1 | #include "Waypoint.h" |
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2 | |
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3 | #include <OgreSceneNode.h> |
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4 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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5 | #include "util/OrxAssert.h" |
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6 | #include "core/CoreIncludes.h" |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | RegisterClass(Waypoint); |
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11 | |
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12 | Waypoint::Waypoint(Context* context) : StaticEntity(context) |
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13 | { |
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14 | RegisterObject(Waypoint); |
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15 | |
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16 | this->setPriority(Priority::VeryLow); |
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17 | |
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18 | this->registerVariables(); |
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19 | } |
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20 | |
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21 | Waypoint::~Waypoint() |
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22 | { |
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23 | } |
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24 | |
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25 | |
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26 | void Waypoint::XMLPort(Element& xmlelement, XMLPort::Mode mode){ |
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27 | SUPER(Waypoint, XMLPort, xmlelement, mode); // From the SpaceShip.cc file |
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28 | |
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29 | |
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30 | //XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); // TRY ADDING THE WAYPOINT ARROW LIKE AN ENGINE |
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31 | |
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32 | |
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33 | } |
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34 | |
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35 | |
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36 | |
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37 | void Waypoint::registerVariables() |
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38 | { |
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39 | // Ugly const casts, but are valid because position and orientation are not actually const |
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40 | registerVariable(const_cast<Vector3&>(this->getPosition()), \ |
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41 | VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
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42 | registerVariable(const_cast<Quaternion&>(this->getOrientation()), |
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43 | VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
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44 | } |
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45 | |
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46 | |
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47 | |
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48 | void Waypoint::setOrientation(const Quaternion& orientation) |
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49 | { |
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50 | if (this->addedToPhysicalWorld()) |
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51 | { |
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52 | orxout(internal_warning) << "Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << endl; |
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53 | return; |
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54 | } |
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55 | if (this->isStatic()) |
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56 | { |
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57 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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58 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
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59 | this->physicalBody_->setWorldTransform(transf); |
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60 | } |
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61 | |
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62 | this->node_->setOrientation(orientation); |
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63 | |
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64 | } |
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65 | |
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66 | Vector3 Waypoint::toAimPosition(RadarViewable* target) const |
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67 | { |
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68 | Vector3 wePosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition(); |
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69 | Vector3 targetPosition = target->getRVWorldPosition(); |
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70 | Vector3 targetSpeed = target->getRVVelocity(); |
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71 | |
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72 | return getPredictedPosition(wePosition, this->currentMunitionSpeed_, targetPosition, targetSpeed); |
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73 | } |
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74 | |
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75 | /* |
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76 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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77 | { |
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78 | if (type == WorldEntity::CollisionType::Kinematic || type == WorldEntity::CollisionType::Dynamic) |
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79 | { |
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80 | orxout(internal_warning) << "Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << endl; |
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81 | assert(false); // Only in debug mode |
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82 | return false; |
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83 | } |
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84 | else |
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85 | return true; |
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86 | } |
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87 | */ |
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88 | void Waypoint::setWorldTransform(const btTransform& worldTrans) |
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89 | { |
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90 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
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91 | } |
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92 | |
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93 | void Waypoint::getWorldTransform(btTransform& worldTrans) const |
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94 | { |
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95 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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96 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
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97 | } |
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98 | } |
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99 | |
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100 | |
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101 | const Pawn* pawnPtr = orxonox_cast<const Pawn*>(it->first->getWorldEntity()); |
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102 | |
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103 | if (pawnPtr) { |
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104 | float position = pawnPtr->getPosition(); |
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