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source: code/branches/Presentation_HS17_merge/src/orxonox/worldentities/Arrow.cc @ 11774

Last change on this file since 11774 was 11774, checked in by landauf, 6 years ago

merged Waypoints_HS17

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29#include "Arrow.h"
30
31#include "core/CoreIncludes.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36
37    RegisterClass(Arrow);
38    /**
39    @brief
40        Constructor. Registers the object and initializes some default values.
41    @param creator
42        The creator of this object.
43    */
44    Arrow::Arrow(Context* context) : ControllableEntity(context)
45    {
46        RegisterObject(Arrow);
47
48        this->localLinearAcceleration_.setValue(0, 0, 0);
49        this->localAngularAcceleration_.setValue(0, 0, 0);
50        this->primaryThrust_  = 100;
51        this->auxiliaryThrust_ = 100;
52        this->rotationThrust_ = 10;
53
54        this->setCollisionType(CollisionType::Dynamic);
55
56       
57    }
58
59    /**
60    @brief
61        Destructor. Destroys controller, if present.
62    */
63    Arrow::~Arrow()
64    {
65
66    }
67
68    /**
69    @brief
70        Method for creating a Arrow through XML.
71    */
72    void Arrow::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        // This calls the XMLPort function of the parent class
75        SUPER(Arrow, XMLPort, xmlelement, mode);
76
77        XMLPortParam(Arrow, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
78        XMLPortParam(Arrow, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode);
79        XMLPortParam(Arrow, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode);
80     
81    }
82
83    /**
84    @brief
85        Defines which actions the Arrow has to take in each tick.
86    @param dt
87        The length of the tick.
88    */
89    void Arrow::tick(float dt)
90    {
91        SUPER(Arrow, tick, dt);
92
93        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
94        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
95        if (this->localLinearAcceleration_.z() > 0)
96            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
97        else
98            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
99        this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
100        this->localLinearAcceleration_.setValue(0, 0, 0);
101
102        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
103        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
104        this->localAngularAcceleration_.setValue(0, 0, 0);
105    }
106
107    /**
108    @brief
109        Moves the Arrow in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
110    @param value
111        The vector determining the amount of the movement.
112    */
113    void Arrow::moveFrontBack(const Vector2& value)
114    {
115        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
116    }
117
118    /**
119    @brief
120        Moves the Arrow in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
121    @param value
122        The vector determining the amount of the movement.
123    */
124    void Arrow::moveRightLeft(const Vector2& value)
125    {
126        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
127    }
128
129    /**
130    @brief
131        Moves the Arrow in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
132    @param value
133        The vector determining the amount of the movement.
134    */
135    void Arrow::moveUpDown(const Vector2& value)
136    {
137        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
138    }
139
140    /**
141    @brief
142        Rotates the Arrow around the y-axis by the amount specified by the first component of the input 2-dim vector.
143    @param value
144        The vector determining the amount of the angular movement.
145    */
146    void Arrow::rotateYaw(const Vector2& value)
147    {
148        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
149    }
150
151    /**
152    @brief
153        Rotates the Arrow around the x-axis by the amount specified by the first component of the input 2-dim vector.
154    @param value
155        The vector determining the amount of the angular movement.
156    */
157    void Arrow::rotatePitch(const Vector2& value)
158    {
159        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
160    }
161
162    /**
163    @brief
164        Rotates the Arrow around the z-axis by the amount specified by the first component of the input 2-dim vector.
165    @param value
166        The vector determining the amount of the angular movement.
167    */
168    void Arrow::rotateRoll(const Vector2& value)
169    {
170        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
171    }
172
173
174}
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