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| 46 | maxhealth         = "200" | 
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| 47 | initialhealth     = "100" | 
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| 48 |  | 
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| 49 | primaryThrust     = "100;" | 
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| 50 | auxilaryThrust    = "30;" | 
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| 51 | rotationThrust    = "25;" | 
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| 52 |  | 
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| 53 | collisionType     = "dynamic" | 
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| 54 | mass              = "100" | 
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| 55 | linearDamping     = "0.7" | 
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| 56 | angularDamping    = "0.9999999" | 
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| 57 | > | 
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| 58 | <attached> | 
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| 59 | <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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| 60 | <DockingTarget name="spaceShip" /> | 
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| 61 |  | 
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| 62 | <Model position="0,0,0" yaw="90" pitch="-90" roll="0" scale="4" mesh="assff.mesh" /> | 
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| 63 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude="0.1" frequency="0.5" quadratic="1" /> | 
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| 64 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude="0.1" frequency="0.5" phase="180" quadratic="1" /> | 
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| 65 | <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> | 
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| 66 | </attached> | 
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| 67 | <collisionShapes> | 
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| 68 | <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" /> | 
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| 69 | <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" /> | 
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| 70 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> | 
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| 71 | <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" /> | 
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| 72 | <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" /> | 
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| 73 | <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" /> | 
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| 74 | </collisionShapes> | 
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| 75 | <?lua | 
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| 76 | include("includes/weaponSettingsAssff.oxi") | 
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| 77 | ?> | 
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| 78 | </SpaceShip> | 
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| 79 |  | 
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| 80 |  | 
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| 81 |  | 
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| 82 |  | 
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| 83 | <Destroyer | 
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| 84 | position          = "100,150,100" | 
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| 85 | collisionType     = "dynamic" | 
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| 86 | mass              = "100000" | 
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| 87 | velocity          = "0,0,0" | 
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| 88 | angularDamping    = "0.9999999" | 
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| 89 | health            = "10000" | 
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| 90 | maxhealth         = "10000" | 
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| 91 | initialhealth     = "10000" | 
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| 92 | > | 
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| 93 |  | 
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| 94 | <attached> | 
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| 95 |  | 
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| 96 | <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 97 | <DockingTarget name="destroyer" /> | 
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| 98 |  | 
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| 99 |  | 
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| 100 | <Dock orientation="0.5, 0.5, 0.5, 0.5"> | 
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| 101 | <animations> | 
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| 102 | <MoveToDockingTarget target="destroyer" position="10,150,40" /> | 
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| 103 | </animations> | 
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| 104 | <effects> | 
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| 105 | <DockToShip target="spaceShip" /> | 
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| 106 | </effects> | 
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| 107 | <events> | 
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| 108 | <execute> | 
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| 109 | <EventListener event="dockMe" /> | 
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| 110 | </execute> | 
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| 111 | </events> | 
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| 112 | <attached> | 
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| 113 | <DistanceTrigger position="0,0,-200" distance="30" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" /> | 
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| 114 | <Billboard position="0,0,-200" material="Examples/Flare" colour="1.0, 0, 0" /> | 
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| 115 | </attached> | 
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| 116 | </Dock> | 
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| 117 |  | 
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| 118 |  | 
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| 119 | <TeamSpawnPoint team="1" position="150,0,7" direction="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 120 | <TeamSpawnPoint team="1" position="0,0,7" lookat="-1,0,0" roll="90"  yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 121 | <TeamSpawnPoint team="1" position="-50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 122 | <TeamSpawnPoint team="1" position="100,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 123 | <TeamSpawnPoint team="1" position="50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> | 
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| 124 | <?lua for i = 1, 100, 1 do ?> | 
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| 125 | <TeamSpawnPoint | 
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| 126 | team="0" | 
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| 127 | position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" | 
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| 128 | lookat="0,0,0" | 
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| 129 | spawnclass="SpaceShip" | 
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| 130 | pawndesign="spaceshipassff" | 
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| 131 | /> | 
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| 132 | <?lua end ?> | 
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| 133 |  | 
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| 134 | <Model mesh="Carrier.mesh" scale="5" /> | 
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| 135 | <Backlight | 
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| 136 | mainstate="activity" | 
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| 137 | active="false" | 
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| 138 | scale="0.4" | 
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| 139 | name="bltest" | 
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| 140 | position=" 7.6, 0, 6" | 
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| 141 | colour="0.2, 0.65, 1.0, 1.0" | 
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| 142 | width="15" | 
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| 143 | length="1500" | 
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| 144 | lifetime="2" | 
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| 145 | elements="50" | 
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| 146 | trailmaterial="Trail/backlighttrail" | 
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| 147 | turnontime="1" | 
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| 148 | turnofftime="1" | 
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| 149 | material="Flares/ThrusterFlare1" | 
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| 150 | /> | 
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| 151 | <Backlight | 
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| 152 | scale="1" | 
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| 153 | position=" 169, 75, -15" | 
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| 154 | colour="1, 0.85, 0.5, 0.5" | 
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| 155 | width="40" | 
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| 156 | length="1000" | 
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| 157 | lifetime="5" | 
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| 158 | elements="15" | 
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| 159 | trailmaterial="Trail/backlighttrail" | 
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| 160 | material="Examples/Flare" | 
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| 161 | /> | 
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| 162 | <Backlight | 
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| 163 | scale="1" | 
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| 164 | position=" 169, -75, -15" | 
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| 165 | colour="1, 0.85, 0.5, 0.5" | 
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| 166 | width="40" | 
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| 167 | length="1000" | 
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| 168 | lifetime="5" | 
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| 169 | elements="15" | 
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| 170 | trailmaterial="Trail/backlighttrail" | 
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| 171 | material="Examples/Flare" | 
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| 172 | /> | 
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| 173 | <?lua for i=0,8,1 do ?> | 
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| 174 | <BlinkingBillboard | 
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| 175 | position="<?lua print(200-270/8*i)?> ,15,2" | 
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| 176 | material="Examples/Flare" | 
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| 177 | colour="1.0, 0.5, 0.3" | 
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| 178 | phase="<?lua print(-360/8*i)?>" | 
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| 179 | amplitude="0.1" | 
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| 180 | frequency="0.5" | 
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| 181 | quadratic="1" | 
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| 182 | /> | 
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| 183 |  | 
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| 184 | <BlinkingBillboard | 
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| 185 | position="<?lua print(200-270/8*i)?>,-15,2" | 
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| 186 | material="Examples/Flare" | 
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| 187 | colour="1.0, 0.5, 0.3" | 
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| 188 | phase="<?lua print(-360/8*i)?>" | 
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| 189 | amplitude="0.1" | 
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| 190 | frequency="0.5" | 
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| 191 | quadratic="1" | 
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| 192 | /> | 
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| 193 | <?lua end ?> | 
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| 194 |  | 
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| 195 | </attached> | 
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| 196 | <collisionShapes> | 
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| 197 | <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" /> | 
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| 198 | <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" /> | 
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| 199 | <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" /> | 
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| 200 | <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" /> | 
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| 201 | <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" /> | 
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| 202 | <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" /> | 
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| 203 | <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" /> | 
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| 204 | </collisionShapes> | 
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| 205 |  | 
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| 206 | </Destroyer> | 
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| 207 |  | 
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| 208 | </Scene> | 
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| 209 | </Level> | 
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