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source: code/branches/Racingbot/src/modules/gametypes/SpaceRaceManager.cc @ 9436

Last change on this file since 9436 was 9436, checked in by purgham, 12 years ago

working Version 5.11.2012 - Bots can be included after starting the level

  • Property svn:eol-style set to native
File size: 6.5 KB
RevLine 
[8911]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[9260]23 *      Celine Eggenberger
[8911]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRaceManager.h"
[8934]30#include "SpaceRace.h"
[8940]31#include "infos/PlayerInfo.h"
[8911]32
33#include "core/XMLPort.h"
34
35#include "core/CoreIncludes.h"
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
[8940]42    CreateFactory(SpaceRaceManager);
[8911]43
[9412]44    SpaceRaceManager::SpaceRaceManager(BaseObject* creator) :
45        BaseObject(creator)
[8911]46    {
[9432]47        RegisterObject(SpaceRaceManager);
48        this->race_ = orxonox_cast<SpaceRace*>(this->getGametype().get());
[9412]49        assert(race_);
50        //amountOfPlayers=(race_->getPlayers()).size();
[9260]51        this->firstcheckpointvisible_ = false;
[8911]52    }
53
[8970]54    SpaceRaceManager::~SpaceRaceManager()
[8915]55    {
[9260]56        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
[9412]57        this->checkpoints_[i]->destroy();
[9260]58    }
59
60    void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(SpaceRaceManager, XMLPort, xmlelement, mode);
63
[9412]64        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint, xmlelement, mode);
[9260]65    }
66
67    void SpaceRaceManager::tick(float dt)
68    {
69        SUPER(SpaceRaceManager,tick,dt);
70
[9432]71        this->players_ = this->race_->getPlayers();
72
[9260]73        if (this->checkpoints_[0] != NULL && !this->firstcheckpointvisible_)
[8915]74        {
[9260]75            this->checkpoints_[0]->setRadarVisibility(true);
76            this->firstcheckpointvisible_ = true;
[8915]77        }
[9260]78
[9412]79        for ( std::map< PlayerInfo*, Player>::iterator it = players_.begin(); it != players_.end(); ++it)
[9260]80        {
[9432]81
[9412]82            for (size_t i = 0; i < this->checkpoints_.size(); ++i)
83            {
[9432]84                if (this->checkpoints_[i]->playerWasHere(it->first)){
[9412]85                this->checkpointReached(this->checkpoints_[i], it->first /*this->checkpoints_[i]->getPlayer()*/);
[9432]86                }
[9412]87            }
[9260]88        }
[9412]89
[8915]90    }
[9260]91
[8970]92    void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint)
[8915]93    {
94        this->checkpoints_.push_back(checkpoint);
95    }
96
97    RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const
98    {
99        if (index < this->checkpoints_.size())
[9412]100        return this->checkpoints_[index];
[8915]101        else
[9412]102        return 0;
[8915]103    }
[9260]104
[9412]105    std::vector<RaceCheckPoint*> SpaceRaceManager::getAllCheckpoints()
106    {
[9399]107        return checkpoints_;
108    }
109
[9262]110    /**
[9412]111     @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex).
112     */
[9262]113    RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const
[8959]114    {
[8970]115        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
[9412]116        if (this->checkpoints_[i]->getCheckpointIndex() == index)
117        return this->checkpoints_[i];
[9262]118        return 0;
[8959]119    }
[8911]120
[9263]121    bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const
[8970]122    {
[9412]123        if (oldCheckpoint != NULL)
[8970]124        {
[9263]125            // the player already visited an old checkpoint; see which checkpoints are possible now
126            const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints();
127            for (std::set<int>::const_iterator it = possibleCheckpoints.begin(); it != possibleCheckpoints.end(); ++it)
[9412]128            if (this->findCheckpoint(*it) == newCheckpoint)
129            return true;
[9263]130            return false;
[8970]131        }
132        else
133        {
[9263]134            // the player hasn't visited a checkpoint yet, so he must reach the checkpoint with index 0 (hack?)
135            return (newCheckpoint->getCheckpointIndex() == 0);
[8970]136        }
[9263]137    }
[9260]138
[9263]139    void SpaceRaceManager::checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player)
140    {
141        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
142        assert(gametype);
143        if (!gametype)
[9412]144        return;
[9263]145
[9412]146        RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player); // returns the last from player reached checkpoint
[9436]147
[9263]148        if (this->reachedValidCheckpoint(oldCheckpoint, newCheckpoint, player))
[8959]149        {
[9263]150            // the player reached a valid checkpoint
[9260]151            gametype->getClock().capture();
152            float time = gametype->getClock().getSecondsPrecise();
[9263]153            if (newCheckpoint->getTimeLimit() != 0 && time > newCheckpoint->getTimeLimit())
[8959]154            {
[9263]155                // time's up - the player has lost the game
[9260]156                gametype->setTimeIsUp();
[8959]157                gametype->end();
158            }
[9263]159            else if (newCheckpoint->isLast())
160            {
161                // the last checkpoint was reached - the player has won the game
[8959]162                gametype->end();
[9263]163            }
[8959]164            else
[9348]165            {
[9263]166                // adjust the radarvisibility
167                gametype->newCheckpointReached(newCheckpoint, player);
168                this->updateRadarVisibility(oldCheckpoint, newCheckpoint);
[8959]169            }
170        }
[9260]171
[9412]172        // newCheckpoint->resetPlayer(); loescht playerpointer TODO: check if problems occur
[8959]173    }
[9260]174
[9263]175    void SpaceRaceManager::updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const
[8970]176    {
[9263]177        if (oldCheckpoint)
[8970]178        {
[9263]179            const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints();
180            for (std::set<int>::const_iterator it = oldVisible.begin(); it != oldVisible.end(); ++it)
[9412]181            this->findCheckpoint(*it)->setRadarVisibility(false);
[8970]182        }
[9263]183
184        if (newCheckpoint)
[8970]185        {
[9263]186            newCheckpoint->setRadarVisibility(false);
187
188            const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints();
189            for (std::set<int>::const_iterator it = newVisible.begin(); it != newVisible.end(); ++it)
[9412]190            this->findCheckpoint(*it)->setRadarVisibility(true);
[8970]191        }
[8968]192    }
[8970]193}
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