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source: code/branches/Presentation_HS17_merge/src/modules/flappyorx/FlappyOrxShip.cc @ 11781

Last change on this file since 11781 was 11781, checked in by landauf, 6 years ago

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File size: 4.9 KB
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[11503]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11624]23 *      FLeo Merholz
24 *      Pascal Schärli
[11503]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file FlappyOrxShip.cc
32    @brief Implementation of the FlappyOrxShip class.
33*/
34
35#include "FlappyOrxShip.h"
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "graphics/Camera.h"
[11620]39#include "graphics/ParticleSpawner.h"
[11505]40#include <math.h> 
[11595]41#include <ctime>
[11503]42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
[11759]51        isFlapping = false;
[11565]52        isDead = true;
[11761]53        velocity = 0;
[11759]54        speed = 0;
55        upwardThrust = 0;
56        gravity = 0;
[11631]57        particleLifespan = 0.1;
[11620]58        particleAge = 0;
[11759]59        deathTime = 0;
[11620]60
61        particlespawner_ = NULL;
[11514]62       
63    }
[11554]64
[11514]65    void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[11620]66    {   
67        SUPER(FlappyOrxShip, XMLPort, xmlelement, mode);
68        XMLPortParam(FlappyOrxShip,"speedBase", setSpeedBase, getSpeedBase, xmlelement,mode);
69        XMLPortParam(FlappyOrxShip,"speedIncrease", setSpeedIncrease, getSpeedIncrease, xmlelement,mode);
70        XMLPortParam(FlappyOrxShip,"tubeDistanceBase", setTubeDistanceBase, getTubeDistanceBase, xmlelement,mode);
71        XMLPortParam(FlappyOrxShip,"tubeDistanceIncrease", setTubeDistanceIncrease, getTubeDistanceIncrease, xmlelement,mode);
72
73        XMLPortParam(FlappyOrxShip,"upwardThrust", setUpwardthrust, getUpwardthrust, xmlelement,mode);
74        XMLPortParam(FlappyOrxShip,"gravity", setGravity, getGravity, xmlelement,mode);
[11503]75    }
[11514]76
[11503]77    void FlappyOrxShip::tick(float dt)
[11514]78    {
79        SUPER(FlappyOrxShip, tick, dt);
[11620]80
81
82        particleAge+=dt;
83        //the particle spawner that generates the fire from the backpack when pressed
84        if (particlespawner_ == NULL) {
85            for (WorldEntity* object : this->getAttachedObjects())
86            {
87                if (object->isA(Class(ParticleSpawner)))
88                particlespawner_ = (ParticleSpawner*) object;
89            }
90        }
91        else if(particleAge>particleLifespan){
92            particlespawner_->setLifetime(1);
93        }
94
95
[11514]96        //Execute movement
[11566]97        if (this->hasLocalController())
[11503]98        {
[11521]99            if(getHealth()<0){
[11543]100                setHealth(1);
101                getGame()->death();
102                death();   
[11521]103            }
[11503]104            Vector3 pos = getPosition();
[11529]105
106            getGame()->updatePlayerPos(pos.x);
107           
108
[11566]109            if(not isDead){
[11761]110                velocity += gravity*dt;
[11566]111                if(isFlapping){
112                    isFlapping = false;
113                    if(pos.z > -150)
[11761]114                        velocity = -upwardThrust;
[11566]115                }
116
[11761]117                pos += Vector3(speed, 0, velocity) * dt;
[11503]118            }
119           
[11566]120                       
[11503]121            // Camera
122            Camera* camera = this->getCamera();
123            if (camera != nullptr)
124            {
[11543]125                camera->setPosition(pos.x,-100,0);
126                camera->setOrientation(Vector3::UNIT_Z, Degree(0));
127
[11503]128            }
129
[11529]130           
[11503]131            setPosition(pos);
[11761]132            setOrientation(Vector3::UNIT_Y, Degree(270-velocity/10));
[11543]133
134            if(pos.z > 150){
135                getGame()->death();
136                death();
137            }
[11503]138           
139        }
140    }
141
[11755]142    time_t FlappyOrxShip::timeUntilRespawn(){
[11635]143        return 2-time(0)+deathTime;
[11595]144    }
145
[11503]146    void FlappyOrxShip::boost(bool boost){
[11595]147
[11620]148        if(not isDead){
149            particleAge = 0;
150        } 
[11595]151   
152        if(isDead&&timeUntilRespawn()<=0){
[11565]153            isDead = false;
[11576]154            getGame()->setDead(false);
[11565]155        }
[11503]156        isFlapping=boost;
157    }
158
[11624]159 
[11503]160    FlappyOrx* FlappyOrxShip::getGame()
161    {
162        if (game == nullptr)
163        {
164            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
165                game = flappyOrx;
166        }
167        return game;
168    }
169
170    void FlappyOrxShip::death()
171    {
[11566]172        isDead = true;
[11595]173
174        deathTime = time(0);
[11537]175        Vector3 pos = getPosition();
176        pos.x = 0;
[11543]177        pos.z = 0;
178        pos.y = 0;
[11761]179        velocity = 0;
[11537]180        setPosition(pos);
[11503]181    }
182}
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