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source: code/branches/Presentation_HS17_merge/src/orxonox/worldentities/Arrow.h @ 11774

Last change on this file since 11774 was 11774, checked in by landauf, 6 years ago

merged Waypoints_HS17

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#ifndef _Arrow_H__
30#define _Arrow_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35//#include "controllers/ArrowController.h"
36
37#include "ControllableEntity.h"
38#include "WorldEntity.h"
39
40namespace orxonox {
41
42    /**
43    @brief
44        Drone, that is made to move upon a specified pattern.
45        This class was constructed for the PPS tutorial.
46    @author
47        Oli Scheuss
48    */
49    class _OrxonoxExport Arrow : public ControllableEntity
50    {
51        public:
52            Arrow(Context* context);
53            virtual ~Arrow();
54
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an Arrow through XML.
56            virtual void tick(float dt); //!< Defines which actions the Arrow has to take in each tick.
57
58            virtual void moveFrontBack(const Vector2& value);
59            virtual void moveRightLeft(const Vector2& value);
60            virtual void moveUpDown(const Vector2& value);
61
62            virtual void rotateYaw(const Vector2& value);
63            virtual void rotatePitch(const Vector2& value);
64            virtual void rotateRoll(const Vector2& value);
65
66            /**
67            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
68            @param value  The amount by which the drone is to be moved.
69            */
70            inline void moveFrontBack(float value)
71            { this->moveFrontBack(Vector2(value, 0)); }
72            /**
73            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
74            @param value  The amount by which the drone is to be moved.
75            */
76            inline void moveRightLeft(float value)
77            { this->moveRightLeft(Vector2(value, 0)); }
78            /**
79            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
80            @param value  The amount by which the drone is to be moved.
81            */
82            inline void moveUpDown(float value)
83            { this->moveUpDown(Vector2(value, 0)); }
84
85            /**
86            @brief Rotates the Drone around the y-axis by the specifed amount.
87            @param value  The amount by which the drone is to be rotated.
88            */
89            inline void rotateYaw(float value)
90            { this->rotateYaw(Vector2(value, 0)); }
91            /**
92            @brief Rotates the Drone around the x-axis by the specifed amount.
93            @param value  The amount by which the drone is to be rotated.
94            */
95            inline void rotatePitch(float value)
96            { this->rotatePitch(Vector2(value, 0)); }
97            /**
98            @brief Rotates the Drone around the z-axis by the specifed amount.
99            @param value  The amount by which the drone is to be rotated.
100            */
101            inline void rotateRoll(float value)
102            { this->rotateRoll(Vector2(value, 0)); }
103
104            /**
105            @brief Sets the primary thrust to the input amount.
106            @param thrust The amount of thrust.
107            */
108            inline void setPrimaryThrust( float thrust )
109                { this->primaryThrust_ = thrust; }
110            //TODO: Place your set-functions here.
111
112            inline void setAuxiliaryThrust ( float thrust )
113                { this -> auxiliaryThrust_ = thrust; }
114
115            inline void setRotationThrust (float thrust)
116                { this -> rotationThrust_ = thrust;}
117            // Hint: auxiliary thrust, rotation thrust.
118           
119            /**
120            @brief Gets the primary thrust to the input amount.
121            @return The amount of thrust.
122            */
123            inline float getPrimaryThrust()
124                { return this->primaryThrust_; }
125
126            inline float getAuxiliaryThrust()
127                { return this->auxiliaryThrust_;}
128
129            inline float getRotationThrust()
130                { return this->rotationThrust_;}
131
132            //TODO: Place your get-functions here.
133
134        private:
135            //ArrowController *myController_; //!< The controller of the Arrow.
136
137            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the Arrow the next tick.
138            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the Arrow the next tick.
139            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
140            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
141            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
142       
143    };
144
145}
146
147#endif // _Arrow_H__
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