| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Gabriel Nadler | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Oliver Scheuss | 
|---|
| 26 |  *      simonmie | 
|---|
| 27 |  * | 
|---|
| 28 |  */ | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 |     @file BasicProjectile.h | 
|---|
| 32 |     @brief Implementation of the BasicProjectile class. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "SimpleRocketFire.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "core/CoreIncludes.h" | 
|---|
| 38 | #include "util/Math.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include "weaponsystem/Weapon.h" | 
|---|
| 41 | #include "weaponsystem/WeaponPack.h" | 
|---|
| 42 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| 43 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 44 | #include "sound/WorldSound.h" | 
|---|
| 45 |  | 
|---|
| 46 | #include "weapons/RocketController.h" | 
|---|
| 47 | #include "weapons/projectiles/SimpleRocket.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace orxonox | 
|---|
| 50 | { | 
|---|
| 51 |  | 
|---|
| 52 |     CreateFactory(SimpleRocketFire); | 
|---|
| 53 |  | 
|---|
| 54 |     SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator) | 
|---|
| 55 |     { | 
|---|
| 56 |         RegisterObject(SimpleRocketFire); | 
|---|
| 57 |  | 
|---|
| 58 |         this->reloadTime_ = 1.0f; | 
|---|
| 59 |         this->bParallelReload_ = false; | 
|---|
| 60 |         this->damage_ = 0.0f; | 
|---|
| 61 |         this->speed_ = 500.0f; | 
|---|
| 62 |  | 
|---|
| 63 |         this->setMunitionName("RocketMunition"); | 
|---|
| 64 |         this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f); | 
|---|
| 65 |         // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) | 
|---|
| 66 |     } | 
|---|
| 67 |  | 
|---|
| 68 |     SimpleRocketFire::~SimpleRocketFire() | 
|---|
| 69 |     { | 
|---|
| 70 |     } | 
|---|
| 71 |  | 
|---|
| 72 |     /** | 
|---|
| 73 |     @brief | 
|---|
| 74 |         Fires the weapon. Creates the SimpleRocket and a RocketController to steer it and fires it. | 
|---|
| 75 |     */ | 
|---|
| 76 |     void SimpleRocketFire::fire() | 
|---|
| 77 |     { | 
|---|
| 78 |         RocketController* controller = new RocketController(this); | 
|---|
| 79 |         SimpleRocket* rocket = controller->getRocket(); | 
|---|
| 80 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
|---|
| 81 |         rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation()); | 
|---|
| 82 |         rocket->setPosition(this->getMuzzlePosition()); | 
|---|
| 83 |         rocket->setVelocity(this->getMuzzleDirection()*this->speed_); | 
|---|
| 84 |         rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| 85 |  | 
|---|
| 86 |         rocket->setDamage(this->damage_); | 
|---|
| 87 |         rocket->setShieldDamage(this->getShieldDamage()); | 
|---|
| 88 |         rocket->setHealthDamage(this->getHealthDamage()); | 
|---|
| 89 |  | 
|---|
| 90 |         WorldEntity* pawn = static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget(); | 
|---|
| 91 |         if (pawn) controller->setTarget(pawn); | 
|---|
| 92 |     } | 
|---|
| 93 | } | 
|---|