| 1 | |
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| 2 | /* |
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| 3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 4 | * > www.orxonox.net < |
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| 5 | * |
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| 6 | * |
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| 7 | * License notice: |
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| 8 | * |
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| 9 | * This program is free software; you can redistribute it and/or |
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| 10 | * modify it under the terms of the GNU General Public License |
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| 11 | * as published by the Free Software Foundation; either version 2 |
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| 12 | * of the License, or (at your option) any later version. |
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| 13 | * |
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| 14 | * This program is distributed in the hope that it will be useful, |
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | * GNU General Public License for more details. |
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| 18 | * |
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| 19 | * You should have received a copy of the GNU General Public License |
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| 20 | * along with this program; if not, write to the Free Software |
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| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 22 | * |
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| 23 | * Author: |
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| 24 | * Fabian 'x3n' Landau |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "Model.h" |
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| 31 | |
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| 32 | #include <OgreEntity.h> |
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| 33 | #include <OgreProgressiveMesh.h> |
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| 34 | |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/config/ConfigValueIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "Scene.h" |
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| 40 | #include "RenderQueueListener.h" |
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| 41 | #include "graphics/MeshLodInformation.h" |
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| 42 | #include "Level.h" |
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| 43 | |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(Model); |
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| 48 | |
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| 49 | Model::Model(Context* context) : |
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| 50 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
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| 51 | { |
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| 52 | RegisterObject(Model); |
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| 53 | |
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| 54 | this->setConfigValues(); |
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| 55 | this->registerVariables(); |
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| 56 | } |
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| 57 | |
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| 58 | Model::~Model() |
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| 59 | { |
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| 60 | if (this->isInitialized() && this->mesh_.getEntity()) |
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| 61 | this->detachOgreObject(this->mesh_.getEntity()); |
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| 62 | } |
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| 63 | |
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| 64 | void Model::setConfigValues() |
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| 65 | { |
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| 66 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
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| 67 | .description("Enable level of detail for models"); |
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| 68 | } |
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| 69 | |
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| 70 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(Model, XMLPort, xmlelement, mode); |
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| 73 | |
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| 74 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
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| 75 | |
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| 76 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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| 77 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
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| 78 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
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| 79 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | @brief |
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| 84 | This function turns a string from XML Port into a usable ID for the rendering system |
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| 85 | It defaults to the main queue if the group isn't recognized. |
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| 86 | |
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| 87 | @param renderQueueGroup |
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| 88 | This is a string representing the render queue group. Accepted values: |
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| 89 | 'main', 'stencil glow', 'stencil object' |
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| 90 | */ |
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| 91 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
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| 92 | { |
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| 93 | if(renderQueueGroup.compare("stencil glow")==0) |
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| 94 | { |
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| 95 | return RENDER_QUEUE_STENCIL_GLOW; |
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| 96 | } |
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| 97 | if(renderQueueGroup.compare("stencil object")==0) |
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| 98 | { |
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| 99 | return RENDER_QUEUE_STENCIL_OBJECTS; |
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| 100 | } |
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| 101 | return RENDER_QUEUE_MAIN; |
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| 102 | } |
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| 103 | |
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| 104 | void Model::registerVariables() |
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| 105 | { |
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| 106 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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| 107 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
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| 108 | registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
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| 109 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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| 110 | } |
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| 111 | |
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| 112 | float Model::getBiggestScale(Vector3 scale3d) |
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| 113 | { |
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| 114 | float scaleFactor = scale3d.x; |
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| 115 | if(scale3d.y>scaleFactor) |
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| 116 | scaleFactor = scale3d.y; |
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| 117 | if(scale3d.z>scaleFactor) |
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| 118 | scaleFactor = scale3d.z; |
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| 119 | return scaleFactor; |
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| 120 | } |
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| 121 | |
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| 122 | void Model::changedMesh() |
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| 123 | { |
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| 124 | if (GameMode::showsGraphics()) |
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| 125 | { |
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| 126 | if (this->mesh_.getEntity()) |
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| 127 | this->detachOgreObject(this->mesh_.getEntity()); |
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| 128 | |
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| 129 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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| 130 | |
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| 131 | if (this->mesh_.getEntity()) |
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| 132 | { |
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| 133 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 134 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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| 135 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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| 136 | this->mesh_.setVisible(this->isVisible()); |
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| 137 | |
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| 138 | if (this->bGlobalEnableLod_) |
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| 139 | this->enableLod(); |
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| 140 | } |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | void Model::changedRenderQueueGroup() |
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| 145 | { |
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| 146 | if (GameMode::showsGraphics()) |
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| 147 | { |
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| 148 | if (this->mesh_.getEntity()) |
