| 1 | <LevelInfo | 
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| 2 | name = "Spacerace 2" | 
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| 3 | description = "New Spacerace with Multiple Paths." | 
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| 4 | tags = "gametype" | 
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| 5 | screenshot = "spacerace2.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 | <?lua | 
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| 9 | include("stats.oxo") | 
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| 10 | include("HUDTemplates3.oxo") | 
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| 11 | include("templates/lodInformation.oxt") | 
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| 12 |  | 
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| 13 | include("templates/spaceshipAssff.oxt") | 
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| 14 |  | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 |  | 
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| 18 | <?lua | 
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| 19 | include("templates/spaceshipAssff2.oxt") | 
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| 20 | include("templates/spaceshipPirate.oxt") | 
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| 21 | ?> | 
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| 22 |  | 
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| 23 | <Level | 
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| 24 | name         = "Spacerace2" | 
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| 25 | description  = "Just a few tests" | 
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| 26 | gametype = SpaceRace | 
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| 27 | > | 
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| 28 | <templates> | 
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| 29 | <Template link=lodtemplate_default /> | 
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| 30 | </templates> | 
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| 31 | <?lua include("includes/notifications.oxi") ?> | 
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| 32 |  | 
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| 33 | <Scene | 
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| 34 | ambientlight = "0.8, 0.8, 0.8" | 
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| 35 | skybox       = "Orxonox/Starbox" | 
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| 36 | > | 
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| 37 |  | 
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| 38 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 39 |  | 
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| 40 |  | 
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| 41 | <SpaceRaceManager> | 
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| 42 | <checkpoints> | 
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| 43 | <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,2,-1"> | 
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| 44 | <attached> | 
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| 45 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 46 | </attached> | 
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| 47 | <collisionShapes> | 
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| 48 | <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" /> | 
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| 49 | <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" /> | 
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| 50 | <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" /> | 
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| 51 | <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" /> | 
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| 52 | </collisionShapes> | 
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| 53 | </RaceCheckPoint> | 
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| 54 |  | 
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| 55 | <RaceCheckPoint name="checkpoint2" position="0,2100,2300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1"> | 
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| 56 | <attached> | 
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| 57 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 58 | </attached> | 
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| 59 | <collisionShapes> | 
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| 60 | <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" /> | 
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| 61 | <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" /> | 
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| 62 | <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" /> | 
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| 63 | <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" /> | 
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| 64 | </collisionShapes> | 
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| 65 | </RaceCheckPoint> | 
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| 66 |  | 
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| 67 | <RaceCheckPoint name="checkpoint3" position="0,700,2700" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> | 
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| 68 | <attached> | 
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| 69 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 70 | </attached> | 
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| 71 | <collisionShapes> | 
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| 72 | <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" /> | 
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| 73 | <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" /> | 
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| 74 | <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" /> | 
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| 75 | <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" /> | 
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| 76 | </collisionShapes> | 
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| 77 | </RaceCheckPoint> | 
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| 78 |  | 
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| 79 | <RaceCheckPoint name="checkpoint4" position="0,-400,300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="true"> | 
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| 80 | <attached> | 
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| 81 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 82 | </attached> | 
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| 83 | <collisionShapes> | 
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| 84 | <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" /> | 
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| 85 | <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" /> | 
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| 86 | <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" /> | 
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| 87 | <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" /> | 
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| 88 | </collisionShapes> | 
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| 89 | </RaceCheckPoint> | 
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| 90 | </checkpoints> | 
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| 91 | </SpaceRaceManager> | 
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| 92 |  | 
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| 93 |  | 
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| 94 | <SpaceShip position="0,0,200" lookat="0,0,0"> | 
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| 95 | <templates> | 
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| 96 | <Template link=spaceshipassff /> | 
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| 97 | </templates> | 
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| 98 | <controller> | 
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| 99 | <WaypointPatrolController alertnessradius=0 team=10> | 
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| 100 | <waypoints> | 
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| 101 | <Model mesh="cube.mesh" scale=0 position="0,-2000,1000" /> | 
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| 102 | <Model mesh="cube.mesh" scale=0 position="0,2100,2300" /> | 
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| 103 | <Model mesh="cube.mesh" scale=0 position="0,-400,300" /> | 
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| 104 | </waypoints> | 
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| 105 | </WaypointPatrolController> | 
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| 106 | </controller> | 
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| 107 | </SpaceShip> | 
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| 108 |  | 
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| 109 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 110 |  | 
