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source: code/branches/Presentation_HS17_merge/src/modules/superorxobros/SOBGumba.cc @ 11766

Last change on this file since 11766 was 11766, checked in by landauf, 6 years ago

merged SOBv2_HS17

File size: 3.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30    @file SOBGumba.cc
31    @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies.
32*/
33
34#include "SOBGumba.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOBFigure.h"
39#include "util/Output.h"
40
41
42namespace orxonox
43{
44    RegisterClass(SOBGumba);
45
46    SOBGumba::SOBGumba(Context* context) : MovableEntity(context)
47    {
48        RegisterObject(SOBGumba);
49
50        attachedToFigure_ = false;
51        setAngularFactor(0.0);
52        figure_ = nullptr;
53        this->enableCollisionCallback();
54        gravityAcceleration_ = 350.0;
55        speed_ = 0.0;
56        hasCollided_=false;
57        goesRight_ = true;
58        lastPos_ = getPosition();
59        lastPos_.x -= 20;
60        changeAllowed_ = true;
61        changedOn_ = 0.0;
62        creator_ = nullptr;
63        maxLifetime_ = 10;
64        lifetime_ = 0;
65       
66    }
67
68   
69
70    void SOBGumba::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(SOBGumba, XMLPort, xmlelement, mode);
73        XMLPortParam(SOBGumba, "speed", setSpeed, getSpeed, xmlelement, mode);
74
75
76    }
77
78   
79    bool SOBGumba::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
80
81        //Every object with mass -1 does not change the direction of the Gumba. For example the ground floor! The other objects switch the direction of the gumba.
82        if (changeAllowed_ && otherObject->getMass() != -1) {
83            goesRight_ = !goesRight_;
84            changeAllowed_ = false;
85        }
86
87        return true;
88    }
89
90
91    void SOBGumba::setFigure(SOBFigure* newFigure)
92    {
93        figure_ = newFigure;
94    }
95
96    void SOBGumba::setDirection(const bool direction)
97    {
98        if(direction)
99        {
100            goesRight_=true;
101        }
102        else
103        {
104            goesRight_=false;
105        }
106    }
107
108    void SOBGumba::die(){
109        Vector3 velocity = this->getVelocity();
110        velocity.y = speed_;
111        this->setVelocity(velocity);
112    }
113
114    void SOBGumba::tick(float dt)
115    {
116        SUPER(SOBGumba, tick, dt);
117
118        if (!changeAllowed_) {
119            changedOn_+= dt;
120            // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions!
121            if (changedOn_> 0.400) {
122                changeAllowed_ = true;
123                changedOn_ = 0.0;
124
125            }
126        }
127   
128
129        int dir = 1;
130        if (!goesRight_)
131            dir = -1;
132
133        Vector3 velocity = getVelocity();
134        if(velocity.z > -1 && velocity.z < 1)
135        {
136            velocity.x = dir*speed_;
137        }     
138
139        velocity.z -= gravityAcceleration_*dt;
140        setVelocity(velocity);
141
142        lastPos_ = getPosition();
143
144        if (creator_ != nullptr)
145        {
146            lifetime_ += dt;
147            if(lifetime_>maxLifetime_)
148            {
149               
150            }
151        }
152
153        if(abs(this->getPosition().z) > 1000) delete this;
154
155    }
156}
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