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source: code/branches/SOBv2_HS17/data/levels/dockingToASpaceStation.oxw @ 11753

Last change on this file since 11753 was 11104, checked in by fvultier, 10 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1<!--  -->
2<LevelInfo
3 name = "Docking to a Space Station"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("HUDTemplatesFPS.oxo")
13  include("templates/lodInformation.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15?>
16
17<?lua
18  include("templates/spaceshipAssff.oxt")
19  include("templates/spaceshipPirate.oxt")
20  include("templates/spaceshipEscort.oxt")
21  include("templates/bigship.oxt")
22  include("templates/spaceshipTurret.oxt")
23  include("templates/spaceshipCollateralDamage.oxt")
24  include("templates/FPS.oxt")
25?>
26
27<Level
28  gametype = Deathmatch
29>
30  <templates>
31    <Template link=lodtemplate_default />
32  </templates>
33
34  <Scene
35    ambientlight = "0.5, 0.5, 0.5"
36    skybox       = "Orxonox/Starbox"
37    negativeWorldRange = "-100000, -100000, -100000"
38    positiveWorldRange = " 100000,  100000,  100000"
39    gravity      = "0,0,0"
40    hasPhysics   = true
41  >
42
43    <?lua
44      include("includes/pickups.oxi")
45    ?>
46
47    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
48    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
49
50    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
51      <attached>
52        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
53      </attached>
54      <collisionShapes>
55        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
56        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
57        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
58        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
59        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
60        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
63        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
64        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
65        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
67        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
68        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
69        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
70        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
71      </collisionShapes>
72    </StaticEntity>
73
74<!-- Docking  -->
75    <Dock position="2830,20,50" roll=0 yaw=0 >
76        <animations>
77            <MoveToDockingTarget target="destroyer" />
78        </animations>
79        <effects>
80            <DockToShip target="spaceShip" />
81        </effects>
82        <events>
83            <execute>
84                <EventListener event="dockMe" />
85            </execute>
86
87            <undocking>
88                <EventListener event="undockMe" />
89            </undocking>
90       
91            <activity>
92                <EventListener event=notGameEnd />
93            </activity>
94        </events>
95        <attached>
96        <!-- Trigger for docking with billboard -->
97            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
98            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
99                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
100            />
101        <!-- Trigger for undocking with billboard -->
102            <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
103            <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn"
104                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
105            />
106        </attached>
107
108    </Dock>
109
110<!-- FPS Player as destination of the dock -->
111<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
112      <attached>
113        <DockingTarget name="spaceShip" />
114        <DistanceTriggerBeacon name="bcnDestroyer" />
115        <DockingTarget name="destroyer" />
116      </attached>
117</FpsPlayer>
118
119
120<!-- Cube as test SpaceStation
121
122The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
123Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
124
125-->
126  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
127      <attached>
128        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
129      </attached>
130      <collisionShapes>
131        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
132      </collisionShapes>
133  </StaticEntity>
134
135<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
136<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" />
137
138
139<!-- Some more stuff -->
140
141    <!-- triple large belt around the planet  -->
142    <?lua
143        dofile("includes/asteroidField.lua")
144        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
145    ?>
146    <?lua
147        dofile("includes/asteroidField.lua")
148        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
149    ?>
150    <?lua
151        dofile("includes/asteroidField.lua")
152        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
153    ?>
154
155    <Planet
156      position="15000,0,-1000"
157      scale="5000"
158      collisionType="dynamic"
159      linearDamping="0.8"
160      angularDamping="0"
161      mass="10000000"
162      pitch="0"
163      mesh="planets/ganymede.mesh"
164      atmosphere="atmosphere1"
165      rotationaxis="1,0,0"
166      rotationrate="1.0"
167      atmospheresize="80.0f"
168      imagesize="1024.0f"
169      collisiondamage = 2
170      enablecollisiondamage = true
171    >
172      <attached>
173        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
174      </attached>
175      <collisionShapes>
176        <SphereCollisionShape radius="5000" position="0,0,0" />
177      </collisionShapes>
178    </Planet>
179
180  </Scene>
181
182</Level>
183
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