| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file CollisionShape.cc | 
|---|
| 31 |     @brief Implementation of the CollisionShape class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "CollisionShape.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
|---|
| 37 |  | 
|---|
| 38 | #include "core/CoreIncludes.h" | 
|---|
| 39 | #include "core/XMLPort.h" | 
|---|
| 40 | #include "worldentities/WorldEntity.h" | 
|---|
| 41 | #include "CompoundCollisionShape.h" | 
|---|
| 42 | #include "WorldEntityCollisionShape.h" | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox | 
|---|
| 45 | { | 
|---|
| 46 |  | 
|---|
| 47 |     /** | 
|---|
| 48 |     @brief | 
|---|
| 49 |         Constructor. Registers and initializes the object. | 
|---|
| 50 |     */ | 
|---|
| 51 |     CollisionShape::CollisionShape(BaseObject* creator) | 
|---|
| 52 |         : BaseObject(creator) | 
|---|
| 53 |         , Synchronisable(creator) | 
|---|
| 54 |     { | 
|---|
| 55 |         RegisterObject(CollisionShape); | 
|---|
| 56 |  | 
|---|
| 57 |         this->parent_ = 0; | 
|---|
| 58 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 59 |         this->collisionShape_ = 0; | 
|---|
| 60 |         this->position_ = Vector3::ZERO; | 
|---|
| 61 |         this->orientation_ = Quaternion::IDENTITY; | 
|---|
| 62 |         this->scale_ = Vector3::UNIT_SCALE; | 
|---|
| 63 |         this->uniformScale_ = true; | 
|---|
| 64 |  | 
|---|
| 65 |         this->registerVariables(); | 
|---|
| 66 |     } | 
|---|
| 67 |  | 
|---|
| 68 |     /** | 
|---|
| 69 |     @brief | 
|---|
| 70 |         Destructor. Detaches the CollisionShape from its parent. | 
|---|
| 71 |     */ | 
|---|
| 72 |     CollisionShape::~CollisionShape() | 
|---|
| 73 |     { | 
|---|
| 74 |         // Detach from parent CompoundCollisionShape. | 
|---|
| 75 |         if (this->isInitialized() && this->parent_) | 
|---|
| 76 |             this->parent_->detach(this); | 
|---|
| 77 |     } | 
|---|
| 78 |  | 
|---|
| 79 |     void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 80 |     { | 
|---|
| 81 |         SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
|---|
| 82 |  | 
|---|
| 83 |         XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
|---|
| 84 |         XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
|---|
| 85 |         XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
|---|
| 86 |         XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
|---|
| 87 |         XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
|---|
| 88 |         XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
|---|
| 89 |         XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
|---|
| 90 |     } | 
|---|
| 91 |  | 
|---|
| 92 |     /** | 
|---|
| 93 |     @brief | 
|---|
| 94 |         Register variables that need synchronizing over the network. | 
|---|
| 95 |     */ | 
|---|
| 96 |     void CollisionShape::registerVariables() | 
|---|
| 97 |     { | 
|---|
| 98 |         // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. | 
|---|
| 99 |         registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
|---|
| 100 |     } | 
|---|
| 101 |  | 
|---|
| 102 |     /** | 
|---|
| 103 |     @brief | 
|---|
| 104 |         Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
|---|
| 105 |     @param newParent | 
|---|
| 106 |         A pointer to the CompoundCollisionShape the CollisionShape was attached to. | 
|---|
| 107 |     @return | 
|---|
| 108 |         Returns  | 
|---|
| 109 |     */ | 
|---|
| 110 |     bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
|---|
| 111 |     { | 
|---|
| 112 |         // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. | 
|---|
| 113 |         if (this->parent_) | 
|---|
| 114 |             this->parent_->detach(this); | 
|---|
| 115 |  | 
|---|
| 116 |         this->parent_ = newParent; | 
|---|
| 117 |  | 
|---|
| 118 |         // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. | 
|---|
| 119 |         // TODO: Why? | 
|---|
| 120 |         WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
|---|
| 121 |         if (parentWECCS) | 
|---|
| 122 |             this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
|---|
| 123 |         // Else it is set to the objectID of the CompoundCollisionShape. | 
|---|
| 124 |         else | 
|---|
| 125 |             this->parentID_ = newParent->getObjectID(); | 
|---|
| 126 |  | 
|---|
| 127 |         return true; | 
|---|
| 128 |     } | 
|---|
| 129 |  | 
|---|
| 130 |     /** | 
|---|
| 131 |     @brief | 
|---|
| 132 |         Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
|---|
| 133 |     */ | 
|---|
| 134 |     void CollisionShape::notifyDetached() | 
|---|
| 135 |     { | 
|---|
| 136 |         this->parent_ = 0; | 
|---|
| 137 |         this->parentID_ = OBJECTID_UNKNOWN; | 
|---|
| 138 |     } | 
|---|
| 139 |  | 
|---|
| 140 |     /** | 
|---|
| 141 |     @brief | 
|---|
| 142 |         Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. | 
|---|
| 143 |     */ | 
|---|
| 144 |     void CollisionShape::updateParent() | 
|---|
| 145 |     { | 
|---|
| 146 |         if (this->parent_) | 
|---|
| 147 |             this->parent_->updateAttachedShape(this); | 
|---|
| 148 |     } | 
|---|
| 149 |  | 
|---|
| 150 |     /** | 
|---|
| 151 |     @brief | 
|---|
| 152 |         Is called when the parentID of the CollisionShape has changed. | 
|---|
| 153 |         Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. | 
|---|
| 154 |     */ | 
|---|
| 155 |     void CollisionShape::parentChanged() | 
