Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/Racingbot/src/modules/gametypes/RaceCheckPoint.h @ 9508

Last change on this file since 9508 was 9508, checked in by purgham, 11 years ago

still not working!

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RaceCheckPoint_H__
30#define _RaceCheckPoint_H__
31
32#include "gametypes/GametypesPrereqs.h"
33#include "objects/triggers/DistanceMultiTrigger.h"
34#include "interfaces/RadarViewable.h"
35
36namespace orxonox
37{
38    /**
39     @brief
40     The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level.
41     Don't forget to control the indexes of your check points and to set one last check point
42     */
43    class _GametypesExport RaceCheckPoint: public DistanceMultiTrigger,
44            public RadarViewable
45    {
46        public:
47            RaceCheckPoint(BaseObject* creator);
48            virtual ~RaceCheckPoint();
49
50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51
52            inline void setCheckpointIndex(int checkpointIndex)
53            {
54                this->checkpointIndex_ = checkpointIndex;
55            }
56            inline int getCheckpointIndex() const
57            {
58                return this->checkpointIndex_;
59            }
60
61            void setNextCheckpointsAsVector3(const Vector3& checkpoints);
62            Vector3 getNextCheckpointsAsVector3();
63            Vector3 getVirtualNextCheckpointsAsVector3() const;
64            void setNextVirtualCheckpointsAsVector3(const Vector3& checkpoints);
65            int changeVirtualToRealCheckPoint(int);
66
67            const std::set<int>& getVirtualNextCheckpoints() const
68            {
69                return this->nextCheckpoints_;
70            }
71            std::set<int> getNextCheckpoints()
72            {
73                std::set<int> temp;
74                std::set<int> temp2=getVirtualNextCheckpoints();
75                for (std::set<int>::iterator it = temp2.begin(); it!=temp2.end(); ++it){
76                    temp.insert(changeVirtualToRealCheckPoint((*it)));
77                }
78                return temp;
79            }
80            inline void setLast(bool isLast)
81            {
82                this->bIsLast_ = isLast;
83            }
84            inline bool isLast() const
85            {
86                return this->bIsLast_;
87            }
88
89            virtual void setTimelimit(float timeLimit);
90            inline float getTimeLimit() const
91            {
92                return this->timeLimit_;
93            }
94
95            PlayerInfo* getPlayer(unsigned int clientID) const;
96
97            bool playerWasHere(PlayerInfo* ) const;
98
99            inline void resetPlayer()
100            {
101                this->players_.clear();
102            }
103
104        protected:
105
106            virtual void fire(bool bIsTriggered, BaseObject* originator);
107
108            inline const WorldEntity* getWorldEntity() const
109            {
110                return this;
111            }
112
113        private:
114
115            int checkpointIndex_; ///< The index of this check point. The race starts with the check point with the index 0
116            std::set<int> nextCheckpoints_; ///< the indexes of the next check points
117            bool bIsLast_; ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
118            float timeLimit_; ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
119            std::vector<PlayerInfo*> players_; ///< The player that reached the checkpoint
120            Vector3 myPosition_;
121            std::map<int,int> virtualToRealCheckPoints_; // if virtualChepoint was inserted the original can be reconstructed
122    };
123}
124
125#endif /* _RaceCheckPoint_H__ */
Note: See TracBrowser for help on using the repository browser.