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| 149 | { |
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| 150 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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| 151 | } |
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| 152 | } |
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| 153 | } |
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| 154 | |
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| 155 | void Model::changedMaterial() |
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| 156 | { |
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| 157 | this->mesh_.setMaterial(this->materialName_); |
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| 158 | } |
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| 159 | |
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| 160 | // PRE: a valid Ogre::Entity* entity with a valid subentity at index |
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| 161 | // POST: changed material of subentity at index to name |
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| 162 | void Model::setSubMaterial(const std::string& name, const int index){ |
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| 163 | this->mesh_.setSubMaterial(name, index); |
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| 164 | } |
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| 165 | |
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| 166 | |
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| 167 | void Model::changedShadows() |
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| 168 | { |
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| 169 | this->mesh_.setCastShadows(this->bCastShadows_); |
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| 170 | } |
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| 171 | |
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| 172 | void Model::changedVisibility() |
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| 173 | { |
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| 174 | SUPER(Model, changedVisibility); |
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| 175 | |
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| 176 | this->mesh_.setVisible(this->isVisible()); |
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| 177 | } |
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| 178 | |
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| 179 | void Model::enableLod() |
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| 180 | { |
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| 181 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 |
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| 182 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes |
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| 183 | #else |
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| 184 | //LOD |
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| 185 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
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| 186 | { |
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| 187 | Level* level = this->getLevel(); |
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| 188 | |
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| 189 | assert( level != nullptr ); |
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| 190 | |
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| 191 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
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| 192 | if( lodInfo ) |
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| 193 | { |
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| 194 | setLodLevel(lodInfo->getLodLevel()); |
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| 195 | this->bLodEnabled_ = lodInfo->getEnabled(); |
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| 196 | this->numLodLevels_ = lodInfo->getNumLevels(); |
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| 197 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
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| 198 | } |
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| 199 | if( this->numLodLevels_>10 ) |
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| 200 | { |
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| 201 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
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| 202 | this->numLodLevels_ = 10; |
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| 203 | } |
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| 204 | if( this->bLodEnabled_ ) |
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| 205 | { |
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| 206 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
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| 207 | /* |
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| 208 | float scaleFactor = 1; |
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| 209 | |
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| 210 | BaseObject* creatorPtr = this; |
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| 211 | |
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| 212 | while(creatorPtr!=nullptr&&orxonox_cast<WorldEntity*>(creatorPtr)) |
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| 213 | { |
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| 214 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); |
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| 215 | creatorPtr = creatorPtr->getCreator(); |
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| 216 | } |
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| 217 | orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; |
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| 218 | */ |
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| 219 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
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| 220 | |
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| 221 | #if OGRE_VERSION >= 0x010800 |
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| 222 | Ogre::ProgressiveMesh::LodValueList distList; |
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| 223 | #elif OGRE_VERSION >= 0x010700 |
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| 224 | Ogre::Mesh::LodValueList distList; |
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| 225 | #else |
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| 226 | Ogre::Mesh::LodDistanceList distList; |
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| 227 | #endif |
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| 228 | |
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| 229 | if( lodLevel_>0 ) |
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| 230 | { |
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| 231 | // float factor = scaleFactor*5/lodLevel_; |
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| 232 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
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| 233 | |
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| 234 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
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| 235 | |
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| 236 | distList.push_back(70.0f*factor); |
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| 237 | distList.push_back(140.0f*factor); |
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| 238 | distList.push_back(170.0f*factor); |
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| 239 | distList.push_back(200.0f*factor); |
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| 240 | distList.push_back(230.0f*factor); |
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| 241 | distList.push_back(250.0f*factor); |
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| 242 | distList.push_back(270.0f*factor); |
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| 243 | distList.push_back(290.0f*factor); |
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| 244 | distList.push_back(310.0f*factor); |
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| 245 | distList.push_back(330.0f*factor); |
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| 246 | while(distList.size()>this->numLodLevels_) |
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| 247 | distList.pop_back(); |
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| 248 | |
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| 249 | |
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| 250 | //Generiert LOD-Levels |
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| 251 | #if OGRE_VERSION >= 0x010800 |
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| 252 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, |
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| 253 | this->lodReductionRate_); |
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| 254 | #else |
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| 255 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
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| 256 | #endif |
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| 257 | } |
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| 258 | else |
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| 259 | { |
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| 260 | std::string what; |
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| 261 | if(lodLevel_>5) |
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| 262 | what = ">5"; |
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| 263 | else |
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| 264 | what = "<0"; |
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| 265 | |
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| 266 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
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| 267 | } |
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| 268 | } |
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| 269 | else |
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| 270 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
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| 271 | } |
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| 272 | #endif |
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| 273 | } |
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| 274 | } |
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