|---|
| 156 |     { | 
|---|
| 157 |         // Get the parent object from the network. | 
|---|
| 158 |         Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
|---|
| 159 |  | 
|---|
| 160 |         // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
|---|
| 161 |         // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
|---|
| 162 |         CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
|---|
| 163 |  | 
|---|
| 164 |         // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. | 
|---|
| 165 |         if (parentCCS) | 
|---|
| 166 |             parentCCS->attach(this); | 
|---|
| 167 |         else | 
|---|
| 168 |         { | 
|---|
| 169 |             // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. | 
|---|
| 170 |             WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
|---|
| 171 |             if (parentWE) | 
|---|
| 172 |                 parentWE->attachCollisionShape(this); | 
|---|
| 173 |         } | 
|---|
| 174 |     } | 
|---|
| 175 |  | 
|---|
| 176 |     /** | 
|---|
| 177 |     @brief | 
|---|
| 178 |         Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) | 
|---|
| 179 |     @return | 
|---|
| 180 |         Returns true if it has been moved. | 
|---|
| 181 |     */ | 
|---|
| 182 |     bool CollisionShape::hasTransform() const | 
|---|
| 183 |     { | 
|---|
| 184 |         return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
|---|
| 185 |                 !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
|---|
| 186 |     } | 
|---|
| 187 |  | 
|---|
| 188 |     /** | 
|---|
| 189 |     @brief | 
|---|
| 190 |         Set the scale of the CollisionShape. | 
|---|
| 191 |         Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
|---|
| 192 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
|---|
| 193 |         Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
|---|
| 194 |     @param scale | 
|---|
| 195 |         The new scale to be set. Vector3::UNIT_SCALE is the initial scale. | 
|---|
| 196 |     */ | 
|---|
| 197 |     void CollisionShape::setScale3D(const Vector3& scale) | 
|---|
| 198 |     { | 
|---|
| 199 |         if(this->scale_ == scale) | 
|---|
| 200 |             return; | 
|---|
| 201 |  | 
|---|
| 202 |         // If the vectors are not in the same direction, then this is no longer a uniform scaling. | 
|---|
| 203 |         if(scale_.crossProduct(scale).squaredLength() != 0.0f) | 
|---|
| 204 |         { | 
|---|
| 205 |             orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; | 
|---|
| 206 |             return; | 
|---|
| 207 |         } | 
|---|
| 208 |  | 
|---|
| 209 |         this->scale_ = scale; | 
|---|
| 210 |  | 
|---|
| 211 |         this->changedScale(); | 
|---|
| 212 |         this->updateParent(); | 
|---|
| 213 |     } | 
|---|
| 214 |  | 
|---|
| 215 |     /** | 
|---|
| 216 |     @brief | 
|---|
| 217 |         Set the (uniform) scale of the CollisionShape. | 
|---|
| 218 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
|---|
| 219 |     @param scale | 
|---|
| 220 |         The scale to scale the CollisionShape with. 1.0f is the initial scale. | 
|---|
| 221 |     */ | 
|---|
| 222 |     void CollisionShape::setScale(float scale) | 
|---|
| 223 |     { | 
|---|
| 224 |         if(this->scale_.length() == scale) | 
|---|
| 225 |             return; | 
|---|
| 226 |  | 
|---|
| 227 |         this->scale_ = Vector3::UNIT_SCALE*scale; | 
|---|
| 228 |  | 
|---|
| 229 |         this->changedScale(); | 
|---|
| 230 |         this->updateParent(); | 
|---|
| 231 |     } | 
|---|
| 232 |  | 
|---|
| 233 |     /** | 
|---|
| 234 |     @brief | 
|---|
| 235 |         Is called when the scale of the CollisionShape has changed. | 
|---|
| 236 |     */ | 
|---|
| 237 |     void CollisionShape::changedScale() | 
|---|
| 238 |     { | 
|---|
| 239 |         // Adjust the position of the CollisionShape. | 
|---|
| 240 |         this->position_ *= this->getScale3D(); | 
|---|
| 241 |     } | 
|---|
| 242 |  | 
|---|
| 243 |     /** | 
|---|
| 244 |     @brief | 
|---|
| 245 |         Updates the shape. | 
|---|
| 246 |         Is called when the internal parameters of the shape have changed such that a new shape needs to be created. | 
|---|
| 247 |     */ | 
|---|
| 248 |     void CollisionShape::updateShape() | 
|---|
| 249 |     { | 
|---|
| 250 |         btCollisionShape* oldShape = this->collisionShape_; | 
|---|
| 251 |         this->collisionShape_ = this->createNewShape(); | 
|---|
| 252 |         // If the CollisionShape has been rescaled, scale the shape to fit the current scale. | 
|---|
| 253 |         if(this->scale_ != Vector3::UNIT_SCALE) | 
|---|
| 254 |             this->changedScale(); | 
|---|
| 255 |         // When we recreate the shape, we have to inform the parent about this to update the shape | 
|---|
| 256 |         this->updateParent(); | 
|---|
| 257 |         if (oldShape) | 
|---|
| 258 |             delete oldShape; | 
|---|
| 259 |     } | 
|---|
| 260 |  | 
|---|
| 261 |     /** | 
|---|
| 262 |     @brief | 
|---|
| 263 |         Calculates the local inertia of the collision shape. | 
|---|
| 264 |     @todo | 
|---|
| 265 |         Document. | 
|---|
| 266 |     */ | 
|---|
| 267 |     void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
|---|
| 268 |     { | 
|---|
| 269 |         if (this->collisionShape_) | 
|---|
| 270 |             this->collisionShape_->calculateLocalInertia(mass, inertia); | 
|---|
| 271 |         else | 
|---|
| 272 |             inertia.setValue(0, 0, 0); | 
|---|
| 273 |     } | 
|---|
| 274 | } | 
|---|