| 1 | // | 
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| 2 | //  TowerDefenseEnemy.cc | 
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| 3 | //  Orxonox | 
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| 4 | // | 
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| 5 | //  Created by Jonas Erb on 22.10.14. | 
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| 6 |  | 
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| 7 | /** | 
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| 8 | @brief | 
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| 9 | See TowerDefenseReadme.txt for Information. | 
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| 10 |  | 
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| 11 | @ingroup TowerDefense | 
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| 12 | */ | 
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| 13 | #include "TowerDefenseEnemy.h" | 
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| 14 | #include "core/CoreIncludes.h" | 
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| 15 | //#include "core/XMLPort.h" | 
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| 16 |  | 
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| 17 | namespace orxonox | 
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| 18 | { | 
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| 19 |     RegisterClass(TowerDefenseEnemy); | 
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| 20 |  | 
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| 21 |     /** | 
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| 22 |     @brief | 
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| 23 |         Constructor. Registers and initializes the object. | 
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| 24 |     */ | 
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| 25 |     TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) | 
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| 26 |     { | 
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| 27 |         RegisterObject(TowerDefenseEnemy); | 
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| 28 |  | 
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| 29 |         this->setCollisionType(WorldEntity::Dynamic); | 
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| 30 |         //needed to keep track of the PlayerStats coded in TowerDefense.h | 
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| 31 |         this->td = orxonox_cast<TowerDefense*>(this->getGametype().get()); | 
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| 32 |         once_=false; | 
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| 33 |  | 
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| 34 |     } | 
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| 35 |     //add credit if enemy is destroyed | 
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| 36 |     TowerDefenseEnemy::~TowerDefenseEnemy(){ | 
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| 37 |         //this->td->addCredit(1); | 
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| 38 |     } | 
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| 39 |  | 
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| 40 |     void TowerDefenseEnemy::addWaypoint(TDCoordinate* coord) | 
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| 41 |     { | 
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| 42 |         this->Waypointsvector_.push_back(coord); | 
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| 43 |     } | 
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| 44 |  | 
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| 45 |  | 
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| 46 |     void TowerDefenseEnemy::tick(float dt) | 
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| 47 |     { | 
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| 48 |         SUPER(TowerDefenseEnemy, tick, dt); | 
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| 49 |     } | 
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| 50 |  | 
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| 51 |     WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() | 
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| 52 |     { | 
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| 53 |         if (game == NULL) | 
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| 54 |         { | 
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| 55 |             for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) | 
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| 56 |                 game = *it; | 
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| 57 |         } | 
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| 58 |         return game; | 
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| 59 |     } | 
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| 60 |  | 
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| 61 |     void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) | 
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| 62 |     { | 
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| 63 |         Pawn::damage(damage, healthdamage, shielddamage, originator); | 
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| 64 |         if (getGame() && once_ == false && getHealth() <= 0) | 
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| 65 |         { | 
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| 66 |             getGame()->addCredit(1); | 
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| 67 |             once_ = true; | 
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| 68 |         } | 
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| 69 |     } | 
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| 70 | /* | 
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| 71 |     void TowerDefenseEnemy::popWaypoint() | 
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| 72 |     { | 
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| 73 |         if(Waypointsvector_.size()>0) | 
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| 74 |             Waypointsvector_.pop_back(); | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     TDCoordinate TowerDefenseEnemy::peekWaypoint() | 
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| 78 |     { | 
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| 79 |         if(Waypointsvector_.size()<=0){ | 
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| 80 |             TDCoordinate* coord = TDCoordinate(-1,-1); | 
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| 81 |             return coord; | 
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| 82 |         }else{ | 
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| 83 |             return Waypointsvector_.at(Waypointsvector_.size()-1); | 
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| 84 |  | 
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| 85 |         } | 
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| 86 |  | 
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| 87 |  | 
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| 88 |     } | 
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| 89 | */ | 
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| 90 |  | 
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| 91 | } | 
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