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| 111 | <!-- SOUNDS & MUSIC --> | 
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| 112 | <WorldSound name="scoreSound" position="-200,0,0" source="sounds/ReadyGo.ogg" > | 
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| 113 | <events> | 
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| 114 | <play> | 
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| 115 | <EventListener event="start" /> | 
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| 116 | </play> | 
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| 117 | </events> | 
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| 118 | </WorldSound> | 
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| 119 | <DistanceTrigger name="start" position="-200,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 /> | 
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| 120 |  | 
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| 121 | <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> | 
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| 122 |  | 
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| 123 | <!-- ------------------Planet----------------- --> | 
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| 124 | <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> | 
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| 125 | <StaticEntity position="0,0,0" collisionType=static> | 
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| 126 | <collisionShapes> | 
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| 127 | <SphereCollisionShape radius="399" /> | 
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| 128 | </collisionShapes> | 
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| 129 | </StaticEntity> | 
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| 130 |  | 
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| 131 | <!-- ---------------asteroid ellipse----------------- --> | 
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| 132 | <?lua | 
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| 133 | max = 20 | 
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| 134 | for i = 0, max, 1 | 
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| 135 | do | 
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| 136 | y = math.sin(i/max*6)*2000 | 
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| 137 | z = math.cos(i/max*6)*2500 | 
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| 138 | x = 0 | 
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| 139 | ?> | 
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| 140 | <?lua | 
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| 141 | for k = 1, 15, 1 | 
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| 142 | do | 
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| 143 | j = math.random() | 
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| 144 | ?> | 
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| 145 |  | 
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| 146 | <MovableEntity | 
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| 147 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" | 
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| 148 | collisionType = "dynamic" | 
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| 149 | linearDamping = "0.5" | 
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| 150 | angularDamping = "0.01" | 
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| 151 | collisiondamage = "0.01" | 
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| 152 | enablecollisiondamage = "true" | 
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| 153 | scale="<?lua print(j * 5) ?>" > | 
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| 154 | <attached> | 
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| 155 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> | 
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| 156 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> | 
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| 157 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> | 
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| 158 | </attached> <?lua end ?> | 
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| 159 | </Model> | 
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| 160 | </attached> | 
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| 161 | <collisionShapes> | 
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| 162 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> | 
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| 163 | </collisionShapes> | 
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| 164 | </MovableEntity> | 
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| 165 | <?lua | 
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| 166 | end | 
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| 167 | ?> | 
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| 168 | <?lua end ?> | 
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| 169 |  | 
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| 170 | <!-- ---------------ForceFields----------------- --> | 
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| 171 | <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 /> | 
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| 172 | <MovableEntity position="0,-400,2700"> | 
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| 173 | <attached> | 
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| 174 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> | 
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| 175 | <?lua for i=0,15,1 do ?> | 
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| 176 | <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 177 | <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 178 | <?lua end ?> | 
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| 179 | </attached> | 
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| 180 | </MovableEntity> | 
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| 181 |  | 
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| 182 | <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 /> | 
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| 183 | <MovableEntity position="0,2500,2000"> | 
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| 184 | <attached> | 
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| 185 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> | 
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| 186 | <?lua for i=0,15,1 do ?> | 
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| 187 | <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 188 | <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 189 | <?lua end ?> | 
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| 190 | </attached> | 
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| 191 | </MovableEntity> | 
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| 192 |  | 
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| 193 | <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 /> | 
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| 194 | <MovableEntity position="0,1300,-800"> | 
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| 195 | <attached> | 
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| 196 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> | 
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| 197 | <?lua for i=0,20,1 do ?> | 
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| 198 | <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 199 | <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 200 | <?lua end ?> | 
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| 201 | </attached> | 
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| 202 | </MovableEntity> | 
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| 203 |  | 
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| 204 | <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 /> | 
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| 205 | <MovableEntity position="0,-1400,-700"> | 
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| 206 | <attached> | 
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| 207 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> | 
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| 208 | <?lua for i=0,15,1 do ?> | 
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| 209 | <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 210 | <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> | 
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| 211 | <?lua end ?> | 
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| 212 | </attached> | 
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| 213 | </MovableEntity> | 
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| 214 |  | 
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| 215 |  | 
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| 216 |  | 
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| 217 | </Scene> | 
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| 218 | </Level> | 
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| 219 |  | 
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